ConnectiCon 2010

July 16th, 2010

It seems a yearly tradition for me to apologize for a relative lack of updates in the month leading up to ConnectiCon; while I have restarted the four-day workweek for the summer, the primary drain on my time has been playing and replaying Mass Effect and its sequel. Fortunately, I’ve finished both and have a fairly decent endgame set up, so I should hopefully avoid spending all my time playing games. While it was not nearly the success that ConnectiCon 2009 was, the convention was still a lot of fun and rather enjoyable.

The first thing I noticed was that my prediction from 2009 was correct and Connecticut’s new policy of taxing small-time artists did reduce the number of people at Artist’s Colony. Those cartoonists who had purchased a license last year were fortunate; in an effort to make more money off of people trying to make enough money to pay for their hotel room and convention fees, the state doubled the fee for a new five-year license. I don’t know if the state of the economy (and high unemployment) was behind the reduced number of webcartoonists at the Colony, but I’d be willing to state that the number of actual webcartoonists at the convention had shrunk by a third; well, at least those who had booths.

I also noticed that things were a bit less organized this year. Panels were rescheduled at the last minute (with the Comiku Girls learning of a schedule change two hours before their Asian Brush Painting panel was due to start). While several of the larger webcomics had “Meet and Greet” panels, a large block of time originally scheduled for webcomic discussion ended up given to a pair of podcasters with a grief against poorly-written Harry Potter fanfics. (Alex Heberling of Garanos and myself did try to drag the panel on-topic for a little bit, but at the end the podcasters’ hatred of Mary Sue fanfiction got the better of them.) This is especially annoying for me as I’d been wanting to run a panel or two on webcomics; if I’d known of their need for a panel, I’d have volunteered my time. Sure, I’d have sucked. But it would have been better than talking about “My Immortal” and the like.

For the second year in a row, the Comiku Girls’ Japanese Tea Ceremony was run opposite of the Webcomic Charity Auction; unfortunately, I only know that Bardsworth’s Peter Tarkulich ended up not getting a tremendously high bid despite having a bundle of goodies that should have garnered a better bid; I’ve had Peter’s cookies before, and they’re definitely worth a decent donation toward charity. Ah well, maybe next year the Auctioneers will put him near the end of the bidding to increase bidding interest. (Oddly enough, both the Tea Ceremony and the Auction had fewer people than normal; I don’t know if this is because of the economy, or if there was a popular panel opposite both the Auction and the Ceremony that dragged people away.) Sadly, Chris Malone (of Blue and Blonde) and Brian Wilson (of Geist Panik) were not at the convention this year (though considering neither has had much luck updating their comics in a timely fashion, I don’t blame them for hiding from fans) so we didn’t get a continuation of the prank war from last year.

As with 2009, there were a number of “Hug Me” signs carried by various underaged men and women looking for some safe affection. As the girl with the anti-hug sign from 2007 wasn’t available, I took it upon myself to taunt the Huggers by telling them “No hugs for you!” At one point I made some emo catboy get all teary-eyed, so my mission of malice was quite complete. The only thing that would have made it better would be if I’d been able to steal some candy. (I tried to steal some Twizzlers from Pete’s booth, but he snatched them away before I could; something about how whenever someone took a Twizzler from his booth, they never bought anything. Considering I bought stuff from Pete and didn’t get any Twizzlers, there might be merit to that theory.)

While there weren’t nearly as many new webcartoonists around in 2010 compared to last year, I did have more money available to splurge on purchases; I spent $100 alone on Chris Hazelton’s collection of Misfile trade paperbacks; other series I purchased include Weregeeks, Looking for Group, and Flipside. I’ve noticed that I have a problem sometimes actually sitting down and reading new comics, even when I intend to. The print compilations will hopefully help with that, and should make for interesting reviews as well. (I’ll definitely be talking about Looking for Group in a few days; the hardcover versions of their second and third print compilations are absolutely superb, and of far better quality than most of the trash put out by the Big Three comic book companies.)

Despite the reduced number of new webcartoonists and the dearth of webcomic panels (which was made up for by a superb panel that talked about H.P. Lovecraft and the Cthulhu mythos in critical literary terms), ConnectiCon 2010 was quite enjoyable. While it might not have the sheer amount of traffic and huge number of booths found with larger venues such as the San Diego ComicCon, ConnectiCon has a fun homey feel to it. The heart of ConnectiCon ultimately isn’t the panels, or even the webcartoonists and other guests. It’s the con-goers, the fanboys and fangirls who dress in fun costumes and do various silly things who are the true heart of ConnectiCon. All the rest is just window-dressing.

Before I go, I also want to thank both Pete Tarkulich and Li and Akiko of the Comiku Girls for putting up with me. While I spent time chatting with most of the webcartoonists (both in the Dealer’s Room and in Artists Colony), I ended up stealing chairs and spending the majority of my time chatting with Pete and his lovely wife (who was playing the part of Booth Faerie for the Bardsworth booth) between popping over to the Comiku Girls’ booth when I noticed Pete eyeing blunt objects to use on me and bothering them in turn (at least until I noticed them eyeing steampunk gun-props; while I doubt they actually do fire lightning, it’s better safe than sorry).

Phoenix Requiem

July 13th, 2010

When Sarah Ellerton first started updating The Phoenix Requiem, she referred to it as a Victorian-inspired fantasy horror story. While there have been horrific elements that would appear from time to time, for the most part TPR emphasized its fantasy elements over the horror. This has changed with the last update, with the revelation as to the nature of the Spirits who were worshiped by the people in the story. While the Spirits may lack the visual horror of the Shades (restless spirits that have been the primary threat to the protagonists up until now), their coldblooded disdain of the souls of the dead (and their use for them) adds a truly visceral level to the horror in the story, and leaves me to wonder what future twists Ellerton has planned in the final volume of the comic.

Red String

July 7th, 2010

A little over a year ago, a cornerstone in Gina Biggs’ web-manga Red String was knocked from the foundation of the comic when primary protagonist Miharu was dumped by her fiancé Kazuo. To my surprise, I found this actually improved the comic as a whole; looking back, I could see that the relationship between Miharu and Kazuo was built on a bed of sand, and that much with any mirage, it would shimmer and fade away when you got too close to it. While I advocated a potential end for the comic with a single happy Miharu, the growing attraction between Miharu and Makoto Yosue (who in the past had been a romantic adversary for Miharu’s attentions) is suggesting that Biggs may be going a different route than the ones I perceived a year ago.

While Miharu and Kazuo are no longer a couple, Biggs has not just tossed Kazuo to the wolves. It seems that Kazuo is starting to grow a spine; in the past, one smack from his father would have sent Kazuo scurrying for cover while begging for forgiveness (and betraying the one person who loved him for who he was, rather than what benefit or profit could be gained through him). Amusingly, it seems Miharu’s attempt to help Kazuo with the cooking contest may have reaped benefits after Miharu gave it up as a lost cause. (Though I am curious at some hints that Kazuo’s health is taking a significant downturn; if Red String were slightly darker, I’d almost think Kazuo was being set up to die from exhaustion and stress.

While I don’t see the Death card in Kazuo’s future (the Tower, perhaps, but not Death), I do suspect Biggs is setting up the endgame of Red String with a romantic conflict in the future. Miharu’s actions have forced change in Kazuo, and he has shown regret for his actions. While Miharu seems to have moved on, there’s plenty of opportunity for misunderstandings between Miharu and Makoto. He knows how much Miharu cared for Kazuo (even as he fostered a friendship with Miharu in hopes that she might see him as something more in time), and might try to step aside if he sees Kazuo vying for Miharu’s affections again in the misguided belief she’d be happier with her old love. Seeing that the other relationships in Red String have settled down, the triangle between Miharu, Kazuo, and Makoto remains the only loose ends Biggs needs to tie down; given what we’ve seen to date, I have no doubts it’ll be well worth the wait.

Gypsy

July 1st, 2010

While the vast majority of the webcomics I read are anchored in the science fiction and fantasy genres, every so often I stumble across comics that enjoy defying easy classification. Gypsy is one such comic, with a delightfully quirky and surreal storyline and artstyle that has led several people to compare it to Josh Lesnick’s Girly. Unlike Lesnick’s rambling cheesecake masterpiece, Gypsy avoids the cheesecake and fanservice and focuses instead on its ever-growing cast of characters, all of whom are connected in some way to the titular character, Gypsy.

Gypsy lives in a world inhabited with Great Wing-ed Frog-Things, goddesses who send their people off on various (often inconsequential) quests, robotic gypsygirl dolls (which Gypsy herself apparently designed), and other assorted silliness. While this may seem part and parcel to any number of other surreal webcomics out there, Gypsy stands out among its peers in that the titular character doesn’t actually do anything. She doesn’t talk to the other characters. She doesn’t walk through the world observing. She doesn’t give commentary on the world around her. She literally lies there, often being dragged or carried about, as the comic revolves around her.

Oddly enough, this plot device works and helps drive the plot as a whole. Early in the comic we learn that Gypsy is suffering from brain freeze – not from ice cream, mind you, but rather from having learned too much, causing her head to fill up until it can’t take anything else. Outside of pressing a button early in the comic (causing a robotic puppet troupe to play “A Funny Thing Happened On The Way To The Forum” over and over again) and snagging a rope to keep herself (and her new caretaker) from sliding to their deaths, she is a proverbial lump on a log, and a plot device that other characters use to drive the story as a whole.

It is these other characters who truly bring Gypsy to life. Each of them have been touched by Gypsy in some way, either through inspiration, obligation, or even existing because of Gypsy (in the case of the sentient Gypsygirl dolls), and their actions could be considered influenced partly by the comatose young lady. Of these, the central character (and in many ways the primary protagonist) is Ziggy, a doctor who tries (unsuccessfully) to treat Gypsy’s brainfreeze and who is then forced to help Gypsy with her Goddess Service after Mama Rose, Gypsy’s apathetic mother, abandons Gypsy with the doctor with the note “She’s your problem now!” Add to that Gypsy’s Goddess Service (delivering a letter to the other side of the planet), and you have all the ingredients needed for a light and tasty plot.

While Gypsy’s Goddess Service may be the primary impetus of the story, it is the multitude of secondary plots that bud from the main that breathe life into the comic. Whether it’s watching Mama Rose’s antics during her retirement, the efforts of the Puppet Troupe to find gainful employment, or of the various other people who get drawn into the gravitational pull of Gypsy’s plot, there’s something to amuse nearly everyone.

Terra

June 24th, 2010

One advantage webcomics have over their print brethren lies with their impermanence. Errors can be easily repaired, plot holes plugged, and weak storytelling shored up either through reboots of the entire comic, or of additional pages to help expand the story. A case in point is the science fiction webcomic Terra; after a number of fans complained about the actions of two antagonists felt rushed and incomplete, cartoonist and co-writer Holly Laing inserted a page that helped build up to (and slightly modifying) the scene in question. In addition, Laing is joining a growing number of cartoonists of rewriting their comics’ beginning, while working on a buffer to help eliminate missed updates (though at the expense of a summer-long break in regular updates).

Footloose/Cwen’s Quest

June 10th, 2010

I have to admit I enjoy reading the occasional guest comic. While the pause in the comic’s story may be jarring to some, it can be fun seeing an alternative perspective on the comic, especially when that viewpoint is quirky and humorous. (Come to think of it, I can’t recall any serious one-shot guest comics. I suppose it’s easier to write comedy in one page than drama.) Thus when I found out that Emily Brady of Footloose had created a guest comic for Cwen’s Quest (which I’d intended on reviewing at some point, but lost the URL for during one of my many computer deaths devouring my bookmarks), I had to read it.

Brady has hit the mark on this one; while I don’t know (or remember) who the Village Bicycle – er, I mean Gram Trellion is, it’s easy to figure out from the context of the comic… and from the humorous final panel. Further, the setup of this strip even gives strong hints as to who (and what) Gram Trellion is, without his even appearing on panel. Seeing a half-dozen blonde children running around (with every adult with dark hair) made me quite glad I wasn’t drinking coffee when I visited the comic.

Probably the only thing that would have made this even more amusing is if we’d seen a single father happily holding a blonde child without any wife in evidence. As improbable as that would seem (though this is a fantasy comic…). In the meantime, I’m going to enjoy this short side-story of Emily’s (which will be running for another four updates) while catching up on the archives for Cwen’s Quest.

8-Bit Theatre

June 4th, 2010

8-Bit Theatre has come to an end; not with a bang, or a whimper, but instead with a shift in art and an ending that is both pointless and yet manages to wrap things up at the same time. In doing so, 8BT manages to stay true to the mediocrity that became 8BT’s venue for the last several years; from what I understand, webcomic creator Brian Clevinger has long been mystified as to why 8BT was popular to begin with. I almost wonder if the comic degenerated into its current form as some twisted experiment by Clevinger to see how long before his readers left out of boredom.

The thing is, there were still gems of awesomeness visible in 8BT from time to time, such as the big bad planning on creating a cakelogical singularity out of the universe (which Black Mage actually came up with when considering how the big bad might bring about the end of the universe). But much like a mine that is being played out, these gems grew rarer and rarer as the comic continued. Near the end, the only reason I continued to read was because of all the effort I’d already put into it. And of course, I hoped to find just one last nugget of goodness to remind me of what had attracted me to 8BT to begin with.

Naturally, the climactic conclusion of 8-Bit Theatre pulled a massive twist. Don’t expect any grandiose battles between the forces of not-quite-good and of utter-evil. It is here where the comic fizzles, with luck and deus ex machinas allowing the so-called heroes to survive. And while the epilogue comic (with actual drawn art rather than the cut-and-paste pixel characters that were used for the rest of the series) does give us a “where are they now?” wrap-up, it fails to provide any last gems of greatness with its closure.