Monthly Archives: June 2008

xkcd

I don’t watch much television, owing primarily to the fact I don’t feel like wasting money (or time) with cable. Despite my general isolation from the massive time sink that TV represents, I’ve still come across the Discovery Channel’s commercial with the singing astronauts and various people (including Stephen Hawkings) singing about how they love the world. It’s a fun and catchy tune, one that you can end up humming under your breath at work. As with any successful television commercial, it’s resulted in imitators trying to catch a spark of what worked so well with the commercial. Perhaps unsurprisingly, the webcomic xkcd has not only succeeded in this, but in many ways surpassed the original meme.

The initial comic itself was absolutely enjoyable, with each panel representing comics or blog entries that the author has created. This alone would elevate this comic into something truly enjoyable, but Randall Munroe’s fanbase have taken this a step further, starting with an animated sequence of each panel in order, and then two YouTube videos (the second being the better of the two, though including a few additional panels and the introductory sequence from the original Discovery Channel commercial).

One fan went so far as to create a panel-by-panel link for the comics and blog entries from which Munroe had pulled various image ideas from. This shows not only the power that the original commercial has to inspire such creativity, but also how a comic of stick-figure art and geometric figures has somehow managed to capture the imaginations and hearts of dozens of fans. Fandom can be a difficult thing to predict. It’s obvious that Munroe’s imagination and his refusal to dumb down comics for the lowest common denominator has made it a fan favorite, and one well worth reading even as you hum “Boom de yada” under your breath.

Muse Academy

I’d like to offer my congratulations to Jenny ‘JJ’ Shippen of Muse Academy fame, who recently announced through her vote incentive that she’s pregnant. Shippen has been suffering from morning sickness for four months (which according to what I’ve heard, strongly suggests she’s pregnant with a boy; while Shippen has heard otherwise from people, she agrees with my assessment and will be getting an ultrasound to determine her child’s gender in another month).

Muse Academy, Shippen’s comic about an academy that teaches supernatural muses and the young human girl who was invited into its hallowed halls, continues to amuse with a prank by Charlie and Brigit against the Sorority Girls of Aphrodite House actually paying off with the successful pinkification of the angel Mina’s hair. I must admit that my own thoughts were darker than Shippen’s concerning the “side effects” that result from mixing magical dyes with magical shampoos; while I was envisioning Medusa-like hair attempting to devour people who anger the angel, Shippen was actually working to eliminate potential plot holes, such as Mina just using magic to turn her hair blonde again. The ironic thing is I suspect Mina isn’t nearly as bad as both Brigit and Yani (who heads Aphrodite House) made her out to be.

Okay, maybe I’m just a sucker for a cute blonde girl with wings, but there’s something about Mina that feels more innocent than Brigit at least has played her out to be. Considering that Charlie herself targeted Mina because she saw the girl talking to a guy she developed a crush on… well, if I’m right about my suspicions, Charlie’s going to be feeling a right awful ass about what she did. Shippen’s skills as a storyteller has improved, with the use of body language and dialog to hint at character aspects without simply beating people over the head with plot. Subtlety is always a welcome addition to webcomics, and I look forward to seeing this story develop.

Our Time in Eden


One of the great strengths and weaknesses of webcomics lies with the graphic nature of the medium. A picture may be worth a thousand words, but there are times when a paragraph of text can express far more than a dozen images. In addition, the storyteller’s art often proves inadequate to express in images what is seen in the mind’s eye. But when the cartoonist has the skill to express the story in imagery, and a story well worth telling (whether the artist’s own story or one written by another), that is when webcomics truly come to life.

Our Time in Eden is an excellent example of what happens when a talented artist and a gifted writer mesh effectively. The initial images are evocative and painful, using Gibson Twist’s words to color artist Ben Steeves’ stark black-and-white images that continues through much of the first chapter. Much like the webcomic Hopscotch, the artwork shifts styles with each new chapter, differentiating each and telling a story that is painful and very human in nature. Yet I’m drawn back to that first chapter like a moth to a flame, with those first images of Ellis staggering toward a church, seeking sanctuary from her own inner demons, running from the mess her life has become.

Normally, black and white art seems almost a cop-out by the artist, a shortcut that lessens the work done. Steeves does something more with this venue, balancing the black with white, using black to color and shade. And even as the second chapter uses penciled art to tell a story of childhood in flashbacks and silhouettes of the adults in harsh black and whites to look back, this theme of balance continues. The shadows continue to balance the whites, though in softer tones than the initial inked chapter.

The artwork contains other subtleties as well; reflections of a younger Ellis in the window as the adult Ellis walks down a street, an older shadow Ellis holding a rosary in the penciled flashback of Ellis’ childhood. A brief glimpse of a happier childhood as Tim looks into a playground… with a broken swing whole and used by the child Ellis in the mind’s eye. What’s more, the flashbacks are likewise penciled, hinting at the art shift used in the second chapter. (I only wish the brief flash-forward had used a stark inked image for the older shadow Ellis, but I suppose the subtlety in the image would have been lost if Steeves had done that.)

Ellis and Tim likewise are powerful, painful characters who live up to the beautiful evocative artwork. One is a child of domineering abusive parents who refused her tears and ended up losing herself to drugs and alcohol. The second is equally broken, with parents who loved him dearly but suffered a childhood of victimhood as bullies targeted him time and time again. Both are linked intrinsically to each other, thinking of the other even after a decade where neither was in contact with the other. And this is perhaps why I am so drawn to this story. I can identify with both characters, with the victimized boy and the girl who lost her soul along the way.

Our Time in Eden is not for everyone. The story has adult themes that the writer admits may be too strong for younger readers. The content likewise edges into territory that may make some feel uncomfortable or hit too close to home. But it is this stark honesty that makes OTE such a powerful story, and a comic I do not hesitate in recommending.

Webcomic Commentary – Death in Webcomics (Part 1)


Death can be a valuable tool for any storyteller. The finality of death can help a storyteller shift even the most upbeat of stories into the depths of drama, and force a conclusion a character’s story. The consequences of the death can change those around the deceased, from friends to enemies. It can also bring about a more spiritual shift to a story, especially for those storytellers who believe in reincarnation or rebirth stories. And as with any powerful tool, in the hands of the inexperienced it can be diminished and the deaths made almost pointless if the potential of that death is not harnessed.

It was the apparent death of Tohya Miho over at Megatokyo that led me to start delving on this matter. Looking into this death, I’m left scratching my head and wondering as to the point of the death of such a potent character. There is much we’ve yet to learn of the girl, and so much potential that was just now starting to blossom that leaves me to wonder as to what purpose her death would bring. For that matter, her death is in doubt even with the final scene with Sonoda Meimi’s “disturbance in the Force” moment.

As Fred Gallagher starts up his traditional Omake at the end of the chapter, it is doubtful that readers will know for several months as to the actual fate of a character so many fans love, and so many others love to hate. The question on if her death will be squandered or not will no doubt remain up in the air for at least half a year at least, depending on when and how the others learn of Tohya’s demise, and what form that death may take.

Megatokyo is not alone in killing off main characters. Maritza Campos’ own epic comic College Roomies from Hell dove off the deep end a couple years ago when April Sommers drove a knife into the gut of the man she loved and couldn’t have, Mike Green. This was perhaps among the most potent deaths I’ve seen in a comic in that the primary motivator of the comic was cut down by one of their own. For all that Mike would often play the role of antagonist for Roger and Dave, and later for April (and even on occasion for his girlfriend Marsha), he was also the glue that held the cast together and that motivated them when they needed to get moving.

Further, by using April to kill Mike, it started the process of breaking the Roomies apart. While I’ve not read the comic since soon after Mike’s death (once I realized I no longer cared about the characters and had no interest in the plot), my contacts among Campos’ readership have told me of how the cast is fracturing, with Marsha apparently dying as well as she tried to kill Mike’s killer, Roger falling under the spell of a former antagonist of Dave’s, and Dave and Margaret likewise going their own separate ways. Indeed, even the Dave/Blue relationship was seriously strained because of Mike’s death.

In terms of the effect of Mike’s death, Campos has played her cards masterfully. Unfortunately, I’m not sure if this will be revealed as good storytelling or of a failure in theme; the community that the six roommates had formed was to me the keystone of the comic. Without that keystone, and without Mike to hold things together, and the comic risks falling apart under its own weight. Ultimately, whether Mike’s death will be the masterstroke in storytelling or the straw that broke the comic’s back will be left for future readers to decide.


Another comic that used death in changing at least one character was found in Sluggy Freelance with the death of the Dimension of Lame’s Zoe. At the time I felt that Zoe2′s death was a bit of a cop-out, and that there were some tremendous storytelling possibilities that were terminated by taking the easy route out. Indeed, early into the That Which Redeems storyline I suspected that Zoe2 was not going to live through to the end of the story. And this is a threat that any character death brings about, and one that I foresee with the death of MT’s Tohya Miho.

The very nature of death ends story potential. While there are ways around this endgame, the use of these “cheats” end up diminishing the impact of the character death. This can be found with mainstream comics; the death of Superman at the hands of Doomsday was a powerful and potent situation. The actual killing of what is unquestionably the most powerful of comic’s heroes was noticed even by a blase mainstream media. This death wasn’t even diminished much by the Reign of the Supermen storyline as each “Superman” had a level of doubt as to their true nature… and indeed none of them ended up being the genuine thing.

But once Superman was brought back, it was child’s play to try and kill him again. The death and rebirth of Superman ended up diminishing the entire genre… and turned it into just another gimmick. The impermanent nature of superhero (and supervillain) death in comics has turned it into a bit of a joke. If (or should I say when?) a hero dies, it’s a mere matter of time before that hero is brought back, whether through having faked his or her death, being an alternative dimensional counterpart, the use of magic or miracles, or even just appearing with no explanation given. Nor is this the venue of superheroes and super-villains alone; I could count the number of important non-heroic characters who didn’t return from the dead in some way, shape, or form on one hand. (And don’t get me started on Aunt May Parker. Please don’t.)

So, was Zoe2 an important, character-changing moment, or a squandered possibility? Well, it did change Torg for over a year. For a while he would have nothing to do with his dimension’s Zoe, no doubt fearing that he would cause her own death somehow (and that death has been foreshadowed by Pete Abrams on numerous occasions). Considering that Torg is mostly recovered from Zoe2′s death, I’m left to call this a squandered opportunity and a pointless death.

Of course, death need not be permanent. Comic book heroes don’t stay dead even if you fill their mouths full of salt, sew their lips shut, and chop off their heads before removing and burning their hearts. Likewise, Shannon Garrity used death on her characters like a clown-hammer, used both for comedic and storytelling value and later for dramatic purposes. The initial death of Dave Davenport (who eventually would be revealed as the primary protagonist of Narbonic) was primarily comedic in nature, allowing Garrity to glimpse into her cartoon vision of Hell before bringing Dave back as a zombie (and eventually just cloning him back to life). It was done for laughs and it worked quite well for this.

It would be in the final year of Narbonic that we would be given a less comedic glimpse into death in Garrity’s comic opus. The rise of a primary antagonist against Helen Narbon and crew would bring about the deaths of not only the antagonist (who I am not naming so not to spoil for those people who’ve not yet read the entire series), but also on one of the servants of Helen’s chief rival, Dr. Lupin Madblood.

But these two deaths were cheapened much like the deaths of characters in superhero comics in that they were temporary and in essence served little purpose (except perhaps in the antagonist’s “death” to show this character’s utter power in that blowing that character’s brains out didn’t put a stop to the antagonist’s plans). In these later instances, death served not as a breaking of the mold and more to add to the atmosphere of hopelessness in facing down the final antagonist… and to also diminish the consequences of what had happened. Everything was okay at the end, and all was forgiven. So then, what was the point?

Part 2 of this article will look at the concept of Death as an object of renewal in storylines and of a method of motivating the characters. We will also take a glimpse at a few comics that used death ineffectually and how and why this is so.