Monthly Archives: December 2008

The Call of Whatever

What with the end of 2008 just a couple hours away, I thought I’d end the year with a glimpse of a comic of yesteryear, The Call of Whatever. As the name suggests, TCOW is an homage comic based in what’s often referred to as the Cthulhu Mythos, and was a part of the group called “Maritza’s Minions” due to the fact the comic’s creators, Mark and Elizabeth Sherry, were fans of Maritza Campos’s surreal comic College Roomies from Hell (back before CRfH descended into mediocrity and a storyline that failed to jump the shark… in a bad way). Like most of the Minions, the Sherrys comic ran for several years before finally coming to an end.

What made TCOW stand out (outside of its penciled artwork and penciled shading, which was consistent throughout most of the comic’s run) was the fact that the Sherrys took the traditionally horrific aspect of Lovecraftian horror and turned it into a wry and amusing comedy. The main character, Francis Black, found the Necronomicon to be dull and boring, and sent it to his uncle (who naturally enough went promptly insane upon reading the tome). In tracking down the tome after his uncle’s institutionalization, Francis encounters a pair of Star-Spawn of Cthulhu, alien spawn that have octopi heads (complete with tentacles) and (in the case of Phragdrk, or Freddie as he prefers to be called) a wry sense of humor.

The story takes several amusing turns, including Francis being transferred to Tech Support at his old job because a cultist (Greg, who was head of Human Resources where he worked) wanted the Necronomicon for himself and eventually getting the bright idea of creating a “tech support” service for cultists. The story expanded to include stories of some of the cultists (Bob and Joe), several antagonists (including the church of Arkham and a rather intense young lady named Eve who is stalking Joe, though primarily because she’s crushing on him), and even a convoluted story where Nyarlathotep ends up quitting his post as a messenger of the Outer Gods.

Unfortunately, TCOW lasted only around three years. While it accumulated over 300 strips and participated in one crossover (and gathered its fair share of filler comics from outside contributors), a combination of insufficient preparation of the script by Mark, and Elizabeth’s growing dissatisfaction with drawing the comic resulted in the Sherrys ending the strip partway through its run. Fortunately, unlike so many other comics that came to a premature end, TCOW actually managed to wrap up many of its plotlines. The ten-page epilogue (giving a “where are they now?” aspect to the comic’s end) revealed surprises that weren’t even hinted at in the storyline (such as the fact Greg and Eve were siblings). This is a shame, and it also emphasizes my belief that most comics should be mapped out ahead of time.

Given a script and more time to work on the strip, TCOW’s artist may have remained longer, and perhaps not grown dissatisfied with the comic. Likewise, by mapping out the story more, Mark Sherry might have been able to better expand several elements of the story that were only revealed at the end. Despite these issues, TCOW remains a fun comic to read, especially for fans of the Cthulhu mythos who possess a sense of humor and can accept it for the lighthearted glimpse into a genre often devoted to psychological horror.

Happy New Years!

Seeing that it’s snowing something fierce in New England right now, and I’m not entirely sure if I’ll be getting home tonight or not, I figured I might as well wish people a Happy New Year now rather than after the fact. My New Year’s Resolution? To promptly work on putting up the remaining three years of archives onto the system and to update more than once a week (which has been my average of late). Oh, and to review comics I’ve not reviewed before; fortunately, I have several I’m eyeing that just need more updates before they’re eligible for reviewing (because what fun is there in getting hooked on a new comic only for it to stop updating after 20 updates?).

Depending on the weather and stuff, there might be an actual review up tonight as well, but I can’t guarantee that.

Take care, gang!

Rob H.

Merry Christmas

Merry Christmas, gang. May each of you get what you need, and find happiness in this time of rebirth and new hopes.

Rob H.

Footloose Comic

I think it might actually be a tradition in stories for people to undergo significant personality shifts while under the effects of alcohol. Part of this admittingly is truth in advertising; alcohol is a depressant which can loosen the inhibitions of those affected (which doesn’t necessarily mean that every drunk person will be silly and light-hearted; stories of otherwise good-natured people becoming “mean drunks” are as often seen as serious people becoming airheads). Early into the latest chapter of the contemporary fantasy Footloose, one character stated she was going to get Keti’s friends, the twin werewolves Jin and Daniel, drunk. Thus while Keti might have been dumbfounded to see Daniel behaving much like his sister (affectionate, expressive, and flighty), it seemed to be par for the course. Yet even knowing the tropes and traditions behind drunken antics, I wasn’t prepared to see a serious and sardonic Jin.

What’s more interesting than Jin taking her brother’s place personality-wise is in Jin’s wording in responding to Keti’s complaint over Daniel trying to set her up with another girl (An, whom Keti had a huge crush on while she thought An was a guy, and who now is causing some rather conflicted emotions in Keti that haven’t been fully expressed). Rather than snarking about boys wanting to see two girls together, Jin instead comments on her brother is “picking up on lesbian subtext.” This suggests to me that Jin likewise has “picked up on” Keti’s own conflicted feelings over An, and feels these feelings are romantic in nature. I’m left to wonder if Keti is whimpering in that last panel out of shock of seeing her best friend as a mean drunk… or because of what Jin just hinted: that she too sees “lesbian context” in Keti’s repressed feelings about An.

This isn’t just wishful thinking on a drunk Daniel’s part either. I suspect that subconsciously, part of Keti still “thinks” of An as a guy; while I don’t recall any scenes with Keti showering with her classmates, her reaction when she runs into An in the showers seems to be more than just body-shyness. Considering An was already fairly androgynous even when she was pretending to be a boy, it’s likely Keti will be struggling with feelings for An for some time to come. What’s more, writer Alice Nuttall once stated for the record that Footloose was going to be more ambiguous about sexuality than other stories (citing Willow’s 180 degree flip in sexual preference in Buffy the Vampire Slayer as an example of what she wanted to avoid). Also, it’s a sign of good storytelling that Keti’s feelings didn’t vanish the second An was revealed (literally) to be female… and for her friends to pick up on those emotions.

Tangents Site Update

No doubt some of you have noticed several changes I’ve done to Tangents just recently (and I’m not talking about loading the December 2007 archives onto the system). One change is the removal of several tags; it dawned on me that I don’t need tags for existing categories. Seeing that these tags were used in just about every article, it wasn’t particularly useful.

Another change lies in an alteration of the Secant category. Originally, Secants were meant to be brief reviews that gave a “moment-in-time” for a specific comic. That changed and grew to become all three-paragraph (or less) reviews. Seeing that I’m trying to restore Secants to their original meaning, I’ve removed from Secants a number of reviews that don’t fit the new classification.

Part of the reason for these changes lies with a recent review of Tangents. While the start of his review brings up some of the antics of certain shock-“reviewers” who had issues with me, Morgan Wick dissects my work with respect and intelligence (in sharp contrast to the insults flung by the Tangents-haters out there), and pointed out several significant flaws with my style. I don’t agree with everything he said by far, but he brought up a couple valid issues.

One of these issues lies with my tendency to treat everything like an essay. I’ll admit, I have some difficulty starting these reviews. I’ll often go through a dozen incarnations of the start before finding something that I’m not completely disgusted with. Unfortunately, when I’m writing a three-paragraph review on a comic, I honestly shouldn’t waste time building up to my point. No doubt half of the Secants on my site could be told in half the words. It’s something I’ll work on rectifying.

I’d be interested to hear your opinions as well. What do you think works in Tangents? What do you want to see more of? And for that matter, what do you feel doesn’t work and should be avoided?

Additional archives will be added in the next couple of days while I edit image titles and fix broken links.

Addendum: All of November, 2007, has been loaded into the archives, along with part of October of 2007.

Megatokyo

Webcomics are first and foremost a visual medium. As such, effective use of artwork is an integral aspect of any successful webcomic. However, due to the large amount of time that goes into planning and drawing a comic, often certain aspects of the comic’s art will suffer. Artists will often use (and abuse) such time-saving measures as copy-and-paste (CaP), use of dialogue dumps to minimize art, sparse backgrounds, and more. (Karen Ellis goes into this with more detail and humor in her diary comic.) Another thing (related to CaP) that artists will often use is what I call the “talking head” method, where static figures end up fairly immobile while talking to each other.

Admittingly, this is a problem inherent in visual media, and not just for comics. If characters are in a fairly immobile situation, such as sitting on a sofa playing games or talking, stuck in a car, or even stuck in a cubicle at work, then there’s not really much action for the artist to work with. Of course, character types and personalities can help modify this (such as having a fidgety character, or someone who’ll readily whap someone at a perceived insult or even just joking around), but if the characters are sitting around talking, it’s difficult to avoid the talking head syndrome. But as the latest update for Megatokyo proves, it can be done, and can bring a scene to life in the process.

Fred Gallagher often derides his artistic abilities, perhaps because of his roots as an architect rather than a classical art student (though I don’t know the specifics of his education, Gallagher has admitted to possessing a master’s degree in architecture). I must admit some amusement at his dismissal of his architectural artistic skills; one thing I regretted in the six months I was creating a comic was my own inability to draw decent buildings (or draw at all really). Gallagher has an attention to detail that is both the bane for MT (with the amount of time that goes into each comic) and one of its brightest aspects. Unfortunately for Gallagher, he’s a poster-child for artistic complexity, though he’s been trying to decrease the time spent on each comic.

The panel that initially stood out for me was the fourth panel of Wednesday’s comic with the prongs of Ping’s fork sticking out of a piece of pie she was eating. It soon dawned on me that this was just a piece of the larger puzzle; Gallagher was showing two characters eating and drinking in the comic even as they carried on their conversation. Nor is this the first time he’s done this; five years ago we watched Tohya Miho and crew chatting over tea and cake, though admittedly Gallagher’s art has improved significantly since those earlier strips. However, these strips seem fairly immobile. They’re snapshots of set moments, and while they show movement, these movements don’t flow. (Of course, part of my view on this may be because Gallagher used three straight panels of CaP. I understand his wanting to showcase the shock Piro was in, but I feel there are better methods of revealing shock, like dropping a fork or cup.)

In comparison, the latest strips with Ping and Ibara Junko flow from panel to panel. Rather than giving us brief photographs of the events, we’re getting a feel of motion without animation. We’re watching them eat and drink, with motions carried through from moment to moment while they talk. This encompasses hand gestures, changes in facial expressions, and body positioning. Even the brief use of CaP found in panels 6 and 8 of this previous strip are disguised through Ping’s motion and a shift in camera angle. It is these touches that help turn a static media into something fluid and living.

It is this eye to detail with the humanistic touches that brings Megatokyo to life, and increases the connection readers feel toward the characters. The characters feel alive, and draw people into the story. People want Ping to find love, and feel bad for Ibara’s embarrassment concerning her dad hitting her up for money at school. This emotional investment is what keeps people coming back even with the erratic update schedule MT is currently going through. Ironically, this attention to detail is one of the very things causing the intermittent update schedule, but when it works, Gallagher slams it out of the park, making the wait more than worth it.

xkcd

Many comics have, from time to time, delved into the realm of social commentary. This can take a variety of forms, such as the creation of new minorities to showcase prejudice and fear in our society, or rewriting current events in a fantasy setting to freely comment on politics and government under the guise of fiction. However, few comics come straight out and poke holes in our personal illusions, often operating under the veil of fiction to get their point across.

Friday’s xkcd, “Friends,” took a different approach and went straight to the jugular in ridiculing a classic belief among passive-aggressive men. The comic shows a classic passive-aggressive man who tries to gain the love of a woman through a false friendship. He bluntly tells her he’ll work to destroy her romantic relationships while offering faked sympathy and understanding, all the while undermining her beliefs and dreams until she chooses the easy path (the passive-aggressive man) over the more difficult path of building an actual working romantic relationship. He even admits that she won’t truly love him and will struggle to find happiness after abandoning her dreams.

It is rare to see a comic take such a blunt and specific stance on a subject like this, but it works quite well (and reveals not only the hypocrisy of what’s being attempted, but why it’s doomed to failure). I suspect part of this lies with the venue of stick figures for artwork. Readers are still able to distance themselves from a potentially sensitive topic because it’s stick figures. Imagine, for a moment, if this had been drawn in a more realistic art style, with characters that look and seem real. For all its bluntness, xkcd succeeds in its social commentary mostly because readers can divorce themselves from it and view its commentary objectively. After all, they’re just stick figures illustrating a concept, and that’s the most elemental of all illustrations.