Monthly Archives: May 2009

9 Chickweed Lane

Writers and cartoonists enjoy riling up their audiences. It is part and parcel of the writing process, as stories ultimately exist to make us think about things. However, there is a fine line between riling up readers and driving them away. If you push too far, you risk losing your audience, and the story you were trying to tell is lost. Today’s 9 Chickweed Lane has managed to cross that boundary with me, and infuriated me to the point that I don’t want to look at it again. And while 9CL is primarily a print comic with an online presence, I felt the need to speak up.

To wit: Monty, the supposed incarnation of God in the 9 Chickweed Lane universe (who looks more like a petty bureaucrat than a divine being), has decided he’s embarrassed by humanity doing stupid things in his image. So he’s going to start changing humanity to look like cockroaches, starting with the newly-conceived child of two of the characters, Diane and Francis. What is especially offensive of this act is that several years back, Diane was once a nun and Francis a Catholic priest… but they realized their love for each other was so great that they stepped away from their vows of chastity while not forsaking their faith, and got married.

The mere fact that Brooke McEldowney had a priest and a nun (who aren’t even the main characters of the comic!) break their religious vows and get married is enough to rile up people. I remember reading that story, and was quite touched by it. It was a quiet mixture of spirituality and love, and how one does not preclude the other. So to turn around and show “God” as to being so callous that he would distort one of the fundamental tenets of their faith (to go forth and be fruitful) by turning their child into a bug doesn’t just sneak across the line; it prances across the line into offensiveness and has angered me to the point I refuse to read further.

And driving me to that point ain’t easy. Driving me to that point over religion (considering I’m mostly agnostic) is even trickier. So congratulations, McEldowney, you have managed to push buttons that I didn’t even know existed. And your Kafka-esque twist has managed to drive me away from your comic. Controversy is not a replacement for decent storytelling. Social commentary should not come at the cost of telling a good tale. And while writers have long skirted the line between what is accepted and what is controversial, crossing that line takes greater care and effort than the blunt unoriginal twist you’ve thrown our way.

Return to Green Hollow

While most of the webcomics I read tend to be continuous storylines, I have found a goodly number of short, self-inclusive graphic stories on the web. These short stories often manage to avoid the cycle of inferior storytelling that many long-form comics succumb to at some point in time (though those graphic novels designed with a specific plot and ending in mind can sometimes avoid the decline in quality that their less concise brethren can suffer from), but often fail to achieve the readership that long-form comics collect over time. Often these short graphic stories languish forgotten, even among those artists who have ongoing stories to lure readers in.

One such storytelling gem is Return to Green Hollow, one of four comics by Diana Sprinkle. Unlike her other three humor comics, RtGH is a fascinating horror story drawn in pencil and presented in sepia tones. The story is of a girl, Emily, whose family has come to the home of her grandmother after her grandmother’s death, and of what she finds deep in the woods of Green Hollow. What makes Return to Green Hollow stand out is a combination of art, character, and a subtle dread that often is lacking in the violence-infested horror stories that comprise the modern horror genre.

Where other storytellers succumb to gore to scare the audience, Sprinkle uses her art to set the mood, creating more of an environmental horror. This works well, as the antagonist of RtGH is the environment; or more precisely, it’s the forest itself, and that which dwells in it. As Emily pursues glimpses of a boy who has gotten lost in the forest, the forest itself twists and grows confusing, blocking her way back and leading her and the boy to the heart of the Green Hollow, and the Beast of the Forest, the Forest’s Queen. The confrontation between Emily and the Forest’s Queen works not only as the climax of the tale, but also as a coming-of-age trial for Emily, and her solution in prevailing against the fae queen is quite unique for the horror genre.

While RtGH is only 16 pages long, the comic works well in telling its tale. An added bonus is Sprinkle’s comments below each panel, talking about the artistic processes behind the comic, the use of hatching and pencils without inks, and a bit of the back story behind the comic. Sprinkle also admits she has contemplated retelling this tale and expanding more fully on it. I must admit that if Sprinkle took more time in fleshing out the background and in building mood, the story would probably work quite well, if she maintained the balance between story and pacing. Return to Green Hollow is an enjoyable read that won’t take up a weekend to peruse its archives, and I hope that Sprinkle will take time to return to this world and show us more of Emily’s adventures in Green Hollow.

Homeworld: Exodus – Chapter 3, Part 1

Homeworld: Exodus

by Robert A. Howard

Chapter 3, Part 1: The Great Wastelands – The Oort Cloud

Fleet Intelligence Personal Log:

We have emerged at the outer edges of the Kharak system. All ships emerged from hyperspace in formation; Karan was able to make adjustments while in hyperspace to keep the Death’s Redemption and Sand Vortex on course. She believes she will have no problems keeping our larger ships in close proximity with the Mothership no matter how far we jump.

Karan has also initiated a build order for a second mining ship, the Starlight, while retooling the construction line for our fighters, corvettes, and frigates. Using modular components in our ships will allow the Shipyards to construct multiple ships at one time; theoretically, Karan could have eight fighters, four corvettes, and two frigates under construction at the same time, though ship launches would be staggered to avoid potential collisions. Unless we find significantly more resources, however, we’ll not have the ability to test this functionality.

The Mothership emerged from hyperspace almost 20 kilometers from one of the densest known asteroid families our astronomers had found in the Oort cloud. Unfortunately, there isn’t much in the region, and most of that is covered with a fairly thick coating of volatile ices which makes these Oort bodies difficult and dangerous to mine. The remainder either lack metallic components or are lone remnants that aren’t worth our time to go after.

The longer we stay in the Kharakian system, the greater the likelihood our new enemies will discover our presence and attack us. In addition, we need to track down the Taiidan scum who burned our world, and destroy them before they have a chance to rebuild. Information in the Taiidan databanks offers several star systems where the fleet that destroyed Kharak may be holed up. But our fleet consists of a stolen frigate, two flights of light interceptors, and three light corvettes. It’s obvious our forces are insufficient to withstand an assault from the Taiidan forces. We need more time, time to design our own frigates, gather enough resources to build our own fleet, and train crews for these ships.

One added benefit of this region of the Oort cloud is the large level of dust found here, along with oddly fragmented P-type asteroids in several localized asteroid families. The relative lack of heavy metals is unfortunate, though the silicates and water ice will be useful, and hints of magnetism among the fragments suggests the presence of troilite. It is believed that two cometary bodies collided centuries ago, resulting in the vaporization of the grozen gasses the made up the majority of the outer shell of the comet. The heaviest fragments stayed together, while diffuse particles boiled away with the volatile gasses. This theory would also explain the dust field.

The Dreamscape and Starlight were sent to begin mining operations, along with the Sand Vortex, Echo squadron, and the Death’s Redemption. Wasp squadron is remaining in the Mothership while final testing of the Blade Mk.5. As the pilots have less combat experience with the Arrow, it is hoped they will adjust to the new fighters once manufacturing begins.

Chief Engineer Maren Somtaaw reports that efforts to rebuild the alien missile corvette have been successful, and that a second alien fighter has also been rebuilt. The two alien Bandit-class fighters have been launched with a pair of our best test pilots to better determine the abilities of these strikecraft and to scout out the region. While our own Arrow light interceptors are faster than the Bandit, by using the alien craft we are hoping to confuse any enemies we encounter in the area. Sort of like the Manaani stories where Kharakians don the fur of dunewolves to hide from packs of dunewolves in the Kharakian deserts.

Repairs on the Quiltwork are also complete. Engineers stripped down much of the interior of the corvette and rebuilt her from the ground up. I understand that there are plenty of volunteers to fly the craft, which confuses me. I’ve heard complaints about using resources from ripping apart the Taiidani frigates, superstitious nonsense which no doubt includes fears of vengeful ghosts and the like. But it’s the most superstitious among the crew who are volunteering for the Quiltwork; I’m told they say the ghosts of those who died on board will protect the corvette from further harm.

I’m of two minds of this. First, I can’t stand superstitious thinking. It’s a sign of a weak mind and it risks the viability of our fleet and our people. But when stupidity works to our benefit… no. Even then it’s not worth it. We’re facing an alien empire that likely numbers in the billions. We are barely 600,000 strong. Even if Kharak had not been destroyed… we will not prevail against the Taiidan through strength of arms. It will take intelligence and cunning to defeat our foes. The Taiidan can afford stupidity. We cannot.

Fortunately, this religious thinking is likely in the minority. Those chosen for the Exodus are the brightest and best Kharak has… had to offer. Kharak herself is– was unforgiving of stupidity among its adopted children. I have to wonder. If we survive, if we reach Hiigara and either are accepted by our people there, or reclaim it from whoever possesses it now… where will we be in a hundred years? Will this purge of our people ultimately have some silver lining?

* * * * *

Research on the Blade Mk.5 is complete. From what we’ve viewed from files recovered from the Taiidani frigates, their fighter (Tactical has designated it as the “Triikor,” named after a predator cat indiginous to Kharak) is more maneuverable and has a heavier cannon. Our own twin cannons have a higher rate of fire, however, which will hopefully compensate for the Taiidani advantage. Wasp squadron has been outfitted with the new fighter and are currently conducting combat trials to get a better feel for their new strikecraft.

In addition, the Illumination reports that they’re ready to start testing a new corvette design, the Hammer. This corvette will be significantly heavier than the Cavalier corvette, with a second turret, with fragmentation and armor piercing ammunition that can be switched out quickly, and considerably heavier armor. While the Hammer is a little slower than the Cavalier, the majority of the weight was at the expense of crew quarters; the cockpit cocoon is loaded directly into the craft with the pilot and armor plating bolted in place behind them. The only way out is by ejecting the cockpit cocoon or by having a technician unseal the plate and unload the cockpit.

I understand that the pilots crewing the test craft have already nicknamed the Hammer as “Coffins,” though from what I understand this not because they consider it a “death trap” but rather that the cockpit cocoon can be… claustophobic. Still, the significantly heavier armor and armament should help keep these corvettes in battle significantly longer than other strikecraft. The only real threat to the craft would come from frigates like those we captured (our decryption team has unlocked some files on the frigate, designated the “Kudaark.” What the word means, we don’t yet know); tests on the tracking systems on the Death’s Redemption shows it can accurately track corvettes. Tactical is already testing wargame scenarios on how to best fight the Kudaark.

Work is also underway to miniaturize the Taiidani plasma torpedo launcher; the Taiidani plasma torpedo spaceplanes proved quite effective against large targets.

I’ve just been informed that sensors have just detected a sensor contact; a huge energy signature. We are on full combat alert. I’ll continue this later.

* * * * *

We’ve made contact with a new alien species. They appear to not be hostile.

According to Karan S’jet, the alien vessel, which outmasses the Mothership, was not detected emerging from hyperspace. It just appeared in our sensors suddenly. Karan ordered the two Bandit fighters to investigate it, and we soon had telemetry on the alien vessel.

The alien vessel is luminous. It was shaped much like a steeder-shoe with a U-shape, though thicker and without the crossbars used in steeder-shoes for added support. The vessel also has a grace and beauty to it that has not been observed in other alien vessels. It seems doubtful that the aliens are affiliated with the species that has attacked us and is responsible for the burning of Kharak.

Bandit-1 reports that there were no visible engine ports. We cannot identify their propulsion system; the ship is clearly far more advanced than our own or the aliens that attacked us. The vessel glided before the Mothership and smoothly matched our velocity and vector before spinning to face us. It has not responded to communication hails, and the Diplomatic Corp has suggested we send an ambassadorial vessel to dock with the alien ship and open negotiations.

I will not be a part of the ambassadorial team. The entire staff in Fleet Intelligence, including my most vocal opponents who were so adamant that Admiral Telar would be a superior head to Fleet Intelligence than myself, turned against me and let me know that I was too valuable to be risked in a First Contact situation. I suspect Karan could hear the shouting through the bulkheads separating Fleet Command from Fleet Intelligence.

I’ll regret not being a part of the team that is making First Contact with the aliens for the rest of my life.

An ambassadorial corvette was quickly designed along the lines of the Hammer, but without weapons, ejection systems, or targeting systems. More importantly, the internal crew quarters can be opened from an interior hatch. It’s a bit cramped, especially with an honor guard of marines and the Diplomatic team, but it should suffice. I assigned Captain Zarrin LiirHra as the vessel’s captain, and assigned Lt. Jaana Somtaaw as the corvette’s pilot; it will hopefully distract her from what she went through on the surface of Kharak. The Ambassadorial team consists of Major Karier Kaalel, Captain S’inol Maanan, and Captain Jaharen Kaalel, along with six Sobani marines.

Lt. Jaana is maneuvering the corvette past Wasp and Anvil squadrons and headed toward the alien vessel. Captain Zarrin is giving us a running commentary as he approaches the alien vessel; they are hailing the craft as they approach; they’ve entered a magnetic field and… the ship has lost guidance and is being drawn into a brightly-lit docking bay. Zarrin is reporting activity… We’ve lost radio contact. We’re still receiving some telemetry from the ambassadorial corvette. There’s nothing to do but wait.

* * * * *

Nahast

It’s been a couple years since I last reviewed the epic fantasy comic Nahast. Part of this lies with the fairly slow update schedule; at one update a week (and several breaks due to real-life concerns), Alejandro Melchor can only show us so much of the story. Add in the fact Melchor is focusing not only on the storyline, but taking time to develop the characters themselves, and it would seem an impossible undertaking. With this in mind, Melchor has created a fascinating mixture of graphic storytelling for the primary story-arc, and prose story inserts to tell the stories of the young women who are a part of his epic tale.

Perhaps one of the greatest limitations of the graphic venue for storytelling lies with the time it takes to tell a story. While it is claimed a picture can tell a thousand words, the truth is that each panel of a comic can comprise brief moments of the whole. What can be summed up in a thousand words may take a dozen drawn panels to visualize, lest the story become confusing and readers left without an idea of what is going on. Likewise, moments of dialogue, a significant aspect of any webcomic, can be summed up in but a few paragraphs of text, but must be spread out through multiple panels so to avoid crowding out the art.

Mind you, effective use of drawn panels, avoiding the worse abuses of Copy-and-Paste, can bring considerable life to a scene; what would be reduced to a few short paragraphs of text in prose can be transformed into something artistic and presenting a greater story and level of detail that prose alone cannot provide. Despite this, prose can often be the fastest method of telling a story and often will take less time than drawing out the scene (at least until the artist has to rewrite the dialogue to fit into the panels he drew).

Melchor is not the first cartoonist to try and combine prose and graphic storytelling. I myself dabbled with it back in 2002 when I tried relaunching the Tangents Keenspace site with the intent of creating illustrated stories (as I find it much easier to write than draw), and Elf Life has bounced into prose on multiple occasions. Unfortunately, when readers are used to graphic storytelling, shifting to a purely prose or an illustrated prose format tends to be less than successful and risks losing readers. Nor is writing regularly an easy habit… and add in illustrating the story and you risk having intermittent updates which can drive even more readers away.

Nahast has taken a different approach with the use of prose with his graphic storytelling in that the prose supplements the ongoing comic. This is in some ways akin to the background details found in some comics (the detailed background setting for the comics Malakhim and in Alpha Shade comes to mind), but rather than limit himself to fleshing out the background of the comic and on background details, Melchor expands on the main cast and on their stories. Indeed, these secondary stories not only help fill in pertinent backgrounds on the cast, it also is used to tell parts of the story where graphic storytelling would take entirely too long.

With the conclusion of the latest chapter in Nahast concerning the half-elf Niriko and her heritage, another prose segment has been added to the mix. Much like previous prose story segments, it is not essential to read this section. But doing so helps fill in details on what happened after the battle over Niriko, and what happened to Niriko’s mother, Deeta, once the chapter ended. In doing so, the story also explains a little bit of what brought a mother to try so desperately to harm her daughter… and a glimpse into what may yet come in the future for both mother and daughter.

My only regret is that there were no illustrations provided for this story segment; a couple one-panel images would have not only broken up the wall of text that accompanies any story online (which is also one of the reasons why I include graphics with my reviews) but would have also helped link the tale with the storyline which just concluded. It is this mixture of graphic storytelling and prose inserts that allows Nahast continue at a good pace, without sacrificing detail or characterization.

8-Bit Theatre

When I first reviewed 8-Bit Theatre almost four years back, I commented on its twisted sense of humor and a surreal storyline that was part parody and part homage to the old 8-bit games of old. Unfortunately, the years have not been kind to 8-Bit Theatre. Only two things keep this comic on my reading list: it’s bookmarked on my computer, and the epic storyline that began back in March of 2001 appears finally to be drawing to a close. In the years since I last commented on the strip, the character glut hasn’t diminished, and the main cast has sunk into a mire of inanity and one-dimensional characterization.

Okay, I’ll admit that 8-Bit Theatre was never a comic with epic characterization. The characters were designed as caricatures and parodies, and never really developed beyond this (with the exception of Black Mage, who suffered the most character development while never really growing beyond his twisted roots). But over time, rot has sapped away the strengths that I found early in the comic’s run, and I lost any and all interest in both primary and secondary casts. Even the early gems of growth that Black Mage showed were sublimated into a cycle of inanity and stale jokes retold with disturbing regularity.

Even recent events failed to catch my interest. I have almost no interest in whatever nonsense master manipulator Sarda is up to with the Orbs (four elemental-based Mac Guffins). Nor did I even bat an eye when Black Mage ended up sending “evil black energy tendrils” through the chest of the one person he actually cared for, and turning against the rest of his former compatriots. The comic, which was never one to rely on artwork and relied on pixilated sprites copied over various backgrounds, has turned into a massive talking-head exercise in boredom and futility.

I suspect that the last several years of the comic could easily have been condensed into a couple of months. If the secondary storylines and the zero-dimensional tertiary characters had been abandoned (as they honestly lack any relevance to the story as a whole) and the huge pages of dialogue pared so that fans aren’t forced to read a page of text with each update, then we could have led up to either a confrontation between the so-called “Heroes of Light” and Sarda… or between Black Mage and his former compatriots.

Instead, 8-Bit Theatre has become an object lesson that comics can run too long. When I look back at early comics, I can sense the seeds of inanity. Entire pages of monologues happened from time to time in past strips. The characters themselves refused to evolve, and even the tiniest of lessons learned from the cast would be cast aside to keep the cast as unchanging as Garfield or Family Circus. Except I suppose that’s unfair to Garfield, seeing that Jim Davis has been livening up the comic lately. Add in years of repetition, and what little originality the comic had has been squandered while the comic grew stale and unappealing. But unless Brian Clevinger has some truly unexpected twist to pull at the end, 8-Bit Theatre will go out not with a bang, but with a whimper.

Candy Boy

Recently I stumbled across a rather quaint and well-crafted anime series called Candy Boy, which is the story about two young women living together while taking classes in a Tokyo high school, and of their relationship. The anime has some fairly strong yuri (lesbian) context without being too blatant… which is one of the reasons I enjoyed it so much. Combined with some truly spectacular animation and mostly-realistic characters, Candy Boy soon managed to be a hit with me, and one that I gradually watched in-between periodic pauses to cope with my embarrassment issues.

I actually came across Candy Boy while searching for anime music videos (I’m rather fond of well-crafted AMVs and have been for years), and watched a bizarre sequence with Kanada and Yukino sitting together under an umbrella while it snowed around them, and the bizarre transformation of Yukino into a short little fox-girl. Finally Kanada woke and I realized this wasn’t a story of two girls with reality-shifting powers, but rather a rather inventive dream sequence. It also worked quite well as a stand-alone story segment. I was able to understand the fundamental character dynamics, with Kanada and Yukino having an intimate relationship and Kamiyama Sakuya (a short platinum-blonde haired girl) being the annoying squeaky third wheel and tagalong with a huge crush on Kanada.

Naturally I detested Sakuya fairly quickly, even though she’s portrayed as fairly nice (if extremely stalkerish). Given the intimacy of the relationship between Kanada and Yukino, Sakuya’s antics annoyed me not only because of my innate tendency to detest embarrassing situations, but also because it interfered with the quiet intimacy between our two protagonists. It would not be until I read the Wikipedia article on Candy Boy that I learned that our couple? They’re twin sisters.

This admittedly freaked me out a tad. Now, I don’t know any twins myself, but the relationship between Kanada and Yukino felt more like two girls who were dating than siblings. Hell, at the 12 minute 40 second part of Candy Boy 2, Yukino describes herself and Kanada as lovers, bringing the anime from sweet to squick in five seconds flat. Of course, when you consider the term “lover” has multiple meanings, most of which are non-sexual, and the fact that this is a translation and thus we may have Yukino’s exact meaning distorted in translation, it’s probable that Yukino’s comments are far more innocent than they seem.

Then again, in episode 1 Yukino told Kanada she should have woken her with a kiss. So maybe I’m not imagining things.

Innuendo aside, the relationship between Kanada and Yukino is fascinating to watch. There is a yin/yang element to the story, as these two are very different and yet at their core are similar. Kanada acts more mature, but tends to procrastinate with her class work and occasionally splurge when she shouldn’t. Yukino acts more like a ditz (though far more realistically than most female ditzes in animes) and yet is the one who keeps up with her class work and urges Kanada to study more. And while Kanada acts older and more responsible, it’s Yukino who is the eldest (though with twins, I’m not sure if that short amount of time matters much).

While Episode 5 is perhaps my favorite (with its bizarre dream and the Valentine’s parfait), Episodes 3 and 4 are also truly touching with the introduction of Kanada and Yukino’s younger sister, Shizuku. While Shizuku starts out seeming to be the bratty kid sister, her story slowly unfolds and we learn how desperately she misses both her sisters and longs for the deep intimacy these two have for each other. And in the telling of this tale, we even learn a little about Sakuya and her massive crush on Kanada. She made a suggestion to the younger girl that Sakuya thought sounded cheesy at first, but which meant a lot to her parents. Which I suppose says something about Sakuya as well… for all she’s a ditz and keeps bribing Yukino with snacks for pictures of Kanada and being a pest, she’s actually a fairly nice person outside of that.

It is this combination of incredibly human characters, characters who live and breathe in the anime, and some truly spectacular artwork (to the point that in some scenes I wasn’t sure if the backgrounds were a drawing or if it was an actual photograph) that dragged me into this series. For a while, I’d been drifting away from anime; the tendency toward idiot plots and embarrassing situations kept me from watching many series. I’ve hours of anime sitting unwatched and unopened because I couldn’t get past the first couple of episodes. But with Candy Boy, I found myself forcing through that block… and once again enjoying anime.

Homeworld: Exodus – Chapter 2, Part 3

The engineering crew that boarded the secured alien frigate found that its computers were similar to those found in the wreckage of the Khar-Toba. The similarities between the two systems allowed engineers to access non-protected files. This included footage of the alien assault on Kharak.

The computers had several language translators, including a language very close to ancient Kharakian. While the data files concerning this language were in protected areas of the ship’s computer, the computer was able to translate data into a language we could understand.

It is curious and disturbing that these aliens know our language.

Initial images revealed a couple of probes moving toward the Scaffolding and Kharak. It is likely the footage was from another probe launched in a spread pattern, similar to what we did to gather intelligence of the alien carrier back at the wreckage of the Khar-Selim. The alien probes are squat barrel-like devices lacking elegance or beauty. Their design appears fairly utilitarian but is for all practical purposes on par with our own probe technology.

Additional footage appeared from what were likely strikecraft involved in the assault. Footage includes corvettes from the Kharak Defense Fleet moving into defensive formations with a pair of Porter Mk. II corvettes. They were quickly destroyed. The strikecraft involved in the assault appear to range from light fast interceptors, a plasma-torpedo spaceplane, and an oddly-designed heavy interceptor that appears superior in maneuverability to current specs for the Blade Mk. 5.

There was also footage of the frigate Sandstrike, its fighter cover destroyed, surrounded by alien strikecraft, three frigates, and a larger ship. This ship easily outmassed the Sandstrike and the other frigates and possessed armor heavy enough to withstand a direct hit from the Sandstrike’s spinal-mounted mass driver. The last shots of the Sandstrike showed her burning, the engines half-severed and plasma leaking from its engines.

The Scaffolding itself retained its fighter cover, comprised of several Arrows and some Shield Mk. 1 defense fighters along with the older Dagger interceptor. The fighter cover was insufficient. Alien interceptors proceeded to draw off the Scaffolding’s fighter cover, allowing the torpedo spaceplanes to target structurally vulnerable sections of the Scaffolding. One of the shots must have struck something vulnerable… plasma appears to have poured through the interior of the Scaffolding, venting from several bulkheads and landing bays… finally, the Scaffolding collapsed in on itself. It’s doubtful anyone survived.

The last footage we recovered was of a large fleet of alien ships. One was obviously a carrier. Its escort consisted of numerous frigates and three larger vessels, including the ship that destroyed the Sandstrike. Missiles from Kharak Missile Defense penetrated their defenses and destroyed several frigates, one of the larger vessels, and causing considerable damage to the Carrier itself.

In retaliation… the carrier and its fleet moved toward Kharak and… something was launched from its primary hanger bay, a missile of some sort that targeted the northern hemisphere of Kharak. Fires… fires began to sweep across… the northern part of Kharak turned black in a matter of seconds. The aliens impassively reported casualty estimations and temperature readings.

That’s all we recovered.

These– these bastards killed our people. And then sent those frigates to eliminate the rest of us, to kill six hundred thousand men and women who were helpless, who don’t even know that Kharak… I’m sorry. I shouldn’t let my emotions get the best of me.

I’ve just received a report that the second alien frigate has been captured. It’s believed that we captured the ship’s captain, along with several members of the crew. Our own casualties include seven dead Sobani marines; I don’t have names for them yet, but I will request that information. Another fourteen marines are injured, several critically.

Rather than risk added loss of life, Karan S’jet has suggested we drill holes into the remaining frigate and flood the interior with superheated plasma. I think that would be an excellent method of exterminating the vermin who remain on the third frigate. The vessel will be torn apart with fusion torches and used to augment our limited resources.

The alien captain has been brought to a medical facility. I’ll be heading up the interrogation momentarily.

* * * * *

I never thought these aliens would look… it was startling to see the similarities between these aliens and the Kharakian people. Oh, there are significant differences like with the structure of the outer ears and flattened nasal structure, but fundamentally the aliens were like us; they had a bipedal structure, were warm-blooded, their eyes had a visual range similar to ours (though the iris is slitted)… and weaknesses to some of the same chemicals that Kiith Kaalel found useful for interrogations during the Heresy Wars.

If our translations are correct, then the alien Captain revealed his squadron of frigates was part of an advanced fleet for a huge galactic empire. They call themselves the Taiidan. The captain claimed that we broke a 4,000 year treaty which forbade our people from developing hyperspace technology. The consequence of breaking this treaty was the burning of Kharak.

The Taiidan Captain did not survive interrogation.

I suspect the autopsy will reveal the alien died as a result of the chemicals used to… encourage his cooperation. We took care to keep him alive as long as possible. Intelligence is far more valuable at this juncture than revenge.

The alien frigate was disassembled and science crews on the Illumination are working to reverse-engineer the ship’s weapon systems, superstructure, and engines. Working from what we learned with the Sandstrike and from initial examinations of the alien frigates, a prototype vessel was designed to test the various technologies. The Redemption-class frigate was also designed with two added purposes: docking facilities would enable the Redemption to hold resources gathered by small groups of Providence mining ships, while eight docking points would let the Redemption refuel up to six interceptors and two corvettes at one time.

The Sand Vortex also would allow testing of another technology that the Somtaaw mining station on one of Haarsuk’s inner moons has– had been testing; micro-wormholes for matter transference. A decade ago, our scientists were studying alternative methods of faster-than-light travel. We weren’t sure how common the rare earths required for hyperdrive modules are in the galaxy, and having an alternative method of entering hyperspace was both economical and strategically sound.

The micro-wormhole uses some form of quantum tunneling using two charged quantum plates which are separated. I don’t know how to put it in Kharakian, and only understand part of the math behind it. All I know is that it creates a hole in space allowing for instantaneous matter transference. The problem is that matter traveling through the wormhole is reduced to undifferentiated molecules (atomic dust). In addition, even the largest fusion reactors on the Scaffolding could only create a wormhole approximately 8 cm in diameter. This makes it fairly useless as a weapons platform or the like, but had applications for instantaneous communications and the transfer of materials over long distances.

My one problem with the Sand Vortex is the lack of even anti-fighter weapons. Turrets such as those on the Cavalier corvette is a proven technology and would allow the Sand Vortex to help protect mining craft from any possible threats the ships encounter. Karan suggested that added weapon systems would make the ship a military target, and Tactical nominally agreed with her.

Another shortfall of the Redemption is its lack of multiple docking points for mining ships. Chief Engineer Maren Somtaaw voiced the initial complaint on this lack and I agree with her on this. Multiple dock points would increase the efficiency of mining operations and allow for mining ships to continue their job uninterrupted should a docking port malfunction. Hopefully a next-generation resource control vessel will compensate for these shortcomings.

Manufacturing bays were able to build the larger vessel without difficulty. Trial runs of the Sand Vortex were successful; I did not ask the crew of the Dreamscape where they found resources. I know they did not harvest any wreckage from the debris field over Kharak, and it was decided early on to leave the Scaffolding alone. It is a floating tomb now, holding over 20,000 of the best scientists and engineers Kharak had to offer. It also floats as a monument to Kharak itself… to a people who dared to reach out and touch the stars.

* * ** *

Rescue and recovery efforts have been completed. The Quiltwork was recovered; engineer Eleai Somtaaw was still alive, though she has suffered from burns across much of her body. It is believed she will recover eventually.

Another unexpected rescue was of pilot Jenalle Soban; her Arrow had crashed into the first frigate we captured. She has suffered multiple contusions and doctors are working to try and save her legs, which were crushed when her cockpit collapsed during the impact. Even if they save her, I’m not sure if she’ll ever be able to fly again. I wonder if it might almost be more merciful if she dies on the operating table; her personnel file shows she loves to fly.

Finally, we had one last unexpected rescue; Lieutenant Jaana Somtaaw managed to lift off from Kharak’s surface; she and Captain T’amin Somtaaw had descended to the tallest mountain, Lungma Jiin. If I remember correctly, it’s the location of the Somtaaw Temple of the Mysteries. As per my orders, Chief Engineer Maren Somtaaw had her isolated until I could interrogate her.

She was rather subdued. She said that Captain T’amin ordered her to pilot him to Lungma Jiin, claiming that it was the one place where survivors were most likely as the other mountains shielded it from the initial air blast from the Taiidani weapon. She was able to descend to the mountain; considering the turbulence from the atmosphere boiling off, I have to admit to some surprise they were able to safely land.

Upon reaching the Temple of the Mysteries, she said they donned oxygen masks and disembarked the shuttle, going into the temple itself. They found no survivors. Captain T’amin ordered her back to the ship and remained behind.

Naturally she was withholding information. Her story was too full of holes. She finally admitted under further questioning that Captain T’amin… ordered her from the Temple at gunpoint. He turned the gun on himself once she had closed the doors to the shuttle. She begged me not to add that to his record so that his death could be considered honorable.

I have stricken the remarks concerning his actions from the official records.

Lieutenant Jaana agreed to keep what she saw to herself. I have also ordered her to undergo a psychological evaluation. Only a half dozen people even know she went to the surface, and I have ordered them to remain silent on this. Karan has talked several people out of committing suicide already. We only– we only were going to be gone for several years. And now… we’re all that’s left.

There are 51,323 men and women on the Mothership, not including the Kharakians in cold storage. Which reminds me, I’ve received reports that damage to Cryotray #3 is bad enough that we will have to remove some of the people from cryogenic suspension. We’re still determining total casualties from the Cryotrays; it is probable that we’ve lost over 30,000 people. We’ve had to remove over 3,600 people from cryogenic suspension. They are being kept in isolation from the rest of the crew until their condition stabilizes; all they know is that there was a catastrophic failure in their Cryotray and that they had to be woken prematurely. I don’t know how we’re going to break it to them.

Chief Engineer Maren tells me that they were able to reconstruct one of the alien fighters from the wreckage we gathered at the Khar-Selim, along with the alien missile corvette. We don’t understand enough of the technology to replicate it for our own use, but it will be a useful supplement to our own defenses. In addition, the alien fighter will be of use in reconnaissance. It’s unknown if the IFF beacon we installed will be detected by alien sensors, but hopefully the aliens won’t fire on their own ships.

The last alien frigate has been renamed Death’s Redeption, and will be crewed by Sobani volunteers. There is a faction in Fleet Intelligence that wants this ship torn apart for its components as well, and that using one of the ships that helped destroy Kharak is an abomination. I can understand the sentiment, but our situation is critical. We do not sufficiently understand this technology at this point to replicate it efficiently. For now, the Death’s Redemption will remain part of our forces. And much like the alien fighter we rebuilt, it may be of use in ambushing these aliens or in scouting out their position.

All ships have returned to the Mothership, and we are preparing to enter hyperspace. There is nothing left for us here. Kharak is no more. All we have left are bitter memories and “what if” scenarios. It is time to say goodbye to Kaali, to my parents… to the friends I left behind.

The Mothership will emerge at the edge of the Oort cloud, in a patch where astronomers believe harvestable asteroids are located. The waveform is engulfing the ship… we emerge from hyperspace in eight minutes.