Monthly Archives: August 2009

Schlock Mercenary

As I mentioned last week in my article on Clan of the Cats, it can be difficult for storytelling comics to maintain a cohesive storyline that is balanced with understand- able individual updates. Today’s Schlock Mercenary has managed to wrap up most of the existing storyline with few, if any, dangling plotlines. Admittedly, SM has moved away from the epic storytelling found in CotC and related strips (and even in its own past, just a few years ago) and is utilizing more compact stories that, while interrelated, can stand on their own. Even with that, however, it would be easy for a less talented storyteller to leave out key details and have readers wonder just how the story had ended.

This can even happen if a reader is inattentive or only skimming the comic (which sometimes happens with half- or full-page comics that have a lot of dialogue). If readers skimmed past the line in the second panel, concerning the mercenary Shafter being placed on retainer by Schlock, then the final panel with “Shafter’s Shifters” who managed to rescue the rogue artificial intelligence Lunesby from a paranoid UNS (the primary government of the Terran worlds) would feel like cartoonist Howard Tayler had pulled this ending out of the blue. But Tayler not only mentions Shafter here, he has built up Shafter’s presence in the comic since soon after the start of the current storyline (having not only resurrected two older characters from the comic’s archives (Jud Shafter and Lunesby) but managed to utilize both as key to the storyline without dominating it).

More amusingly, I never saw this coming. I was running a half dozen scenarios in my head on how Schlock would get Lunesby out from under the UNS, including hiding the hardware needed to extract Lunesby in Chiselo’s luggage (seeing that he’s a sapient elephant, I was going for a pun on searching the elephant’s trunk when Schlock and his crew left Mars), or even in life support for Lieutenant Chelle who was hurt in a recent fight with non-sapient elephants. None of my scenarios were close to what Tayler ran with, and in fact Tayler’s twist worked far better than any of my ideas would have.

Part of me wonders if one of the reasons for this conciseness in today’s update lies with the format Tayler uses. The majority of storytelling comics utilize a full-page format, for easy of printing and artistic purposes. Indeed, some iconography used in panel positioning in several full-page comics has allowed artists to utilize imagery both without and within the panels (with CotC utilizing this several times in its current storyline). However, Tayler doesn’t adhere constantly to the newstrip style, and will vary his panels to the scene and its requirements.

It’s also more than likely that consequences of events in this update will be seen in the future. The increased paranoia of the UNS in the wake of the creation of FleetMind and the abuses it has perpetrated as it strengthens its grip on human worlds have had a direct effect on Tagon’s Toughs and on Schlock himself. The new-found freedom of an independent AI who has recorded proof of UNS abuses might help result in the UNS being forced to back off, either from political action of its voters after proof of government misdeeds started appearing, or through the interventionist activities of Petey and FleetMind.

As with any storytelling comic, Schlock Mercenary works best when each storyline is read all the way through, rather than the piecemeal method of reading that webcomics often end up using. Even with the inherent limitations in the format, Tayler has managed to create a concise and understandable comic that works both on its own and as part of a greater storyline. Nor does the comic seem repetitive when read as part of the storyline (a problem that can occur when cartoonists use recaps to sum up events in a comic). This update also helps prove that a cartoonist can provide an innovative plot twist while still laying the foundation of the twist early in the storyline.

Clan of the Cats

One of the problems inherent in epic storytelling comics lies with the balance between self-contained updates and a continuous storyline. While some comics (such as Girl Genius and Phoenix Requiem) have managed to create mostly-contained updates that manages to have some level of closure at the bottom of each page (or update segment in the case of Phoenix Requiem), others tend to muddle through and rely on the story itself to keep reader interest. Clan of the Cats is one of the latter type of storyline comics, and has struggled at times to tell its novel-length storyline while maintaining individual updates that aren’t confusing.

A little over six years ago, Jamie Robertson started the Vengeance of Dracula storyline for CotC. Given Robertson’s fondness for classic horror, it seems only natural that he would include Dracula, which has become an icon of supernatural horror fiction, in the creative cloth of his comic’s world. In many ways, Vengeance is the climactic storyline for CotC; it has fundamentally altered the very reality of the comic (including live television reports of some of Dracula’s attacks on towns, revealing the presence of the supernatural to a world that had been quite contently oblivious of the magical world in their midst) along with changes to several characters that will likely have long-lasting repercussions.

Robertson also adjusted his update schedule from a daily newstrip format to a full-page format more suitable for print publication. Unfortunately, poor health intruded on his plans to update three times a week, and have added on a couple of years to a storyline that has, in years, existed longer than the comic itself. The slower update pace has also increased the confusion that can arise with pages that are meant to be read as part of a greater whole, rather than on an individual basis; it can be difficult enough keeping up on events on a daily comic. CotC’s temporary reduction to a weekly schedule, combined with the fact Robertson is juggling multiple story segments and trying to weave them all together, results in some updates existing in a void that makes little sense unless read as part of the greater whole.

Nor is there an easy out for this. While Robertson could increase his update schedule by posting partial pages much as Zebra Girl has been doing, this risks increasing reader confusion as they won’t even have a full page to comprehend. Fortunately, Jamie has been focusing more on specific subplots of late, rather than bouncing from scene to scene in an effort to maintain chronology for all of the characters. This has helped lessen the confusion caused by the slowed update pace. Add in that several subplots have wrapped up, and there’s less for readers to try and keep track of.

One thing I’ve found fascinating about recent updates is how, even as the comic appears to be approaching its literary climax, we’ve had new revelations and story twists. The most recent segment, showing the turning of Vlad the Impaler from zealot to vampire, is a fascinating glimpse into something not often mentioned in stories that utilize the Dracula legend (and also something I don’t recall being explained in the original novel).

Still, part of me wonders at its inclusion: what purpose does knowing Dracula’s origin play? Could it have been excised (perhaps added afterward as extra content for the print compilation) without harming the story itself? Perhaps the greatest difficulty of any storyteller is knowing what to cut from the story to keep it concise and to the point. Looking back at CotC’s Vengeance storyline (and at any epic story comic for that matter), I suspect there may be a few sections that could have been added later, and allow for a tighter, more concise story online.

Saijiki Stories

I’ve long been fond of old myths and fables and non-Disney adaptations of them. Thus when I come across a comic that has the feel of the fables of old, I quickly devour them. Saijiki Stories (comprised of Autumnside and its sequel Winterside) is one such mythic adaptation, taking elements of various myths (such as myths on why crows are black and the various legends about wolves) and mixing them into a new venue that in some ways creates a new myth for future generations. Nor does cartoonist Leanne Opaskar just rehash old stories; instead, Saijiki Stories takes familiar elements and weaves them into entirely new tales.

The first chapter of Saijiki Stories, Autumnside, is your basic adventure quest. It tells the tale of a young girl named Mala and her pumpkin-headed companion Jack Bales who have come across a glowing floating rock. After bringing the stone home to Mala’s mother, who doesn’t know what it is, she and Jack go off on a quest to discover what this stone is. The story follows a classic three-part format, with Mala facing three trials and encountering an antagonist (who seeks to stone for itself) three times as well. The conclusion of Autumnside is very reminiscent of several myths I’ve read (and which I won’t spoil for new readers) and wraps up nicely.

The second chapter of Saijiki Stories, Winterside, continues along the same venue as Autumnside. It continues Mala’s adventures, and several characters from Autumnside appear in the new story. Interestingly, Mala’s companion for Winterside is the Crow Paradigm Karasu, partly because Jack (being a sentient mobile vegetable) can’t go outside during the winter. Instead of a floating glowing rock, the quest this time about is finding the witch Baba Yaga (of Slavic folklore), who has been causing the winter to be especially harsh. Much as before, the story has three trials for Mala; to find Baba Yaga’s three lodgers (though the first has not yet been found at this time).

Saijiki Stories remains a fairly stylized story, using a classic frame storytelling structure. Despite the predictability of its primary plot structure, the imagination behind the retelling of classic myths and folklore and the characters themselves help keep the comic from becoming cliché. The art may be simplistic compared to some older comics, but the simplicity works within the mythic framework of the story. The only real flaw (if you can call it one) is the pacing of the story; I found the archives to be slow in places, and some readers may find the slow pace annoying when they finish the archives and start waiting for updates. But these are relatively minor aspects to a comic that shows considerable imagination and is a refreshing break from the Tolkienesque fantasies and the multitudes of dramatic fiction out on the web.

A Call for Guest Reviews for October of 2009

In October I’m planning (unless something comes up) to go on vacation for two weeks. During this time I’m going to be without internet (and probably outside of most cell phone towers and the like). While I could try to write up some reviews in advance, I figure this is a perfect opportunity to put out a call for Guest Reviews, much as I did several years ago.

My only conditions are this: please keep the reviews PG-13 as there are people who read these reviews at their workplace or in other public environments and I don’t want them to get in trouble, and do not use this as an opportunity to attack the cartoonist (or anyone else for that matter). While this does cripple half of the negative review lineup (as it’s easier to make innuendos about a person’s character than point out legitimate flaws in their work), I’m sure anyone who wants to do a less-than-positive review will rise to the challenge.

This also gives people the chance to review comics they’ve wanted to seen reviewed for the longest time, but that due to my tastes or because I’m a lazy git hasn’t gotten around to review. And I’m putting out the call now as I figure two full months should be plenty of time for people to read up on a comic they like and write a review they wouldn’t mind seeing online.

Reviews can be e-mailed to tangentsreviews at gmail dot com (with at = @ and dot = . ).

ConnectiCon 2009 – Convention pictures

For those of you who’d be interested in this sort of thing, I set up a Flickr account and am loading pictures I took at ConnectiCon. Currently up in its own set is the Comiku Girls Japanese Tea Ceremony, along with some pictures of random convention cosplayers. Seeing that I’ve already reached the limit for Flickr for this month, I’m afraid more pictures will have to wait, but I’ll upload them when I can.

ConnectiCon 2009

I have to apologize for the general lack of reviews last month. I had started a new schedule at work (four 10-hour days) and while the new schedule is more productive at work, between the changes in my sleeping schedule (no more 2 a.m. reviews for now!) and preparing for ConnectiCon this year, I’ve not had much opportunity to write reviews. Fortunately, now that the convention has gone by, I’ll likely have a little more time to work on reviews (and the new work-schedule is only for the summer).

ConnectiCon 2009 was very likely the most successful year ConnectiCon has had; there were huge crowds, even more webcartoonists with booths than 2008, and an excellent program to be had. The only real flaw (outside of a situation concerning Connecticut taxes which I’ll get into later) was that I couldn’t attend every panel I wanted to! (Indeed, general exhaustion from a lack of sleep Thursday night forced me to cut back on the number of panels I wanted to go to.) Of the panels, three stand out in particular, two on webcomic creation and a panel on Japanese tea ceremonies.

The first webcomic creation panel was hosted by Peter Tarkulich of Bardsworth and Alex Heberling of Garanos. I must admit I had a lot of fun in this panel, as Peter and Alex didn’t mind my piping up and adding my two cents worth; I’ve seen a bit in the four years I’ve been writing reviews, and like to think I know what I’m talking about. I don’t, of course, but that never stopped anyone from spouting nonsense and sounding like a professional, so I undoubtedly tainted dozens of hopeful cartoonists with bad advice. All joking aside, there was another gentleman who also spoke up a bit, giving advice on web marketing and building audiences. Peter and Alex know a lot about webcomic creation, and were able to take outside comments and questions to bring the audience fully into the discussion.

The second webcomic creation panel was headed up by Brad Guigar of Evil Inc. and Kris Straub of Starslip, and used a rather fascinating concept Guigar and Straub had come up with during the San Diego ComicCon: they would take questions from the audience and answer it in 20 seconds or less. Guigar, Straub, Scott Kurtz (PvP), and Dave Kellet (Sheldon) were behind the book “How To Make Webcomics” and did a much better job than the hack job I had been working on last year, so Guigar and Straub definitely knew what they were talking about. A combination of stealing the sole microphone from each other and diligently timing one another over the 20-second spots made this panel a lot of fun, and a lot of ground got covered even if it didn’t get quite as detailed as the previous panel had in places. There was surprisingly little overlap between the two panels, and both were definitely worth going to.

My favorite panel, however, was the Comiku Girls’ yearly Japanese Tea Ceremony. Li and Akiko actually wore kimonos this time around (though I must admit, seeing them dressed in Ravenclaw outfits while performing the ceremony in 2008 was enjoyable) and the combination of delightful banter and the level of knowledge these two have of Japanese ceremony made this panel a delight to watch. Li and Akiko have developed a strong chemistry working together and take what could be an uneventful and confusing custom and make it lively and approachable.

Unfortunately, scheduling conflicts resulted in the Japanese Tea Ceremony panel happen at the same time as the Webcomic Auction. From what I’ve heard, the hijinks went into high gear this year, with Chris Malone (Blue and Blonde) and Brian Wilson (Geist Panik) upping their prank war against each other (Wilson said he stole Malone’s guinea pig and sold it, while Malone hacked Wilson’s site, changed the passwords, and is putting up a guest comic from the person who won that bid – fortunately, the money all goes to charity and I suspect the feud is faked anyway). Peter Tarkulich sold a basket of cookies, a book of his comic, and a throw pillow, which went for $101 from what I hear (they were really good cookies apparently!), and unfortunately I didn’t hear what else was auctioned off.

I commented on the growth of hug-me signs in 2007, and these signs once again cropped up in 2009. Amusingly enough, some of these signs crew in complexity as well, with some signs with a bit of effort put into them. Sadly, I didn’t see the young lady who in 2007 ridiculed the sign-holders with her anti-sign, but I suspect I was not the only person who was rolling his eyes at the multitude of tweenagers begging for glomps and the like.

Artist’s Colony was likewise a lot larger than it was in 2008, with a number of new comics present along with a number of old favorites. There were also plenty of artists and other small vendors offering sketches and various small wares. Unfortunately, this wayward band of artists caught the attention of that most dire of critters – the taxman. Yes, it seems that the Connecticut state government has decided that tax revenues have shrunk too much, so they are going to squeeze every last drop of blood they can from the artists and small-time vendors, requiring them to pay $50 for a five-year license and then charge eight percent sales tax.

Naturally enough, the tax people arrived and let the Artist’s Colony know this after they had been running for a day. This is on top of the fee that these artists and pin vendors pay for a table in Artist’s Colony; from what I hear, most of these people don’t even make up the money they spent on the table. Literally, this is a labor of love for them, allowing these artists to draw sketches for people and showcase prints and the like. It also draws more people to ConnectiCon itself for the main moneymakers in the Dealer’s Room (which also included some of the larger webcomic artists). I understand that times are tight for the states right now… but for Connecticut to pull this bulls##t on simple artists after they had already spent the money on tables without prior warning is absolutely detestable.

From what I heard, ConnectiCon is offering the affected artists a free auxiliary membership for next year (as this was out of the blue for them as well), but I honestly suspect that 2010 will see far fewer cartoonists setting up booths at ConnectiCon thanks to the greed of a few bastards in state government. Seriously, there were fewer than 100 artists there. The fees for licenses will garner maybe $5,000 (for one year), the sales tax collected will be maybe a couple hundred dollars out of the pockets of the artists as they had no idea they had to charge sales tax ahead of time, and people are going to not bother setting up next year; they may decide not to go to the convention at all, which will reduce the number of people who go to the convention, lower the number of sales at the dealer’s room, reduce the taxes collected for hotel room rentals, and so forth.

I doubt anyone in Connecticut’s state legislature reads this, but let’s get word out. This is a list of Connecticut State Representatives. Mail them and complain about the persecution of artists, pointing out how little taxes will be collected and how much revenue will be lost if these people and their fans don’t return to ConnectiCon in the future. Several years back ConnectiCon was almost screwed over by the greed of the people at a convention center. Now, it’s the Connecticut state government that’s the threat, through the slow death of chasing off the artists and smaller webcartoonists who are the heart of ConnectiCon. Let’s stop this now. Spread the word.