Monthly Archives: December 2009

Fiction: Final Rest

Every so often I get an urge to write up some fiction. This one is fairly short for me (the original idea was for something a bit longer, and I shifted the venue to help reduce the length) and was inspired from a couple of comments on the Footloose tagboard and from this sketch Emily drew a bit back. Please note, I have no idea what the ending of Footloose will be, so don’t expect this sort of thing to happen in the comic.

Anyway, enjoy! I’ll be wrapping up the Meta-review hopefully in a day or two.

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Final Rest

By Robert A. Howard

A light breeze played with the blades of grass growing from the grave. Keti glanced up at the sun, feeling its warmth on her skin. It almost seemed wrong somehow that it was warm and sunny here. Keti took a deep breath and stepped away from An, kneeling by the grave. She could feel tears tumble from her eyes and her throat tightened as a sob threatened to escape; Keti struggled to keep it in.

She felt a hand on her shoulder and glanced up gratefully at An. An had been there for her, letting Keti cry on her shoulder, and supporting her. An had promised him she’d stay by Keti’s side, and Keti felt guilt mingled with gladness that she wouldn’t be losing An at least. He’d made her promise not to drive An off, not to let her guilt destroy her. But it was hard. It was very hard.

“It’s my fault.” Keti blinked on hearing her own voice, so soft that the rustle of grass almost suppressed it. An heard, though.

“He’d not think so.”

Keti shook her head, looking at the gravestone. “How can you say that? It’s my fault… I should have listened to Flibbage, instead of following you guys like some folking idiot…”

An sighed and was quiet for a moment. Keti glanced up at her; An was staring at the grave, her eyes shining. “If you hadn’t followed… well, we might not have gotten the Sword back. My sister might have defeated us. Who can tell? Besides… if you weren’t with us… you wouldn’t have fallen in love with him,” she said and smiled, “though he was attracted to you back at the Dojo, you know.”

The wind picked up, blowing Keti’s hair in her face, and she turned back to the grave. Her heart constricted, and Keti clenched her fists into the grass. It hadn’t been there yesterday. Flibbage must have grown it with her magic. But there were limits to what even Flibbage could do. “Your sister didn’t drive the Sword through his chest. It was me. My fault.”

An knelt beside her and turned Keti toward her, hugging Keti’s face to her shoulder. “That wasn’t you. It was Kaeti. And you… finished her. None of us could have done what you did.”

Keti laughed through her tears and said, “Cherry beat her, with his magic. And Daniel got the Sword away from her. She almost killed him too! All I did was drive it through that bitch’s chest.” She closed her eyes and whispered, “Sometimes I think she’s the lucky one.”

An pulled away from her and gave her a small shake. “Don’t say that. I should have stopped her. I… I hesitated,” An said, and Keti heard the suppressed grief in An’s voice. “If you’re to blame, then so am I.”

Keti opened her eyes and saw her pain reflected in An’s eyes. She understood. She really did. An stood and held out a hand for Keti. She took it and let An pull her up; Keti put a hand on her belly as she stood and glanced back at the grave. She was barely showing, and the t-shirt hid that. For now.

“You know, he’ll live on in you, through your child,” An said, her voice barely heard above the rustling of grass. Keti sniffled and smiled hesitantly back while blinking away tears.

“Twins. Least, Jin thinks so, though I have to wonder if that’s wishful thinking so she can be an ‘auntie’ to two babies,” Keti said. She glanced down at the gravestone and added, “Mom says he died on purpose so she couldn’t kill him.”

“No he didn’t. Iordan was no coward,” An said. Keti glanced over at her and saw An’s eyes were narrow. Anger shone in them. Yes, An understood, even if Keti’s mother didn’t. She gave An a grateful hug and turned away from Iordan’s grave.

An was right. He’d been the bravest man she’d ever known.

Meta-review: Footloose (Part 2)

This is the second part of the Footloose Meta-review. It’s run a bit longer than expected, and parts 3 (and maybe 4) will be posted hopefully later this week. I plan on consolidating these in the first section as well in a month or two. Part 1 of the Meta-review can be found at this link.

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Character Development: 4 ribbons
Primary cast: 4.5 ribbons
Secondary cast: 3 ribbons
Antagonists: 4 ribbons
Character Chemistry: 4.25 ribbons
While the world of Faerie and its fairly unique treatment of storytelling traditions and rules is a huge draw for Footloose, it is the cast which I ultimately fell in love with. That said, there are some flaws with the cast that keeps me from just blithely awarding the comic a “5″ in character development. While Keti and her immediate friends are well fleshed-out, the background cast sadly was neglected, partly due to the huge number of background characters located at the Dojo where the story takes place. This may change now that the comic has shifted gears and gone from “school adventures” to “epic quest” mode. This has resulted in the secondary cast shrinking from over 20 characters to around five (not including adversaries).

Footloose keeps with the tradition of many stories with a primary protagonist, Keti Jones. As such, the comic focuses either on Keti’s perspective on things or on events directly concerning her. Indeed, Keti is revealed to be suffering from “Primary Protagonist Syndrome” which she inherited from her mother (who in the prequel fanfic InubuYAKasha likewise suffered from this syndrome). It is pretty much mandated that Keti is going to end up in the middle of any story that comes along. Considering the varied convoluted reasons writers have come up with over the centuries to involve protagonists, you have to admire the straightforward nature of the author here: Keti is genetically predisposed to be the protagonist, and she gets admitted to the Dojo so she won’t be completely pathetic as one.

Despite being the center of the comic, Keti’s no heroine. She’s not naturally adept in her Kung Shoe classes (think of it as a combination of kickboxing and using shoes as projectile weapons to incapacitate foes), she has a blindspot when it comes to the rules of generics (a failing shared with Keti’s mother and most humans in the comic for that matter), and a tendency toward ineptitude (though with practice she can overcome that tendency). In fact, Keti is perhaps the least Mary Sue-like protagonist I’ve come across in a while. She isn’t beloved by everyone, she isn’t better than other people with minimal effort, she isn’t an annoying git, and she even shows intelligence and cunning when she has a moment to think (and yet can be a complete idiot in other ways). In short… Keti is balanced, and her growth has been a gradual careful thing.

In an interesting twist, she’s also quietly insane, and is manifesting signs of Multiple Generic-induced Sanity Dysfunction (MGSD), which allows the cartoonists to “switch” personas of established characters, send them on violent rampages, and generally behave in methods that normally would be contrary to the norms of character development. Oddly enough, this works. Initial manifestations had Keti talking to imaginary “shoulder friends” that took the form of her friends Jin and Daniel – this was less “good and evil” like traditional shoulder-angels and -devils and more “ditz and sarcasm” but has since evolved to the above-mentioned “mindscape” comics where her genetic aspects (fae, werewolf, and human) appeared after Keti was smacked upside the head with the “Sword of Slayskull,” a plot device from the comic’s fanfic past. Seeing that Keti’s ultimate nature is one of balance, and that several storylines have focused on some aspect of that balance, it’s likely that in time Keti will manage to balance the various aspects of herself and achieve some form of mental unity.

Keeping with the storytelling traditions of the vast majority of fiction out there, Keti has a small circle of friends (and a love interest, though the Keti/An dynamic is a subversion of this). While Footloose is a mixture of high and contemporary fantasy, the comic settled firmly into the School Story genre until recently (where it shifted into a variation of the monomyth, or hero’s journey). As such, Keti’s friendships are formed freshly at the Dojo itself, sparing readers from the tired old trope of the “lifelong childhood friend.” Jin and Daniel have filled out the roles of the lighthearted ditz and snarky cynic respectively (at least, until they get drunk).

On the surface, it would be easy to mischaracterize Jin as a blonde ditz and comedic relief. While on the surface Jin may fit this mold, it doesn’t take much effort to find Jin is a multi-layered person who is deeper and more serious than she pretends to be. Her good nature and high spirits are deliberate masks that Jin dons. It is evident fairly early on that this is not always easy for her. One of Jin’s early catch-phrases in fact is “raindrops on roses and whiskers on kittens,” which her twin brother Daniel uses to try and cheer her up at one point and that she used as a mantra when she found herself getting angry.

Jin’s friendship with Keti is one Jin initiated, partly due to the fact her parents had adventured with Keti’s parents (though the two sets of parents weren’t exactly friends) and also partly due to their shared werewolf heritage. In many ways, Keti, Daniel, and Jin have formed a small pack, with Keti and Daniel squabbling over dominance, while Jin watches over and protects both her best friend and brother. I hesitate in calling Jin the “Alpha” of this pack (especially as Keti has led the way on more than one occasion), but given her protectiveness of Keti and Daniel, and how easily she cows her brother, it’s as apt a description as any.

The second of Keti’s close friends is Daniel, Jin’s twin brother. Much like Jin, Daniel’s a fairly complex character who on the surface appears fairly cynical and sarcastic (a tradition which earns him beat-downs from his sister and from Keti). But while we might not have learned (yet) exactly why Jin plays the part of the scatterbrained optimist, we do learn that Daniel dated Sparkle (top magical girl and antagonist for the first six chapters of the story). Jin’s description of the relationship (in that she doesn’t remember Daniel smiling once in the six months he dated Sparkle) makes me wonder if he’d originally been more cheerful and outgoing until Sparkle got her claws into him.

It’s difficult nailing down exactly what makes Daniel tick. It’s easy to define him, but only in regards to other characters; he’s the straight-man to Jin’s antics (and is naturally protective of his younger twin, even as she’s protective of him). Daniel plays a similar role with Keti at times while also giving Keti someone she can safely snarl at. His competitive nature also led to his conflict with An, partly because An proved better than him in their “Indiscriminate Whacking” classes and partly because whenever Daniel tried to challenge An, events would conspire to incapacitate Daniel so he couldn’t fight An and find out just who was the better fighter. But as to who the real Daniel is… I don’t know if we’ve seen him yet.

The final member of the primary cast is An. I must admit to being conflicted on revealing a key aspect about An that Ally and Em managed to conceal from readers for the first five chapters of the comic: An is a girl who was pretending to be a boy. While part of me hates spoiling the surprise for new readers, this is an important factor as the relationship between An and Keti obviously changes once An is revealed to be a girl. (There’s another secret An was hiding as well, but that one isn’t nearly as vital to the character chemistry between An and Keti as Keti learning her big crush was in fact for another girl.) Looking back, there are clues. There’s nothing sufficient for anyone who’s not Sherlock Holmes to put together, but you can see little hints of An’s secret (well, this one at least) that make sense after the fact.

Much like Daniel, An is difficult to nail down without defining him in regards of other characters. It’s spelled out in no uncertain terms that Keti likes An (to the point that Keti still has conflicted feelings over An even after learning the truth). Daniel saw An as competition and perhaps as a threat of his masculinity (an issue which ironically vanishes once An is outed – he doesn’t have a problem with women being better than him, just other men). Daniel may also be attracted to An on some level. But as for An herself? Recent developments suggest that An may be driven by guilt, guilt over her past and perhaps on the consequences of her actions. And when you consider that An was living a lie for so long… you have to wonder if An might have felt tremendously alone. She couldn’t trust anyone with her secrets… because of the danger to others. Indeed, much of An’s odd relationship with Keti could be viewed as a desperate need to have a friend… and Keti read too much into it.

Existing in a sort of ambiguous area between the primary and secondary cast is Sparkle, the primary antagonist for six of the chapters. As the initial antagonist (until Keti traded up for faerie pirates), Sparkle plays the part of foil and competition for An’s interests (obviously before An was revealed to be a girl). She also played a rather cruel prank on Keti just because she could (though Keti managed to turn the tables nicely). The psychological profile of Sparkle in the Cast page sums up Sparkle perfectly: she [is] a charming, highly intelligent and talented young woman … she is also a manipulative little bitch who thoroughly deserves to be taken down a peg or two. She plays the traditional part of “snobby bully” perfectly, and watching her get taken down a peg (several times) is admittedly a guilty pleasure of mine.

In an interesting subversion for Ally and Em’s usual skills in character development, we don’t see much development for Sparkle, or even any back-story that might explain her behavior. At the end of Chapter Six the above-mentioned faerie pirates kidnap her to be a wench/serving girl for them. To date, we’ve seen neither signs of Stockholm syndrome or anything reminiscent of O’ Henry’s The Ransom of Red Chief (which makes sense; Sparkle is mostly defenseless and surrounded by armed pirates who could hurt her if they wanted to), though she’s remained snarky and fairly insolent even in the face of servitude. This seems to be classic Sparkle, so I’m unsure whether to lament at the theoretical lack of character growth in this situation, or applaud Sparkle for remaining defiant even when facing possible pointy doom. Considering her snarkiness in the face of adversity has me cheering for her… I’m applauding while hoping for some further chances at character growth.

As might be expected for any comic with a “school story” focus, the secondary (and tertiary) cast is fairly sizeable. Unfortunately, this has resulted in the vast majority of the cast remaining untouched. We’ve had maybe three members of the secondary cast with any significant fleshing out and development (that being Cherry/Steve, Jimmy, and Iordan). The rest of the cast has remained pretty much background detail that serves little purpose except as setting. Yes, it makes sense that a school (or dojo) would have a goodly number of students, but few secondary characters have had an opportunity to shine. We’ve seen remarkably little about Keti’s classmates in Kung-Shoe, which is surprising when you consider these are the girls Keti has the most contact with on a daily basis. Outside of Jin, Keti’s formed no friendships with her classmates, which is a shame as these extra friendships would have given these characters a chance to be fleshed out and grow.

Likewise, we’ve seen little of the Antagonist Squad, aka the Magical Girls (and Cherry) of the School of Marketable Magic. They pretty much serve as little foot troopers and yes-women for Sparkle to command, and a couple of them are given bare-bones detailing to give them a tiny bit of individuality, but outside of Sparkle and Cherry, I couldn’t name any of them or really mention what purpose they serve besides giving Magical Girls a bad name. Mind you, I have to applaud at a most unique depiction of magical girls as completely contrary to the traditions – not only are most of the magical girls not heroic, but they are in fact quite despicable, with Magical Transvestite Cherry being the odd duck out (in more ways than one) in that outside of doing what Sparkle tells him to do, he’s a fairly decent person. Cherry’s a favorite of both Ally and Em, and has been fleshed out further in his own mini-comic, which I suppose makes him a subversion as he’s both a secondary and primary character as a result.

The same lack of development holds true for the School of Useless Mecha, and if not for the relative dearth of students in Indiscriminate Whacking (with two of the four students being part of the primary cast), I’m sure it would hold true for this school as well. Alice Nuttall created a beautiful and detailed setting with the dojo for Footloose, but ultimately this was meant to be a stepping stone for Keti to prepare her for the bigger adventure ahead. As I mentioned earlier, at the end of Chapter Seven Keti has left the dojo while following An, and the secondary/tertiary cast has been slashed from 20-something to five (six if you include the captive Sparkle), which should make it easier for the secondary cast to be fleshed out further.

(To be continued in Part 3)

Merry Christmas, everyone!

I am getting close to wrapping up part 2 of the Meta-review for Footloose (Christmas shopping, work, exhaustion, and laziness has been keeping me from working on it as much as I’d like… that and it’s long! 1,443 words so far for this section alone, and it’s not done!). Hopefully the second part will be posted by tonight (I’m going to bring the laptop with me, in hopes of getting some work done on it).

Meanwhile, everyone have a Merry Christmas, or a good day if you don’t celebrate it.

Rob H.

Meta-review: Footloose (Part 1)

Due to the amount of time it’s taking to write this Meta-review, I figured I might as well let people enjoy what I’ve written to date (especially as the character section is being difficult – looks like I have to get the Muse drunk again). Once I finish the Meta-review (over the next week), I will merge all of the parts into one post and delete the sections.

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Comic: Footloose by Alice Nuttall and Emily Brady

It’s probably obvious by now that I’m a big fan of the fantasy genre. When I was younger, I devoured such stories as The Hobbit, the Lord of the Rings trilogy, and the varied Arthurian legends. As I grew older, my tastes became more eclectic (and I likewise became a huge fan of science fiction, despite the relative dearth of decent science fiction for someone who could gleefully read a 300+ page novel in a day). When I stumbled across webcomics, my first was Clan of the Cats, the first of a number of fantasy comics that I’d fall in love with. But I must admit, there’s a special place in my heart for Footloose.

Nor is this because Ally and Em gleefully inserted yours truly as a radio announcer in their comic (and on more than one occasion). I’ll admit, I found the thought of being included in a comic quite flattering (though this isn’t the first time; heck, after one glowing review of Girl Genius the Foglios joked that they’d include me as a doomed scientist in their comic), but I’d grown to love Footloose long before they first mentioned possible cameos. No, Footloose won me over with a combination of pretty art, fun characterizations, and one of the more unique fantasy worlds I’ve stumbled across in the webcomic genre.

In their own way, Ally and Em manage to capture a spark of the genius of Terry Pratchett and Discworld with their own creations. Oh don’t get me wrong; if you come to Footloose expecting to see bearded dwarf women and music with rocks in, you’re going to be sadly disappointed. But Footloose has that same sense of not taking itself serious that you can find in many of Pratchett’s novels (especially his earlier works), and Ally and Em’s characters (and indeed the world itself) live by the rules of storytelling (or Generics) rather than by the more elaborate and complex fantasy worlds that the likes of Tolkien, Jordan, and Lackey created. And while this might be confusing for someone relatively new to the fantasy genre, any long-time reader (or any fan of the website TV Tropes) will understand just how this world ticks… and enjoy the twists that Ally and Em throw out there.

Most of all, it’s the cast that has won me over. Ally and Em have created characters that live and breathe and who have their own likes, dislikes, fears, hopes, and more. And whether it’s the deliberately innocent Jin who sees the best in everything just because she wants to, her sardonic brother Daniel who inevitably ends up picked on by the storytellers, or the eternal novice Keti (whose name is said to mean “Oi! Girl!” In Nepalese) who never quite catches on to what’s going to happen (along with many others), you’ll undoubtedly find some character to fall in love with.

Art – Inking: 4.5 ribbons
Art – Backgrounds: 2.5 ribbons
Art – Coloring:: 3 ribbons
Art – Greyscale: 4 ribbons

Much like many webcartoonists, Footloose artist Emily Brady wasn’t particularly fond of the early artwork for the comic. So she did something about it: she redrew the first two chapters of the comic. Mind you, she did this while still updating the comic regularly, so this wasn’t a traditional “reboot” like some webcomics have undergone, and Em did wrap up the redraw partway through the third chapter (though to be honest, I think she should have wrapped up the redraw five updates later to help disguise the rebooted art a bit better).

Looking back at Em’s early line art (from where the redraw ends) and at her most recent work, and you can see a marked improvement. When you consider Em’s drawn some 300 comics (both redraws and the regular storyline) since, this isn’t surprising (and it’s something I can’t stress enough for new cartoonists: draw a lot because the more you draw, the better you get). What’s more, her characters aren’t all variations of the same face and body. One example lies with what I call Keti’s “mindscape” sequences, where the three aspects of Keti (fae, human, and werewolf – I’ll get into the specifics later) talk among themselves. Fae Keti is taller and more angular of face and body, human Keti is plumper and has softer features, and werewolf Keti is a curly-haired bundle of fun who is visibly not human in features (her nose/mouth structure and her ears, for example).

Nor is Keti alone in this. Jin and her twin brother Daniel, who are both half-werewolf, both have features that differentiate themselves from many of the others (and from each other as well, unlike far too many twins in manga and comics), while An… well, An’s tall, lanky, and very much what would be called a “bishi” by manga and anime fans. Though there’s a very good reason for that which I won’t go into here. Considering the varied species in Footloose, which includes elves, sprites, pixies, imps, werewolves, and of course humans, Em definitely has her work cut out for her. Fortunately, she manages to make each species distinct (without going overboard). Part of this lies with her drawing of the various fae wings (with elves having transparent leaf-wings while imp wings are more… complex in design) and ear structures, but Em doesn’t limit herself to one or two facial designs.

While much of Footloose is in greyscale (with several updates that lack greyscale when Em’s tablet was broken), there are three exceptions to this rule. First, chapter covers tend to be colored. Second, An’s flashback sequence on her past was also “colored” (by using shades of green in the greyscaling rather than actual grey). Finally, we have Keti’s “mindscape” comics, which were caused after she was cold-cocked by the “Sword of Slayskull,” a plot device that is responsible for the current quest-related storyline. (Indeed, word from the creators has it that if you see blue sparkles, it bodes, usually for the worse.) The mindscape art is actually rather interesting, as Em creates a “glow” effect with the line-art (though sadly some of the colors introduced in the first mindscape (skin tones and hair colors) are missing in the second; it might be that this extra detail was forgotten or more likely left out due to time constraints).

Recently, Ally has started assisting in adding greyscale “colors” to the comic. She handles the flats, textures, and shading, while Em does finishing work and determines if light sources are correct or if the final product needs textures. Em still works on the special effects such as sound effects, magic, and any actual color effects (such as the current mindscape comic and bits with the Sword of Slayskull). This has had the benefit of freeing up more time for Em to work on her line art, and there are several instances where the artwork is absolutely breathtaking. Those strips naturally take the longest, but are extra treats for readers when they appear.

Of course, there’s more to art than just the crispness of the line-art or the coloring skill. Em excels at drawing characters that possess life. They suggest movement, rather than the artificial posted panels that quite a few artists (both beginning and experienced) tend to draw. Unfortunately, this comes at the expense of backgrounds. Much like many of her contemporaries, Em’s backgrounds tend to be lackluster at best. Trees and other environments are rudimentary at best or disguised with fills and the occasional white-space. It’s a common failing (one that I suffered from as an artist), but fortunately does not detract from the comic itself (which relies more on character interaction than background setting to set the scene).

(To be continued in Part 2)

Meta-Reviews Revisited – Part 3

And after some thought I’ve finished up the scoring system for the Meta-reviews. One section that gave me considerable difficulty was the Character development page, and it finally dawned on me that there are three sub-sections to character development that need to be scored separately before being combined into a final score for character development. This may also end up influencing how future Meta-reviews are written concerning the character development segment, but I still need to think further on this.

Character development – primary characters
0 ribbons – characters rarely remain constant and often act contrary to previous actions unless that is the nature of the character
1 ribbon – characters are consistent but do not change over time and have a tendency to deviate from established norms in an unrealistic fashion
2 ribbons – characters are consistent and more fleshed out, tend to behave in cliché terms but remain in-character
3 ribbons – characters are detailed and will evolve over time in a realistic manner with some explanation behind behavior deviations
4 ribbons – characters are detailed with background histories that are shown to effect their actions and influence character evolution, and behavior deviations often have logical explanations behind them
5 ribbons – characters have significant detail and background histories that effect their actions and tend to evolve over time realistically. Behavior deviations have logical reasons behind them but are not necessarily explained at the time.

(Fairly self-explanatory; the primary cast is the most important part of character development as a whole, but secondary cast and antagonists are also important and thus deserve their own segments)

Character development – secondary cast
0 ribbons – background characters are basically scenery that don’t have any impact on the primary cast
1 ribbon – background characters have a bare modicum of personality and minimal impact on the primary cast
2 ribbons – background characters have basic personalities and some impact on the primary cast
3 ribbons – background characters have varied personalities and some development, some impact on the primary cast
4 ribbons – background characters are varied and show character growth, are important to the primary cast and have an influence on them
5 ribbons – background characters are varied and have character growth, their stories intertwine with the primary cast and influences the character development of primary characters

(As can be seen here, secondary characters often don’t have nearly as developed personalities as the main cast. What’s more important for them is their influence on the main protagonists. Ultimately, well-designed secondary casts can seem more like an ensemble cast with the primary protagonists who just don’t have as much screen time.)

Character development – Antagonists
0 ribbons – antagonists are just obstacles for the protagonists and have no personality or development
1 ribbon – antagonists are primarily obstacles for the protagonists and have minimal personalities and no character development
2 ribbons – antagonists show signs of having a purpose besides opposing the protagonists and have basic personalities that don’t change much
3 ribbons – antagonists have a purpose beyond the protagonists, their personalities are varied and developed, some character growth is apparent
4 ribbons – antagonists have their own plans which the protagonists may be unaware of and have varied and developed personalities. Character growth is apparent; antagonists may adjust plans according to the actions of the protagonists
5 ribbons – antagonists have detailed plans that account for the protagonists and which are well thought-out. Their personalities are distinct and developed with apparent character growth and the ability to change as a direct result of protagonist actions and arguments.

(Naturally, what would we do without antagonists for the comic? The best antagonists, however, don’t exist for the protagonists… often it’s the protagonists who are secondary to the plans and situations of these antagonists, except for the fact protagonists “meddle” and force the antagonist to react to the protagonists. This need not be large-scale. It could be something so simple as a girl trying to isolate an ex-boyfriend because she’s in pain over his treatment of her, and going against a female protagonist who either doesn’t know the situation or feels it is unfair, or something as large as an Evil Overlord planning some massive conquest.)

Character chemistry
0 ribbons – no character chemistry apparent
1 ribbon – minimal character chemistry between cast members
2 ribbons – character chemistry is apparent and has a minor effect on character development
3 ribbons – there is apparent chemistry between primary characters and has an effect on character development
4 ribbons – there is apparent chemistry between primary characters which has an effect on character development and plot evolution
5 ribbons – there is significant chemistry between characters, both primary and secondary, which has a significant influence on character development and plot evolution

(Character chemistry is fairly self-explanatory. It is also mixed in with the secondary cast mentioned above; chemistry works best when it involves even those who are not a primary part of the comic.)

Story Continuity
0 ribbons – continuity is mostly non-existent, no ongoing storyline
1 ribbon – minimal continuity, bare-bones storyline
2 ribbons – some continuity and storyline apparent with frequent retcons and/or mistakes apparent
3 ribbons – comic has an ongoing storyline and attempts to keep continuity but will have occasional retcons and/or mistakes as current storylines conflict with past events
4 ribbons – comic has an ongoing storyline with signs it is fully planned out, minimal continuity errors
5 ribbons – comic has no continuity errors and is fully planned out

(Continuity is an iffy situation. After all, a gag-a-day strip like “Far Side” would have no continuity (and thus not qualify for this). Other comics have minimal continuity (such as reusing the same characters). Yet even gag-a-day strips can end up with continuity and the like. It seems likely that strips such as xkcd and Penny Arcade shouldn’t be scored for continuity due to their lack of storyline, even if there is some level of continuity in them.)

Web content
0 ribbons – No navigation, no extra content, comic consists only of the strips
1 ribbon – comic consists of the strips with bare-bones navigation and no archive list or extra content
2 ribbons – comic consists of strips with navigation and one extra detail (such as archives or cast page) or multiple incomplete systems
3 ribbons – comic consists of strips, navigation page, cast page, and some background information
4 ribbons – comic is fleshed out with an easily-used navigation and some form of archive system, a cast page, background information, and/or art gallery
5 ribbons – comic is fully fleshed out with an easy-to-use navigation system, full archives, search function, cast page, background page, art gallery, and other details

(While some people might protest my assumptions on content, I feel that having a cast page and other detailed information is important, not just for new readers who may have no idea of what is going on, but also for readers who might be interested in a fuller understanding of the background behind a comic. Also, I believe such things as galleries and forums help create communities for fans, and increase interest in the comic as a whole.)

Meta-Reviews Revisited – Part 2

I’ve been working on creating a rubric for scoring Meta-reviews, and have gotten probably close to halfway through the process. It’s not quite as easy to create an effective rubric as you might think. Well, at least with a six-point scale (though I’ll admit I can’t see writing up a Meta-review for a comic with 0s or 1s for various aspects of the comic).

Here’s what I’ve got:

Penciling/Inking/Tablet Art
0 ribbons – scribbles, clip-art
1 ribbon – simple line-drawings that suffer inconsistencies from panel to panel
2 ribbons – basic line-drawings, fairly consistent, minimal detail
3 ribbons – basic consistent line-drawings with some detail
4 ribbons – well-drawn images with significant detail
5 ribbons – extremely well-drawn images with significant detail to face, texture, and clothing, and consistent variations in character/object designs

(Needless to say, this looks somewhat clunky. Basically, it’s three subcategories of the “line-art” aspect. Some people leave their comics in just pencils, feeling that their inking efforts increase the amount of time and effort in creating a final product. Some people enjoy the crispness of the inked form (and some people even can ink images without initial penciling). Finally, with the rise in tablet use, an increasing number of people do all of their art via tablet, using layers that can later hide the initial “scribbles” and leave a clean-looking product.)

Backgrounds
0 Ribbons – No backgrounds
1 ribbon – gradient shading fills, photograph backgrounds
2 ribbons – vague line-drawings, clip art, minimal detail
3 ribbons – basic line-drawings, some detail
4 ribbons – well-drawn backgrounds with significant detail
5 ribbons – extremely well-drawn backgrounds with an eye to detail, lighting, shading, and consistent variations in object designs

(Fairly self-explanatory)

Coloring/greyscale/black & white
0 ribbons – Random “colors”
1 ribbon – simple “colors” with minimal effort
2 ribbons – flat consistent “colors”
3 ribbons – consistent “colors” with basic shading and lighting
4 ribbons – extensive “coloring” with shading and lighting effects
5 ribbons – extensive blended “coloring” with significant shading, and lighting effects

(Originally this was going to be for coloring alone. But then I realize that effective greyscale use could also be put on this list… and then a friend pointed out that black and white are colors too (and the comic Demonology 101 is perhaps a superb example of artistic use of black and white). “Colors” thus represents the use of color (including black, grey, and effective use of whitespace) in creating something more than flat two-dimensional images on a page.)

Now on to Characterization aspects, Web content, and Continuity, unless someone comes up with a category they feel would be useful for the Meta-reviews that I’ve not listed.

Meta-reviews revisited

I’ve begun work on revamping how I “grade” comics with the Meta-reviews. Originally I used personal opinion and a rough estimate on what qualified for each “level” of score, rather than an actual rubric which would allow me to standardize my ratings. This resulted in the scores being arbitary and not exactly accurate (especially for comics that I considered favorites, though I did try to be somewhat fair).

Unfortunately, I’m not exactly sure on the specifics for the rubric, which is why I thought I’d toss this out for my readers to comment on. In addition, I’ve noticed my categories are apt to change according to the webcomic under review. For instance, Megatokyo and Schlock Mercenary have print compilations (which I’ve viewed), while other comics may lack these. Some comics obviously have color; others are in greyscale, black and white, or use penciled art (or even tablet-generated art) rather than inked work. So suggestions on categories would also be useful.

Needless to say, the Meta-reviews will be making a comeback; while they take time to write up, I’ve seen more than one reader comment on the lack of “scores” for the comics I review, and the Meta-review format is effective at not only rating these comics, but presenting the reasons behind those ratings (even if it was dependent on my own opinions initially). The old Meta-reviews will be making a comeback (I’m planning on restoring them before working on the rest of my much-neglected archives, though this will require significant link-repair in some cases).

One last thought: considering the age of the older Meta-reviews, would readers be interested in me writing up a revised Meta-review for these comics in addition to restoring the old reviews? Most of the older reviews were written four to five years ago, and the old reviews may be considered dated, especially when you consider the majority of those comics have continued updating (and even those which have ended, such as Narbonic, still updated for several years after the Meta-review).

Each category would be rated from 0 to 5 (though to be honest, I can’t see ever writing a Meta-review of a comic that has a 0 score; for comics that don’t utilize that category, I’d just leave it out). Current categories include:
Art – Penciling/Inking
Art – Backgrounds
Art – Coloring:
Art – Greyscale
Character Development
Character Chemistry
Story Continuity
Web Content

For those readers who wish to comment but either can’t post comments or don’t want to register, you can e-mail me at Tangentsreviews at gmail dot com (obviously just replace “at” with “@” and so on).