Monthly Archives: August 2010

Megatokyo

One benefit that webcomics have over prose fiction lies with the sheer scope of emotion that a talented artist can convey with but a few strokes of a pen (or a tablet stylus). Writers can convey a lot with the written word but there is the definite risk of overdoing it (and what’s considered “overdone” varies from reader to reader). With art (and webcomics), a cartoonist has an easier time conveying those emotions. Several recent updates over at Megatokyo showcases this ability to reveal a wide range of emotions with one’s art; while cartoonist Fred Gallagher would be the first to claim he doesn’t have talent, he’s managed to convey more in each panel showcasing body language and facial expressions than could be effectively told in half a page of text.

Over the past year Gallagher’s been struggling to maintain a decent update schedule while running a business (based on the webcomic and on merchandise related to it); as such, he’s gotten into the bad habit of posting raw line-art (with little to no hatching) so that his readers can have an update at a reasonable time. (As a brief aside, these raw-art updates are often enjoyed by fan-colorists who’ve claimed their own section of the Megatokyo forums to color strips (among other activities); while the artists can often work around Gallagher’s hatching, often their coloring attempts work better with unhatched line art.) The final product with shading and hatching is often superior to the line-art, but in a recent update this unadorned line-art reveals much that could be hidden by overzealous hatching and shading. Facial expressions, eyes, eyebrows, even the minimal cast of Tohya’s mouth in panels 3 and 6 reveal sheer raw emotion and feeling between her and Piro, feelings that after many chapters is finally being exposed.

More interesting than facial expressions is Gallagher’s use of posture and positioning in this update. Neither Piro nor Tohya can face each other. Piro’s hands are in his pockets, his arms close, his posture defensive. Tohya is hunched down on herself, her arms also drawn in (except for when she reached out and hit Piro, pushing him away when he got too close physically). They refuse to look at the other, except through brief glances when the other is looking away. It’s a masterful dance of nonverbal language, and it’s most difficult for an artist to pull off.

Their refusal to look each other in the eye (after the initial argument) makes sense. I suspect both realize that if they were staring at each other, they’d see far more than what the words are saying, and neither is prepared for this vulnerability. There’s also an honesty here that has often been lacking in previous dialogues between Piro and Tohya; their masks are discarded, and their defenses are down. Whether it’s exhaustion from the events of the previous night (with Piro not having slept at all and Tohya having walked quite a ways from her home to Piro’s apartment, even if she caught a little sleep) or the fact that for the first time in quite some time they are truly alone together without interruptions threatening or girlfriends in the other room. This gives them the chance to remove their masks and to be genuine to one another. It’s long overdue for these two.

It would be easy to look at the last couple of chapters and think that Megatokyo had become Tohya’s story. And she has come a long way from some girl with ribbons in her hair who showed up as a sketch above one of Gallagher’s early rants, and later as an antagonist for Largo played more for giggles than any real plot reasons. But Tohya has long polarized fans, partly due to Largo’s irrational claims that she was “3v1l” and events in what become the Endgames mini-story, with Tohya having hacked the server to take control of other people’s characters. Her manipulations and mind-games in the comic have infuriated some, amused others, and slowly worked to alienate her from Piro. Surprisingly, it’s Piro’s attitude and behavior toward Tohya that has the greatest effect on her; while she’s played a number of mind games on Piro, he’s been able to get under her skin with his reactions like few other characters in the comic.

When looking at Megatokyo’s larger picture, it becomes more clear that while Tohya has long been a background player in the comic, this current storyline is just one of several character-centric plots (with Nanasawa Kimiko being the previous heroine to hold the comic’s torch, along with magical girl Sonoda Yuki). Tohya’s presence in the chapter “overlo4d”, while fairly important, was more as a catalyst to bring about the culmination of Nanasawa’s storyline; the chapter “A.F.K.” (while obstentiously about Tohya) was only tangentially about Tohya and was more about Sonoda Yuki while setting up this final story arc. And in many ways, even as this last story arc is Tohya’s story… so too has this been Piro’s story; readers are finally getting a glimpse into the man who has been the catalyst for so many of Tohya’s actions, and in doing so learning about what made Piro into the hesitant protagonist who’s been at the heart of Megatokyo all along.

Ultimately, Megatokyo is Largo and Piro’s story. While we have learned much about the young women who’ve become central to their lives, during this process we’ve also learned much about these two young men. We’ve watched Largo evolve from a Don Quixote into someone who, while still willing to tilt at windmills, is able to think of others before himself and who respects boundaries when he recognizes them. (That doesn’t mean he’s not an idiot half the time, but he’s started to realize when someone’s smacking him with a clue-bat these days.) As for Piro… we’ve seen his tendency toward being a “white knight” to Nanasawa and to Tohya in the past. But with “A.F.K.” and with this latest chapter, “Remanence,” we’re starting to learn what drives Piro… and why.

Requiem

I’m not much of a fan of 3D-rendered comics (often referred to as “Poser comics” after the Poser art rendering software program). I’ll admit that part of the reason is similar to my dislike of cut-and-paste art in comics; I enjoy seeing the artistic evolution of the cartoonist over time, and using 3D rendering software almost feels like cheating to me. That’s secondary however to the “Uncanny Valley” effect that I often suffer when viewing most rendered comics; 3D rendering programs can often create characters and art that looks close to reality, but are off just enough that there is a sense of Other to the characters and artwork. This sense of Other can make it difficult to suspend disbelief and just enjoy the story for itself; while computer and rendering technology has been advancing over the past few years, it’s difficult to find a high-quality-yet-cost-efficient rendering program. Thus I can count the number of rendered comics I read on one hand.

When I started reading Requiem, I fully expected to read a couple dozen comics and then give up once the Uncanny Valley effect started messing with me big-time. As I read backward from the latest few comics, I soon found myself not caring that the comic was rendered; instead, I was curious as to what was going on and after a score or so of comics I took the plunge and started from the beginning. I suspect part of the way cartoonist James Roden helps avert the Uncanny Valley effect is through the use of shadows and shading; often (especially in older comics) a character’s face would be in shadows, and the sense of Other is averted because you don’t get a close look at the person’s face. Upgrades in rendering software are likely part of the reason the UV is averted in more recent comics. Interestingly enough, there are times when the Uncanny Valley effect is courted by Roden… and these moments (which include odd eye-coloration) actually have in-story reasons behind them.

It would take far too long to explain the back story behind Requiem; it’s not really important to the plot as a whole. If I were to try to sum up the comic, I’d call it an end-of-the-world plot, with the protagonists struggling to prevent the End Times while multiple ancient plots tangle and threaten to destroy everything (which suits the comic’s title; requiems being a chant or dirge for the repose of the dead). It’s a theme often visited in a multitude of cliched plots and stories of old, but somehow Roden manages to weave this together and craft a compelling read. Part of this is due to the characters (and this is a definite ensemble cast, with a half dozen different storylines weaved together at any one time); both protagonists and the majority of the antagonists are believable and quite human. The non-human characters are sufficiently off that they’re believable (outside of artwork that… well, let’s just say I found the insectoid Threllichock to be fairly lackluster artistically); there’s enough sense of Other with the nonhumans and their attempts to fit into human society that you get the sense they’re not just funny-looking people. For the most part, that is.

(As a small aside, I recommend that anyone planning a post-apocalyptic world as a comic or story setting to read this Wiki article. Most post-apocalyptic worlds seem to ignore the fact that the majority of cities (especially in coastal or river regions) will be mostly gone within 200 years. Even “safe” nuclear reactors will fail within months without maintenance; the few intact structures archaeologists have found are either massive or build of solid stone and are often in arid regions (and in a few cases, sheltered by cliffs and caves). After seven thousand years, there shouldn’t be anything significant intact in terms of cities or towns, and any ruins would pretty much be foundations and a couple walls. Sure, most people don’t realize this… but that’s no reason not to get it right if you’re telling this type of story.)

The one real flaw that Requiem suffers from is that it is complex; the comic has been updating five times a week since September of 2004, and there’s several major storylines and a number of secondary storylines ongoing. It can be difficult identifying some of the secondary characters, especially if they’ve not been seen in a while (though Roden does have a tendency to include character identifiers from time to time to give readers a heads up on what’s obvious to the other characters). I’ll admit that I confused two sets of secondary characters for a bit; given an archive crawl will take days, it’s not exactly easy to just go back and review what you’ve already read in an effort to distinguish characters or stories. Fortunately, Roden’s use of ComicPress (and the use of character-specific tags which allows readers to follow updates on specific characters if they’re so inclined) helps organize things for readers who are more interested on specific characters (should you remember just which character is which).

Requiem manages to merge science fiction and fantasy effectively. Early mysticism and supernatural elements appear to have scientific explanations behind them (though some of it, such as the “powers” (psychic and otherwise), is definitely on the soft side of science fiction). Even with the gradual shift from fantasy to science fiction, there are plenty of unexplained phenomena to go around, and mysteries to dazzle the greatest fantasy fan. If you’ve a weekend free, I definitely have to recommend Requiem. You may wish to take a notepad with you to jot down notes and keep track of things, but this is part and parcel for truly epic storytelling… and there are few webcomics out there with quite as grand a scope.

Addendum note: I should add that Requiem is NSFW due to nudity (though the first several years used blocking shots to conceal the nudity), sexual situations, and violence. Reader discretion is advised.

Lizzy

I’ve been seeing advertisements for Lizzy for some time; to be honest, the animated advertisements on Project Wonderful did little to attract me to the comic (I found the animation to be distracting, especially if I was viewing a site with Project Wonderful ads at work or other places where I don’t necessarily want people viewing my computer monitor; this is especially true for ads that skirt the edge of being work-safe). Finally I decided on a whim to click the link (partly because I like the cartoonist of the site I was visiting and felt that clicking an ad would be an easy way of showing loyalty) and found myself drawn into a bizarre world of cyberpunk fantasies and insanity.

Lizzy stands out from its brethren through its use of Flash animation. While other comics have experimented with HTML coding (like Damonk’s surreal comic Framed!!! did eight years ago) or shifting beyond the fourth wall (the most recent updates at Footloose are a prime example), there are few Flash comics out there. Fortunately for those readers on dial-up or with a slow DSL connection, the comics are included in a non-flash format. Naturally, a lot of the impact is lost with the JPEG comic; readers are also forced to travel through the Flash pages to reach non-Flash content, but the pages load considerably faster than the Flash content.

The main character of Lizzy is a young lady (named, naturally enough, Lizzy) who is looking forward to moving away from her home to New Urbia City, a megalopolis that can be viewed via telescope due to the vagaries of the world Remco “ChainiaC” Ketting dreamed up of. From the very start, when three teens drug Lizzy so to “have their way” with Lizzy, the comic proves to be for the less squeamish out there. (Needless to say, this comic is Not Safe For Work or for children.) Lizzy does escape being raped thanks to some not-benign rescuers who are apparently experimenting on the girl without her knowledge. From there, things take a decidedly bizarre turn with a combination of hallucinations and dreams that not only promise to puzzle readers, but leave Lizzy’s own experimenters scratching their heads as well.

If I were feeling charitable, I’d describe Lizzy as a deconstruction of the Cyberpunk genre. I’m going to be more honest; Lizzy often feels like it skirts the edge of a bad drug trip. There are several scenes where I’m unsure if the main character is hallucinating, displaced in time, or being made to see things. Her finding a band of misfits to join up with and befriend would smack of Mary Suedom if Lizzy weren’t so refreshingly flawed. (As an aside, I must applaud ChainiaC for his design of Lizzy; she’s short, plump, and fairly plain-looking. That alone would help this comic stand out from so many of its brethren.)

While the story in Lizzy feels slapdash at times and tends toward the confusing more often than not, ChainiaC deserves full kudos for his artwork. While the backgrounds tend to be somewhat minimalistic more often than not, his work on character designs is phenomenal. Each character shown has proven to be fairly unique in body-type, posture, and even to some extent facial features, rather than carbon copies only identifiable through hair and clothes. While the comic is admittedly better read in Flash, there’s enough to the story and characters that both formats are enjoyable.

Request for Guest Reviews

I apologize for the unintended break in reviews; a combination of various real-life things, reading through some twenty graphic novels (ten from Misfile alone), and succumbing to the twin temptations of Mass Effect 2 (playing as a Renegade this time) and Starcraft pulled me away from reviews for a bit. On the plus side, I did manage to get my rebuilt PC (which I’ve affectionately named “Dragon” as the case can get a tad toasty… a definite plus for my toes come winter I’ll add) so once I transfer some needed files I’ll have a reliable computer for internet and review-writing. I’d have had a review up for one of the graphic novel series several days ago, but I realized something embarrassing; I never did get around to reviewing Looking for Group; this has resulted in a need to rewrite the review to be more inclusive. Hopefully in a couple of days I’ll have it up.

As October is starting to creep up on us and I’ll be out in the wilds of Colorado with dinner knife and fork, I’m putting out another request for Guest Reviews. About my only real request is that guest reviews avoid personal attacks on the cartoonists or other people; this is not to say that your review has to be a puff piece or avoid mentioning negative aspects of the comic. It’s easy to let emotions run wild (as I’ve had cartoonists take umbrage at some of my less-positive reviews); these works are the “babies” of the people working on them, and it’s easy to get upset at a review that reveals that baby ain’t perfect.

Thank you all for your patience. With luck, I’ll have some decent reviews up and running in the next few days.