Monthly Archives: April 2011

Skin Horse Interview

Today’s interview is with Shaenon Garrity, the cartoonist behind the award-winning mad science webcomic Narbonic (having won the 2005 Lulu of the Year from Friends of Lulu, along with the 2005 Web Cartoonist Choice Award for “Outstanding Writer”) and Skin Horse (winner of the Outstanding Small Press award at the 2008 Stumptown Comics Fest). (I have to apologize for the awkward phrasing of the first sentence; I’m still working on how to effectively say that. Sad, really.)

I have to thank Shaenon for participating in the interview. Unfortunately I didn’t exactly choose the best of questions for her to answer; some of my later questions didn’t really provide her with the opportunity to expand on things. Fortunately she was quite patient with the two rounds of questions and I appreciate her taking the time to answer my questions.

Did you have any inspirations that inspired the genesis of Narbonic? What about Skin Horse?

Inspirations that inspired, eh? Narbonic came out of a couple of things. One was my decision, at the end of college, to make a webcomic by smooshing together characters from all the previous comics I’d drawn. Mell was a character in the strip I’d drawn in high school, Dave came from the strip I drew for my college newspaper, and Helen was in a three-page comic I drew for a contest in the excellent comic book Thieves and Kings. The other thing that caused Narbonic was watching City of Lost Children back-to-back with Mystery Science Theater 3000.

With Skin Horse, I’d been toying for a while with the concept of a Black Ops Social Services department dedicated to assisting the nonhuman creations of super-science. One day I realized that the agents themselves should be nonhuman, and the whole thing fell together very quickly.

What got you initially interested in creating your own webcomic?

I always liked doodling and drawing comics. In high school, I drew a comic strip called North of Space for the kids’ section of the Cleveland Plain Dealer. It was about space aliens. In college, I drew a strip for my college paper; it was about college students, which was similar. Near the end of senior year, I suddenly realized that when I graduated I’d have no further excuse to draw comic strips. Fortunately, or not, some friends introduced me to webcomics. Like so many people, I immediately thought, “I can do that!” I launched Narbonic a couple of months after graduation, immediately after moving across the country for an internship at the Cartoon Art Museum and a job at manga publisher Viz Media.

What are some of your influences and inspirations, and why do you find them inspirational?

Obviously I’m a big-time comics nerd. I can’t possibly list all the comics that have influenced me, but classic comic strips like Thimble Theatre, Little Nemo, and Barnaby are up there. Like most kids of my generation, I devoured Calvin and Hobbes and Bloom County when I was growing up. Nowadays, I love Lynda Barry, Carla Speed McNeil, and Moto Hagio, among countless others. I also read tons of science fiction. Right now I’m going through a 1970s New Wave sci-fi kick.

My single greatest literary influence, as well as my mentor and spiritual guide, is probably children’s writer and NPR essayist Daniel Pinkwater. He’s the best guy.

Do you read any other webcomics? If so, which are your favorites, and why do those stand out for you?

Right now my webcomics trawl is pretty light. There are some longform comics I save up and read in big chunks, including Girl Genius, Family Man, and Dicebox. I love and deeply admire Achewood, but that’s on a kind of hiatus right now. Aaron Neathery’s Endtown is wonderful. Generally I like webcomics that are very different from my comics, that do things I don’t know how to do.

Do you have any opinions on creating or designing webcomics for viewing on smartphones and other mobile devices?

No, not really. I don’t have a smart phone myself, and I have only the vaguest idea how these things work. I’m kind of Luddite for a webcartoonist, as you can probably tell from my primitive website designs.

If you were to take a critical look at your own artistic talents and storytelling skills, what aspects would you consider flawed and how would you go about improving it?

I’m always bagging on my artwork, but recently I’ve reached a point where I’m pretty happy with my basic drawing and cartooning. What I’d like to do now is expand my toolbox. I can’t ink with a brush or dip pen, I have no experience with painting, my grasp of color needs work.

My storytelling skills are awesome. I am an excellent writer. When writing comics, though, I could always stand to think more visually. My strips tend to be talky.

What is your opinion on webcomic criticism, and how do you cope with negative or destructive criticism?

I don’t pay a lot of attention to online criticism, to be honest. I’m kind of out of the loop of the whole comics blogosphere, so I don’t know what, if anything, people are saying about my comics. Usually, when I come across negative criticism, it’s stuff I already knew needed work. Or else it’s totally wrong. You know the Internet.

I guess I should accept criticism as constructive and use it to make my work better, but screw that, I’m too immature.

Given your partnership with Jeffrey Channing Wells in your current comic Skin Horse, what are your experiences of working collaboratively on a webcomic and what advice would you offer new writer/artist collaborative teams in the effective creation of a new webcomic?

I don’t know how to create an effective webcomic, so I don’t really have any advice. I work with people because I enjoy the collaborative process. Usually I write for artists, so doing the cowriting/drawing thing with Skin Horse is interesting. I like brainstorming plots with Jeff. He’s a fantastic writer with an endless supply of ideas I never could have thought of.

How much time goes into the creation of each comic, and what steps do you take in making the strip?

I draw a week of strips at a time. That usually takes about three days. I’m really low-tech: plain ink on bristol, hand lettering. It takes about half an hour to scan each strip and clean it up for publication. Recently I’ve started adding screentone on Photoshop, which adds a little time to the process.

How do you overcome writer’s or artist’s block, and does working with a partner help you overcome blocks?

We’ve got a bunch of stories we already know we want to tell, so it isn’t too much of a problem except when we have a difference of opinion or have trouble figuring out how to get from Point A to Point B, the latter of which happens pretty often. I tend to write storylines by coming up with cool or funny scenes I’d like to include and hoping they all link up; it’s the linking up that’s the problem. Oh, and figuring out how to make expository strips funny.

And last, what types of subtle elements do you insert into your artistry and storytelling? Do you have any concerns that increased complexity with the comic could constrain your update schedule?

That’s…kind of a broad question. Do you have any examples in mind?

A couple of examples that comes to mind would be your insertion of book titles in Narbonic and movie posters, as well as some of the laboratory equipment shown in the background, which you have commented on in your Editorial Commentaries for Narbonic.

Oh, well, that stuff is what makes the strips interesting for me. Nobody else seems to care one way or another, so it’s basically for my own amusement. I have these ridiculously complex systems of referents in Skin Horse that probably entertain only me.

[Editor's note: I think Shaenon underestimates how interesting those background details are; while I unfortunately missed most of them the first time through, I have been enjoying reading about them in her Cartoonist Commentary reposts.]

Finder’s Keeper

When Garth Cameron Graham ended Comedity for contemporary fantasy comic Finder’s Keeper, I must admit I looked forward to seeing him write a storyline-based comic. What I didn’t expect was that I’d grow to miss the wry comedy that Graham was apt to indulge in with his old format. Admittedly, it is a lot easier to write humor in a less structured format compared to in a storyline comic (though some cartoonists, such as Phil Foglio, have proven apt at consistently combining the two). Thus I rather enjoyed seeing the flash of humor in the latest comic with protagonist Cailyn being given a Coat of Useful Things by the fae Puck. While she was initially skeptical as to the coat’s worth, watching her reach into the pocket and pull out a flask that undoubtedly contains liquor was an absolute delight (especially as I own one myself – a flask, that is, not a magical coat that gives me booze). Finder’s Keeper may tend toward more dramatic storytelling, but it’s nice to see the occasional whimsy showing through. Touches like this adds little spots of light to help contrast the more dramatic moments and make for more effective storytelling.

Saucer Seekers

One common theme often used in science fiction is that of alien life (often in the form of intelligent extraterrestrial life at that). Whether the comic focuses on the aliens and their civilizations, or just uses them as a background feature, the alien is still an integral, yet established, part of the story. Saucer Seekers (formerly ETI-PI) takes a rather interesting twist on this by following the travails of Professor Carl Voorhees and his partner Ron as they investigate UFO incidents to try and find alien life. Along the way, cartoonist Mark Mekkes (of Zortic fame) also pokes fun at webcomics, conspiracy theories, relationships, and life in general.

Naturally, seeing that UFOs and aliens are the goal that Carl and Ron are seeking (and helped by the sardonic former stripper Connie, the probable-abductee Betsy, and eventually her son Martin), we don’t actually see any actual aliens (with the exception of one possible cameo from the cast of Zortic). There are subplots, naturally enough, that include the eventual revelation that Betsy was abducted and questions about her son (which I don’t get into here – Betsy’s tale is fairly obvious, but Martin’s story is a bit more complex and I don’t want to spoil it) and the multi-layered questions concerning just who Connie is, questions that Connie herself is not entirely sure on. But as for actual aliens, they are kind of lacking in the story.

This isn’t a bad thing, mind you. Seeing that the search for aliens is so integral to the comic, actually finding proof would be rather anti-climactic (though Mekkes does a good job of dealing with these types of revelations in the comic). Instead, the comic looks at other common themes that crop up in the study of UFOs, such as the conspiracy theories that always seem to follow them and the community that has developed concerning UFOs and those who seek the truth on them. With Saucer Seekers, it truly is the journey in seeking the truth that tells the story, rather than the truth itself.

While Mekkes started up Saucer Seekers, it was after he’d ended his old comic Zortic. Unfortunately, relaunching his first comic has cut into his productivity, and forced him to use and abuse copy-and-paste extensively, without even a slight attempt at disguising the use of CaP. I can understand why he’s done this (and he even apologizes for it). It’s either CaP or a reduced update schedule. The problem is that the use of CaP is so extensive that it’s cutting into my suspension of disbelief; I’m not a proponent of CaP at the best of times, and this is definitely not that.

Despite the use of CaP, Mekkes has crafted a fascinating and enjoyable comic. His comments on the various comics are enjoyable and give glimpses into his thoughts on UFOology, as well as the characters he has created. What’s more, the characters and their chemistry is a definite draw, and is a primary reason why I enjoyed this comic so much. And while the science fiction elements are rather vague at the comic’s start (with the more surreal elements arising in the second part, which takes place years after the comic’s start), I still recommend this to any fan of science fiction, or anyone who has ever looked up into the night sky and wondered if maybe, just maybe… someone is looking back from out in the stars.

Namesake Interview

Today’s interview is with the creative team behind the contemporary fantasy webcomic Nakesake, artist Isabelle Melançon and writer Megan Lavey. Namesake is a fascinating comic about a young woman who discovers that the worlds described in faerie tales and legend are in fact real, and that she can visit them (or at the very least the Land of Oz, where the story is currently firmly rooted in). Meg and Isa were quite happy to answer questions about themselves and on how Namesake came about.

What do the two of you do for a living, and what experience or education did you two have going into starting your webcomic?

Isa: In my case, I am currently living the “Batman” lifestyle, but with less money and capes. I work a tech support job during the day and draw comics and illustrations during the night. I work on Namesake of course, but also on printed comics. My goal is to be the next Jeff Smith, but I know it won’t happen overnight, so I work hard and try to support myself as much as possible.

I studied visual arts and cultural management. Most of my “comic knowledge” is self-taught. I’ve been reading comics since I was a little girl. I think everything I learned to help me start the webcomic I learned through observation and discussions with artists. There’s not really a webcomic 101 class (too bad, that would be ridiculously awesome). The most important thing I learned is that building a webcomic involves a lot of trial and error (which is great, you can try so many things as the story unfolds), a lot of social media and a lot of passion. The more you love your story, the more others will love it. Also, a really important thing I learn quickly is that regularity is the key to success. People like things that update on set times. Webcomics that are already popular can get away with my erratic schedules. But when you just start out, it’s good to have good art, a good idea and a schedule. It’s what brings people back to see you.

Meg: As for me, I don a couple of hats. I’m a copy editor and designer for the Patriot-News right outside of Harrisburg, Pa. I’m also an editor with The Unofficial Apple Weblog (www.tuaw.com) on a freelance basis in addition to writing and handling the back end of the Namesake stuff. I’m lucky in that all three of these are jobs I really love doing, so I figure I’ll help Isa become Jeff Smith.

I studied journalism at the University of Alabama and until now all of my professional writing was nonfiction. I indulged in fiction writing with fanfics in a variety of fandoms, and I still write some fanfics in my spare time. While I was pretty well-regarded for my fiction in the fandoms I participated in, I’d never written for a comic. It’s been a really steep learning curve for me as I’ve had to learn to write in a different way. The original Namesake scripts were complete prose. Now I write in a loose script form that’s a combination between a full script and the Marvel format.

If you were to try and sum up your comic in a couple paragraphs, what would you say about it?

Isa: Humm…. That’s a very complicated question. we have tried to resume Namesake to a single paragraph a bunch of times. It’s so… difficult. This is why artists should not resume their own work.

Generally, it’s a story about people growing. Fairy tales in general are almost always coming of age stories. Even though most of the characters are in their twenties, they still have a lot to learn about themselves and they have to learn to accept and love themselves. Namesake is about love, fairy tales, adventure and fear. The main character, Emma, is a world-traveler. She goes to fairy tale worlds, then back home, then away again, etc. With every trip, a piece of herself is going to be revealed, and she can either reject or accept it. She’s a pretty quiet girl, but she has a strong heart. She just doesn’t listen to it enough.

I think Namesake is, like most fantasy stories, a story about the discovery. A story about a journey. It’s a story about stories. A collection of stories forming around a single individual.

Also, there’s some cool villains in there. And talking shoes. Just saying.

Meg: I think Isa sums up Namesake pretty well. If I had to add to it, I think Namesake is a story about potential and choice. In life, you’re always face with moments that change everything drastically based off a decision made at a particular moment. You’re thinking that the story is going to go one way, but then you find out that because someone else made a choice about something completely unrelated to you, you find yourself locked into a situation. Namesake is a story about growth, as Isa said, and it’s also about the ability to make your own future.

What inspired you initially in creating your own webcomic, and how did the two of you start collaborating together?

Meg: I pretty much poked Isa until she began doing something with the Oz parody, as she said. We’ve been friends since 2006, and she had such amazing story ideas. I really believe in Isa, and we discovered that we work scarily well together.

Isa: That is a bit of a strange story in itself. The bare bones of the Namesake story appeared when I did a parody story about myself and friends in Oz. I was in Toronto for a summer, I was rather bored, and reading a lot of fairy-tale related books. I posted the parody online, along with sketches of other characters that qualified as “world travelers” (Alice, Wendy and Jack, in their first forms). I was kinda saying “hum, I could do something more with this. I think. Maybe” to which Meg responded “HECK YES you can.” Then I kept developing the idea, asking Meg regularly for input. I eventually asked her to help me write the dialogues, since English is my second language. I needed some help. Then eventually, she was suggesting so many interesting elements to add to the plot that the team up kinda just… happened. It was amazing and motivating to push each other. So we united our forces.

Then we had to decide what medium to do Namesake in. At first it was a comic, then a novel with illustrations. Then a webcomic. That was a good idea.

How much time goes into each comic, and what steps do you take in making your comic?

Isa: For the drawing process, it takes maybe 5 hours per page. Meg gives me a scenario, written in a novel format. We usually figure out the contents of the scenario for a chapter together, but Meg writes it out and composes the dialogue. Then, I sketch out a set of three pages using col-erase colored pencils (a whole week’s updates) and scan them and send them to her to get her seal of approval. I then ink the pages by hand using pens of various sizes. The pages are then scanned and the sketch lines removed in Photoshop. The shading/coloring is also done in Photoshop. I then send the pages back to Meg, and she adds and edits the dialogue. Meg then takes care of preparing the posts for the website. Posts are usually prepared a few days in advance and update automatically. We try to be a week in advance most of the time.

Meg: The initial writing all depends. It usually takes me about 2-3 hours of generating an initial scenario that will create anywhere from 3-6 comics. Some times we’ll use the original draft as is. An example of this is the prologue. I handwrote that out, then typed it in and we largely used it as I originally wrote it. Other sequences will take a couple days of rewrites, bouncing things off of each other and wailing and gnashing of teeth. I find that I usually need to get out of the apartment to write, else I get distracted by things such as books and naps.

The rest proceeds as Isa describes it. She does the original sketches and I approve them. She’ll do the final art, then I’ll take the text from the scenario and sketches and rewrite to the final comic. Sometimes the final script matches the scenario, other times I will do a full rewrite. It’s funny because at times I’ll look at a page and ask Isa if I really wrote something, and she’ll poke me and remind me that I did. But, we work together on everything.

After this, I’ll update the site with the finished comics. We use ComicPress as our back end.

What elements of your comic do you wish you had more time to expand upon?

Meg: Right now, I’m pretty happy with the way things are going with the actual comic itself. I’m really enjoying our storylines and I think the recent strips with Renge and Anlise and now the Shrine of the Dorothies is spectacular. Personally, I’m looking for more ways to connect with readers and get the story out there to more people. I also want to make sure our readers are happy with the site experience and not only want to come back for more story, but to interact with each other.

Isa: I agree with Meg on this. What we are interested in currently, is getting readers to connect. The story pretty much moves to the pace we want it to and everything we want to put in will be put in, in some form or another. The advantages of fully controlling a webcomic!

Have you tried to insert subtle elements into your artistry and storytelling besides the recent use of spot color for certain floral elements and what have you done to try and prevent increased complexity within the art and story of the comic from cutting into your update schedule?

Meg: Oh, absolutely. There’s things we’ve already dropped in the comic that we can’t wait for the full reveal. It’s been great reading some of the theories and some of the things readers have completely overlooked. I was raised on Babylon 5 and Rurouni Kenshin among my writing influences. Both of these tales — one TV and one manga — are excellent at planting seeds of stuff early in the story and having that really influence stuff later on. Speaking on the writing in, I enjoy the complexity and it doesn’t add that much work. It’s really weighing the dialogue and the situation the character is in now knowing what will happen in the future.

To quote G’Kar [ed. - of the television series Babylon 5] : “Let me pass on to you the one thing I’ve learned about this place. No one here is exactly what he appears. Not Mollari, not Delenn, not Sinclair, and not me.”

I want to tell a story that people will not just enjoy on the first reading, but on subsequent ones as well.

Isa: The art and story have always been complex and multi-layered. We started off the comic with that style. It’s what we wanted. We wanted details to matter, to ad to the drawing or story.

On the art side, I do a few things to try to keep the quality constant while still being able to update three times every week. Not having full color is part of those things (though i’m quite happy it’s gradually becoming a style that I may want to keep, even if I do get the time to color in full…). The drawing tools I use also help. Bristol board as a drawing base, some fineliner pens instead of liquid ink, some col-erase pencils so that I can ink the sketch directly… I think I really got used to the speed and modified my work space and tools to keep up.

Do you read any other webcomics? If so, which are your favorites, and why do those stand out for you?

Meg: In the pure fun aspect, I enjoy “Something Positive” and “Girls With Slingshots.” Both have great storylines and S*P is actually one of the few comics that’s made me cry. I also enjoy “Girl Genius” and adore “Red String,” both of which are great examples of ongoing webcomics that are pretty complex and have an overall arc to things. I just finished “Phoenix Requiem” which was just beautiful in both art and story. I followed “Punch an’ Pie” and “The Adventures of Ellie Connelly” and both of those stand out to me because of the lack of updates. They’re great stories, and I wish we could see more of them.

Isa: My webcomic reading list is way to long. I love a lot of French “comic-blogs”. Those are like webcomics, but usually more autobiographical. Like http://diglee.com/ and www.bouletcorp.com (this one actually has an English version). Among my favorite English webcomics there’s “The Meek”, “Gunnerkrigg Court”, “Phoenix Requiem”, “Chester 5000 XYZ” (contains victorian steampunk erotica, beware!), “Family man”, “Girl Genius”, “Sister Claire”, “Girls with slingshots” and “Fall on me”. As you can see, my tastes are all over the place, story wise. I tend to go for webcomics that have a very distinct style, both in story and art. Stuff that deserves praise from all corners of the internet. And my goal is to be as beautiful and enjoyed as these.

Weregeek, volume 1 & 2

One of the more interesting things I’ve witnessed over the past decade is the growing number of webcomics that have come out with print compilations of their archives. Given that the majority of webcomics exist because the Internet offers cartoonists an inexpensive venue to publish their stories without having to bow to editorial or reader constraints, it seems odd at times to see webcomics moving back to print venues. The expense of print publications, along with the uncertainty of a market makes the decision to publish one not taken casually. Unfortunately, print compilations often offer one of the few ways cartoonists can actually make money off their creation.

Given that only a fraction of a webcomic’s readership will actually deem to purchase a print compilation (seeing that we readers are notoriously stingy – why pay for something when we can read it for free online, after all), even those comics that possess larger audiences still suffer the risk of low sales. As a result, canny webcartoonists often offer exclusive content to draw in customers. This can take the form of bonus stories, extra artwork, or even creator commentary. Gamer webcomic Weregeek, by Alina Pete, utilized a combination of all three in the two print volumes of her comic. By utilizing all three content venues, she has crafted a product that not only showcases her storytelling, but also gives glimpses into the effort that went into her creation and gave it its soul.

Volume one, The Geek Within, is 54 full-color pages covering the initial three chapters of Weregeek. It also includes bonus art, conceptual sketches, a two-page bonus story, and authorial commentary that helps fill out the edition. Volume two, Creatures of the Night is also in full-color with around twice the material, covering chapters four to nine along with bonus comics, sketches, and similar material.

The comic itself follows the slow awakening of primary protagonist Mark, who wakes up (metaphorically speaking) under the full moon one evening and realizes he is a gamer geek. Seeing that he’s a fairly handsome and physically fit young adult who has a very attractive fiancée, this naturally comes as a bit of a surprise to him. Despite his initial protests to the contrary, he soon finds himself ensorcelled in the mad imaginative world of roleplaying, both tabletop and live-action, and makes several new friends in the process.

I found the storytelling style to be rather interesting, with the readers tossed into the wild imaginings of the games themselves, rather than watching over the shoulders of the gamers in what would likely be a rather boring depiction of gaming. At times this can create a sense of dissonance, given that the game-protagonists are often nearly identical to the comic-protagonists. Given that there are literal Hunters who pursue the gaming geeks in the “real” world (because imagination, science and creativity are a threat to what it means to be American), when a game utilizes Hunters in it, readers can sometimes be left unsure if they’re viewing a game or something that actually happens in the comic itself.

Of course, given Mark’s own slide into the surreal world of gaming, what we may be viewing is Mark’s own wild imaginings gone wild. The Hunters could very well be Mark’s own subconscious scolding him for being into unproductive “geeky” activities, or could even represent some metaphoric aspect of those elements of society that frown upon these activities as immature and the venue of children instead of adults. Pete herself has described the world as being similar to our own, but in which gaming is looked down upon; this description seems at odds with some of the activities, such as gamers gathering in a public park to play games and the like.

At its heart, Weregeeks is a story about friendship and of fitting in. It is about a group of people who share a common bond of imagination and creativity who get together and pretend… and we’re given a glimpse into that imagination and the storytelling they create while playing their games. This element of Weregeeks alone definitely makes it worth reading. Add in the glimpses of Alina Pete’s creative process in creating the comic, and you definitely have a product worth the while of any fan, and something that will draw in new readers as well.

Original Life

A little over a year ago I reviewed Jay Naylor’s anthropomorphic comic Better Days, which focused on the life and experiences of a young man as he grew up in a single-parent household. While I had some issues with what I considered to be the Sueification of the comic’s primary protagonist Fisk, Naylor was able to tell some powerful stories, often with some level of sociopolitical commentary intertwined in the comic as well. With his sequel comic, Original Life, Naylor has allowed Fisk to fade more into the background while focusing on Fisk’s children, and in doing so has created a much lighter comic in tone and content.

Undoubtedly fans of the early hard-hitting stories found in BD (which included rape, consensual incest, adultery, and more) may be unhappy with the lighter tone of OL. Personally, I find it a breath of fresh air. Naylor took the things that worked with BD (the depiction of a tight-knit family that could overcome adversity) and has tossed out most of the more controversial aspects of BD, leaving us with the depiction of a happy and healthy family. And while Naylor can’t resist occasionally poking fun at such things as religion or the press, he usually manages to keep it light-hearted and amusing. The comic will occasionally focus on Fisk and Elizabeth and has the occasional adult theme, but for the most part the stories are much more suitable for most audiences.

Naturally the stars of the comic are Fisk’s children, Janie, Thomas and Abigail. At my most cynical I could claim these characters are incipient Sues (with Janie being an extremely talented athlete who tends to succeed at nearly everything she works at, while Abigail… well, let’s just say she has one of the most interesting set of Lego toys I’ve seen as she can make model medical instruments out of them) (interestingly, Thomas seems the most ordinary of the three for all that he seems very much like his father Fisk in some ways), it could also be said that Janie works hard to succeed athletically, and tends to be resented by her classmates as a result. I’m not sure about Abigail, though she’d make an excellent M should Thomas decide to go James Bond in the future.

And no, I’m not joking about the M crack; recent updates have delved into a somewhat more sociopolitical venue with a student journalist working with bullies to try and dissuade a student vigilante from protecting their favorite target. Abigail seems to be building devices for a second student vigilante to use (including a spitball cannon) (I kid you not) (no, I have not been drinking. Yet). Naylor’s actually had several interesting concepts in this storyline that are well worth thinking about – such as the right of a businessperson to deny service to a customer because they don’t like the customer, or on potential abuses that journalists can get into (though it would be interesting to see a counterpoint with a student journalist who didn’t let her power go to her head and stayed true to the purpose of journalism, though I suppose that wouldn’t be as interesting to read).

The problem is that I’m not sure they belong in Original Life. This latest story-arc has stepped away from wild imaginings and glimpses at what it’s like to be a child and started to slide down the slippery slope of sociopolitical commentary. What’s more, it’s not as much fun to read as the earlier stories that focused more on family and less on the ills of society. (Especially as the realist in me knows that Jeffrey would be shut down for selling muffins without a permit, the student vigilantes would be stamped down quickly by school authorities and the bullies would get off scot-free.) But even with the recent sashays into social commentary, Original Life is still a rather enjoyable comic to read, and one I recommend for nearly all ages (after parental preview and consent, of course).

Tangents: Year in Review

Three years back I decided to retrench and return to the core of what Tangents Reviews is about: webcomic reviews. Since that time I’ve slowly started to creep away from that core concept and at times found myself struggling to continue writing reviews in a timely and efficient fashion. It hasn’t been easy, but half a year ago I finally got my act together and for the last four months Tangents has updated regularly (though due to restricted Internet access through April and part of May, I will be reducing my update schedule during that time).

Part of the reason for the relative dearth of reviews even a year back was a combination of writer’s block and a lack of time. Unfortunately, the two fed upon each other; I would go through a dozen starting sentences when writing a review and then distract myself while hoping inspiration would strike. Needless to say, this didn’t work very well, and ultimately it was my decision to add Chords (one paragraph commentaries) to the lineup that helped me overcome my writer’s block. (It’s interesting… while it can seem nearly impossible to write even three paragraphs on a comic, one paragraph is far less threatening and can even lead to added paragraphs once words have been put on the screen.)

Despite my increased productivity of late, I’ve not managed to fill the Friday slot with useful content. Part of this lies with the fact my updates happen later in the evening, and I realized several years ago that few people are interested in reading reviews during the weekend. Any content I posted on Friday would need to go up by mid-day (when I am at work) for people to actually read it. After some thought I decided on the idea of a weekly Interview section with various webcartoonists and writers; as the interviews would hopefully be conducted at least a week prior, there would be plenty of time to set it up in my system for an auto-update.

(I must admit I did toy with the idea of weekly audio podcast interviews; I ultimately decided against this as e-mail interviews are far less intrusive and the added time people spend composing their answers makes them far more informative. There’s also the fact that I can start posting e-mail interviews more rapidly than creating a podcast. Given I would have to edit the podcast and I’m unfamiliar with podcasting technologies, e-mail interviews easily won out.)

Other plans include continuing regular updates (when possible), with an effort on new comic reviews written several times a month. I’d like to review different new webcomic on a weekly basis, but realize that may not always be possible due to time constraints and difficulties I often encounter in deciding just how to start out the review.

Work on the Tangents Archives continues slowly; in all likelihood I won’t get any archives up in the next month due to time constraints. I am considering creating a shell website to post the archives as-is so interested readers can view them in the meantime (while continuing to gradually edit and post the reviews in WordPress), but due to my own lack of knowledge of CSS any such mini-site would be bare-bones at best, and any links in this sub-site would not necessarily work.

In addition, my original fiction Stalking the Wolf will be continuing; when I posted the prologue back in November, I didn’t have the buffer I’d hoped to build, but felt posting something while I was on a mountainside in Colorado was better than having a larger gap between content for the site. Unfortunately, writer’s block and a lack of time have constrained my writing; hopefully, my limited access to the Internet over the next month will allow me to start writing regularly and build up enough of a buffer to start updating the web-novel once more. As for the Homeworld fiction, that story is going on the back burner, at least until I start managing my time more effectively.

As for the reviews themselves, the current tiered system of reviews is working quite well. Combined with the interview segments on Friday, I should have five days of content starting in the second week of May and with the fiction segments appearing when I get the chapters done. Hopefully I’ll have several chapters written over the next month, which would allow me to start posting them regularly; due to past problems with writer’s block, plans on the fiction are still vague.