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	<title>Tangents Reviews</title>
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	<link>http://www.tangents.us</link>
	<description>Webcomic Reviews, Rants, Stories, and more</description>
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		<title>Runewood Abbey</title>
		<link>http://www.tangents.us/2010/03/10/runewood-abbey/</link>
		<comments>http://www.tangents.us/2010/03/10/runewood-abbey/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 02:40:46 +0000</pubDate>
		<dc:creator>Tangent</dc:creator>
				<category><![CDATA[Webcomic review]]></category>
		<category><![CDATA[Character chemistry]]></category>
		<category><![CDATA[Character-driven comics]]></category>
		<category><![CDATA[Fantasy comics]]></category>

		<guid isPermaLink="false">http://www.tangents.us/?p=1428</guid>
		<description><![CDATA[A review of the fairly new fantasy webcomic Runewood Abbey]]></description>
			<content:encoded><![CDATA[<p><a href="http://runewoodabbey.com/2010/03/06/chapter-two-page-fourteen/" target="_blank"><img style="padding:5px;" src="http://www.tangents.us/images/ruab0214.jpg" border="0" alt="" width="328" height="444" align="right" /></a>I often make it a point to wait until a comic has been updating for a while before I consider reviewing it (especially as almost every time I’ve done a write-up on a brand new webcomic, the comic in question will succumb to terminal hiatus). Waiting for the archives to grow to critical mass also gives the comic a chance to grow a little, and the story itself to emerge. This does not always work; cartoonists sometimes forget the importance of pacing in telling their story, and overlong prologues can muddy the water on just what the webcomic’s story is. If the reader doesn&#8217;t have a general idea of who or what the comic is about in the first twenty pages, the cartoonist risks losing the reader (no matter how pretty the art).</p>
<p>This initially appears to be the situation with <a href="http://runewoodabbey.com/">Runewood Abbey</a>; if there is a larger story to the comic, it isn’t revealed in the comic’s first chapter. But rather than some epic storyline, <i>Runewoold Abbey</i> appears to be a character-driven comic that has focused on the six young women we are initially introduced to in the first chapter (<a href="http://runewoodabbey.com/2009/08/22/chapter-one-page-eleven/">along with three others who&#8217;ve yet to appear</a>). Each woman is&#8230; for want of a better term, unique; one is as ethereal as smoke, another composed of solid living shadows, a third of flame, and so on. Even the more ordinary-looking of the young women possess talents that set them apart from normal people, and would undoubtedly have them persecuted as witches or worse in the comic’s preindustrial setting.</p>
<p>It is these young woman that have brought <i>Runewood Abbey</i> to life. The interaction between these characters feels natural and helps the reader relate to them. Given the dearth of a greater plot, this connection with the characters gains greater importance; little has been shown concerning who these women are, why they are at the Abbey, and what has made them the way they are. The Abbey itself is another mystery which was expanded upon slightly at the end of the first chapter, but the few details given have only led to added questions.</p>
<p>Even with the dearth of plot details, the comic stands out with some beautiful artwork and excellently-rendered greyscale. Artist Michael Brewster has taken considerable care and effort in creating characters who are as distinct and interesting artistically as writer Rachel Spitler has done with characterization and dialogue. Nor is this artistic effort left only for the characters; background details are not always added (especially when the cast is found inside a building lit only by firelight), but when the story moves outside the walls of the Abbey, <a href="http://runewoodabbey.com/2009/09/26/chapter-one-page-sixteen/">Brewster’s skills at drawing detailed backgrounds</a> is revealed. </p>
<p>While the story is yet young, a couple hints of a greater story can be observed. At least one of the young women, Nansa, was apparently once <a href="http://runewoodabbey.com/2010/01/23/chapter-two-page-eight/">a normal human</a> instead of a Naga (half-woman, half serpent), and had a fairly normal life before she was transformed into her current state. While we’ve not caught any real glimpses of the stories of the other women at the abbey, it is more than likely that they too were once “normal” (or at least, not inhuman). No doubt in time more of the greater story will be revealed, even as the cast are further fleshed out. In the meantime, <i>Runewood Abbey</i> is at the perfect stage for new readers to jump in without needing days to peruse the archives, and the comic has enough promise to keep them returning weekly for more.</p>
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		<title>reMIND</title>
		<link>http://www.tangents.us/2010/02/23/remind/</link>
		<comments>http://www.tangents.us/2010/02/23/remind/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 04:59:23 +0000</pubDate>
		<dc:creator>Tangent</dc:creator>
				<category><![CDATA[Webcomic Meta Article]]></category>
		<category><![CDATA[Webcomic review]]></category>
		<category><![CDATA[Art style]]></category>
		<category><![CDATA[Contemporary Fantasy]]></category>
		<category><![CDATA[Storyboarding]]></category>
		<category><![CDATA[Storyline comic]]></category>
		<category><![CDATA[Talking animals]]></category>
		<category><![CDATA[Webcomic communities]]></category>
		<category><![CDATA[Webcomic design]]></category>

		<guid isPermaLink="false">http://www.tangents.us/?p=1401</guid>
		<description><![CDATA[A review of the online graphic novel reMIND and an examination of the online content concerning comic design and printing.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.remindblog.com/2010/02/22/remind-spread-15/" target="_blank"><img style="padding:5px;" src="http://www.tangents.us/images/remi15.jpg" border="0" alt="" width="304" height="457" align="right" /></a>Generally as a rule of thumb, I avoid reviewing webcomics until they’ve had at least 35 updates. Part of this lies with the fact my own webcomic lasted but 33 updates before it succumbed to terminal hiatus (to the point that it’s no longer online and the hard drive holding the only files of it corrupted, unfortunately; in hindsight I regret removing it from the Keenspace servers when I first launched the Tangents review site). I figure any comic that has lasted at least 35 updates has gotten enough inertia rolling to remain viable. </p>
<p>I’m making an exception for the graphic novel <a href="http://www.remindblog.com/">reMIND</a> as cartoonist Jason Brubaker (who is a professional storyboard artist and compositor <a href="http://www.imdb.com/name/nm0115386/">who has worked on over a dozen major films</a> and in print comics) is documenting the process of creating this graphic novel and giving some excellent advice that both print and web cartoonists will find helpful. While the comic aspect of <i>reMIND</i> has only had fifteen updates, each update is a double-page spread that tells a story that is graphically pleasing and quickly catches your interest even as it gradually builds the story and setting.</p>
<p>The comic is about Sonja, a young lady inventor whose cat Victuals goes missing one day&#8230; and turns up a week later with the ability to talk, manipulate objects with his paws, and comprehend things. As there have been only fifteen updates, it’s difficult to determine the gist of the story, but it appears to involve stories of lizard men (in what is either a contemporary fantasy or science fiction setting), missing animals, odd bubbling waters, and the uplift of at least one feline.  From what Brubaker has said in his blog, I half-suspect that Victuals is the real protagonist of the story, and that Sonja will be playing more of a narrative role in telling Victual’s tale.</p>
<p>While the comic itself promises to be a fascinating tale well worth reading (both in a virtual format and when Brubaker eventually has it published), it is the research Brubaker has compiled and documented that I suspect many web cartoonists will find of use, both for online venues and for possible print compilations. Brubaker has done a considerable amount of research on creating graphic novels, including coloring processes, outsourcing segments of the art to reduce time spent (such as flatting colors, which can save cartoonists a couple of hours), lettering and font creation, and on internet resources that web cartoonists will find useful.</p>
<p>This research also includes information on promoting graphic novels (and by extension, webcomics), the use of advertising, and on active forum communities that may be of use for artists. What’s more, Brubaker also talked about a problem common with many internet resources; the majority of internet resources are out-of-date and in some cases obsolete. While the majority of this information was gathered with an eye toward getting a graphic novel into print, much of it can be adapted to web cartoonists who have no intent on print publication, either due to the animated aspects of their work or the limitations found in print venues.</p>
<p>What makes <i>reMIND</i> so effective is the marriage of comic and resources. There are a number of webcomic resources out there; some of them are even updated regularly. Likewise there is a growing number of webcomics that use blogging formats to allow the cartoonists to talk about their work and what went into each update. The marriage of these two helps show how this information can be used by creators, and allow readers to learn a little of what goes into creating a webcomic. Add in the fact that <i>reMIND</I> is an artistically skilled work that shows considerable storytelling promise, and you have a comic that is worth reading to both creators and fans alike.</p>
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		<title>DMFA &#8211; Abel&#8217;s Story</title>
		<link>http://www.tangents.us/2010/02/18/dmfa-abels-story/</link>
		<comments>http://www.tangents.us/2010/02/18/dmfa-abels-story/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 17:04:40 +0000</pubDate>
		<dc:creator>Tangent</dc:creator>
				<category><![CDATA[Secant]]></category>
		<category><![CDATA[Anthropomorphic comic]]></category>
		<category><![CDATA[Character development]]></category>
		<category><![CDATA[Fantasy comics]]></category>
		<category><![CDATA[Storyline comic]]></category>

		<guid isPermaLink="false">http://www.tangents.us/?p=1385</guid>
		<description><![CDATA[A secant of the DMFA spinoff comic Abel's Story]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.missmab.com/Comics/Ab_083.php" target="_blank"><img style="padding:5px;" src="http://www.tangents.us/images/abst083.jpg" border="0" alt="" width="190" height="190" align="right" /></a>I’ve long been a fan of Amber William’s fantasy anthropomorphic comic <a href="http://www.missmab.com/">Dan and Mab’s Furry Adventures</a>, both for her deft mixture of humor and storytelling elements (dramatic <i>and</i> comedic) and for a cast of characters that come alive under her pen. It is this latter aspect that has brought the comic to life for me, both among the primary cast and with the secondary characters that have filled the benches. Abel, an incubi who is reluctantly helping the main character Daniel learn how to use his own innate abilities, quickly became a fan favorite and was selected by fans to learn more of his background in his very own spinoff comic.</p>
<p>In many ways <a href="http://www.missmab.com/Comics/Arch_Ab.php">Abel’s Story</a> is a more mature story than DMFA; Amber has rated it NC-14 for swearing and violence (no nudity, because everyone knows that unclothed fur-covered characters are <i>much</i> more offensive to society&#8217;s sensibilities than blood and gore). That’s not to say that the comic is dour and depressing; the early strips showing Abel’s childhood are rather sweet, and while Abel’s first 24 years might not have been idyllic, much of Abel’s childhood was a happy one. Naturally, it is the fall from this Eden that makes <i>Abel’s Story</i> so intriguing&#8230; and also gave us a glimpse at aspects of Amber William&#8217;s world that is not often seen in the main comic.</p>
<p>While the comic can get wordy at times (with several exposition-filled comics that fortunately do show glimpses of what&#8217;s being dictated to both Abel and the readers), there are a number of tidbits in <i>Abel&#8217;s Story</i> that are quite interesting. Amber William has managed to flesh out the world that DMFA takes place in, both with the Cubi Academy (which DMFA only briefly touched upon) and the greater world of DMFA. What&#8217;s more, this side story also manages to touch upon the greater conflict between beings (ordinary sentients) and creatures (the uber-powered &#8220;monsters&#8221; that includes the fae, dragons, cubi, and others), which has only recently been coming into focus in DMFA as a whole. <i>Abel&#8217;s Story</i> is self-contained and there&#8217;s no need to read the expansive archives of DMFA in order to understand what&#8217;s going on. What&#8217;s more, it&#8217;s a well-written and -drawn story, and definitely worth reading.</p>
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