Skin Horse

Perhaps one of the toughest characters to develop in any story is the straight-man. The very nature of the straight-man is that he plays a support role from which the humorous elements can expand upon. Unfortunately, this can impede on the character taking a central role in the story (unless the story puts aside its more humorous elements for a bit). But while this is a central element for the character Sweetheart in Shaenon Garrity and Jeffrey Wells’ Skin Horse, today’s update had me realize there is another aspect to her personality that helps to explain much of her behavior and her actions toward her teammates.

But first I need to rewind a little to a previous storyline in which Sweetheart was upset that her coworker and subordinate Unity was busy gorging on lab-grown brains… and in doing so, becoming more intelligent. She would become downright dismissive of Unity and do her best to ignore Unity’s perceptions as to what was going on; as a result, the Skin Horse team failed to realize what was going on until it was nearly too late.

Looking forward to the latest update, and I noticed this pattern was unfolding once more. Sweetheart was dismissive of Unity’s perceptions concerning WhimsyCorp (which Unity either hallucinated or was visited by). Further, the moment Unity comes up with a logical and reasonable reason for Skin Horse to try and save WhimsyCorp (in that corporations are persons but not human… and thus under Skin Horse’s jurisdiction), Sweetheart accuses Unity of being on brains.

This is the moment I realized Sweetheart is threatened by other people’s intelligence. Nor is this a recent thing; when Tip first joined Skin Horse, Sweetheart was threatened by his obvious intelligence (and disdainful of Tip’s eccentricities, despite the fact these “non-professional” tendencies have helped the group on multiple occasions). Similarly, when Unity becomes smart, Sweetheart immediately becomes dismissive and brushes off any suggestions Unity may make. This distrust of other people’s intelligence even can be found in her opinion of their boss, the sentient bee swarm Gavotte.

As to why Sweetheart is so distrustful of other intelligences, I have to wonder if part of it lies with the fact Sweetheart is just an intelligent dog. She’s not even necessarily brilliant by human standards; she seems to thrive in a structured environment where there aren’t a lot of surprises. Within that setting, she does quite well. Outside it, however, she becomes defensive and unwilling to consider the opinions of others. And she’s aware of her limitations… and may very well be afraid that if she’s revealed to be just ordinary, she’ll lose everything she’s built.

The question ultimately is, what’s next for Sweetheart? What are her motivations? Is she afraid of being shown up by Tip… and later by Unity? Does her rank as team commander mean so much to her? And if so, why? In time, Garrity and Wells will likely expand on this and on Sweetheart. In the meantime, it’s clear Skin Horse has room to grow, even as the Skin Horse team slowly learn more of the subversive elements operating in the background of their world and why the massive cover-up on the Old War. And perhaps along the way we’ll learn more about Sweetheart… and see if she can overcome her fear and disdain of other intelligences before it’s too late.

League of Super Redundant Heroes

I first started reading comic books in the early 90s, nearly a decade before my descent into the world of webcomics. As with many people, my gateway comics were the varied Marvel titles, though I did branch out into DC and then the independent titles along the way. But finally, a lack of money and the declining quality of the stories put out by DC and Marvel left me uninterested in the superhero genre. Given the relative lack of the genre on the Internet, I suspect I’m not the only one to feel this way; I do know that the Internet has given rise to a wide variety of genres… with superhero comics in the distinct minority despite their continued dominance of the American print comic world.

To be honest, the parody comic League of Super Redundant Heroes reminds me more of the multiplayer superhero game City of Heroes (and its varied brethren) than of the print comics. Part of this lies with the general premise: we’re not following the great heroes of the land who regularly fight forces that threaten reality, nor are these the secondary heroes who help fill in while the Big Bad Heroes fight the good fight. No, these are the Z-rated heroes. The losers, who are only heroes because they’ve got powers and thus feel an obligation to wear the costume and fight the good fight… even though they’re honestly not needed.

Needless to say, LoSRH isn’t a grand epic tale in which the heroes are striving to overcome great odds. Instead, the heroes are mundane and fairly pathetic. For the most part the comic focuses on the “redundant” heroes, including Lazer Pony, who has the ability to fire lasers from behind his eyes. Mind you, his eyes are not immune to his lasers, so the first time he used his power he went blind. Oh, and he’s also such an idiot that Forrest Gump looks like a genius in comparison. His compatriots (and flatmates) include Good Girl, whose backstory is she was a good girl who was mistakenly exorcised by a priest… and thus became too good. At least, until her halo comes off. And there’s Gyrognome, their landlord, and Buckaress, whose only abilities are the Most Common Super Power and being the group’s straight woman.

If LoSHR has a flaw, it’s that it has suffered character-creep. The comic periodically gives us glimpses at some of the other heroes (such as A-lister Asstronomicus, whose chin has so deep a cleft he should wear underpants on his face), or Flying Fox-Man (whose secret cave apparently is located underneath Lazer Pony’s rental home)… or for that matter the Z-rate villains who Lazer Pony has befriended. In addition, the female heroes tend to be someone two-dimensional (ironic, seeing they all possess the MCSP); admittedly, with Mary Sue (Lazer Pony’s girlfriend who only flaws are clumsiness and the inability to remain in a long-term relationship) this may be more a design feature than flaw.

The comic tends to switch between gag-a-day strips and short storylines that don’t seem to have any significant impact. The primary cast is unable to do anything effective, while the secondary cast has grown so great that there’s insufficient plot to go around. That said, the comic seems to enjoy poking fun at the superhero genre as a whole. Fortunately, the superhero genre has more than enough material that if all the comic did was ridicule the genre, it could update daily for years without repeating itself. And for that alone it’s worth reading.

Webcomic News: Red String

Today’s the 10th Anniversary for Gina Biggs’ truly enjoyable webcomic Red String which I’ve gone on at length about in the past. While the comic is in the process of wrapping up as her varied characters prepare to graduate and move on in life, it is still a superb comic that has tackled such topics as persecution in school, slut-shaming, lesbianism, and the power of friendship without magical ponies. And if you’ve not read it? You definitely should, whether by picking up Biggs’ print compilation or reading the archives online.

Tangents Year in Review

The saying goes that time makes fools of us all. With another year passing me by, and another Year in Review before me, I can’t help but find those words apropos. To be honest, I’m not sure really what is left to be said. This year has no great promises. No grand plans. And as was revealed several months back, I don’t even have it in me anymore to update four times a week; hell, I’ve barely been able to pull off two updates a week, though I have done my best to branch out with more new content.

If I’m going to be honest, part of the problem lies with burnout. My job is writing. Each day I summarize dozens of articles (and summarizing a multi-page article in one paragraph is an experiment in creative writing, let me tell you that!), and I don’t have the option of taking a break from that. Between work and reviewing, I’d not had a chance to do any actual writing for some time. Sadly, this includes work on my novels; the two I’ve closest to being done have languished for a while now. I’m not going to make any promises on either… at this point it’s better to surprise people if it gets done than promise once more something I cannot deliver on.

What I do plan on doing is striving to update twice a week. The Webcomic News updates will be interspersed when I come across news (and I honestly need to start checking my e-mail more often as I‘ve had several news posts for anniversaries and the like sent to me that I never got around to mentioning online), but soon after last year’s Year in Review I realized that “weekly news stories” was… exceedingly optimistic.

On the plus side, the first part of the Tangents Archive Recovery Project is complete. The archives have been fully loaded. That’s not to say there aren’t errors in them (as I recently stumbled across a review loaded to the wrong year) and the graphics haven’t been loaded (though this is something that I will have worked on hopefully in the next month or two), and none of the links have been checked to see if they’re still valid (seeing that URLs often change over time), but at least they’re up.

And that’s pretty much it. I do have some writing projects I am starting to work on (nothing serious, more of a writing exercise) which I might share on here once there’s enough to make it worthwhile, but mostly I’m going to work on updating twice a week with reviews and try to review more new material. After all, if I’m only updating twice a week, at the very least you deserve new content instead of a rehash of the same old comics over and over again!

Webcomic News – Precocious Kickstarter

The anthropomorphic childhood webcomic Precocious (which I just reviewed) is currently holding a Kickstarter for its second print compilation. While the primary goal has been met, cartoonist Christopher J. Paulsen has promised some nice extras should the Kickstarter exceed certain levels – including a new comic concept set in the Precocious world if the Kickstarter exceeds $10,000. So please, check it out!

Precocious

Given the hard work that goes into webcomics, I often feel bad when I end up pointing out the flaws of a comic. While I try to provide constructive criticism in these instances, I’ve often found the Emperor doesn’t want to know he’s wearing no clothes; seeing that authors and artists are often their own worse critics, the last thing they think they need is for someone else to point out the flaws in their works (especially as the tendency lies in ignoring the constructive element of the criticism and just take to heart the criticism aspect). Thus I must admit I’ve been dragging my feet in reviewing the anthropomorphic childhood comic Precocious, by Christopher J. Paulsen.

The start of Precocious lived up to its title: a group of children getting into mischief over various silly things. Eventually, once the hazy days of summer fell behind them we learned that these kids were in fact geniuses and in a school for gifted youngsters. We also learn that these children are spawn of the Devil. Okay, all children are evil. Even the nicest child is secretly an evil imp just waiting for the right moment to come out and play. But in the first storyline, Autumn and Bud get into a water-balloon war over who would make the better supervillain. It only gets nuttier from there.

At first, this works. The first few stories are absolutely fantastic. They are a breath of fresh air that will have you laughing and needing to take a break in order to catch your breath. And while the parents get their day in the sun from time to time, Precocious is primarily about the children… and the antics they get up to both in class and outside. Unfortunately… after the first year the comic starts to evolve in a fashion that left me laughing less and less often. That’s not to say the comic was becoming serious or anything… but rather that the humor was falling flat for me.

Perhaps part of the problem lies with the fact that Paulsen has locked the kids in the same age and year in a perpetual Groundhog’s Day cycle. Oh, I can understand the reasoning behind this: who wants to see their characters grow up? Except it seems more that these children are kept at this age not to retain that sense of childlike wonder and mystery that children often seem to have prior to high school (though trust me, elementary school is no bed of roses and those “young dears” can be far more horrific than teenagers in their abuse of others) and instead provides them with an excuse for nonstop criminal behavior.

And no, I’m not exaggerating this. These kids have lit the lake on fire. Their parents have specific rules including “no dynamite” and “no dying.” The youngest girl has an irrational need to steal her parents’ car (or any other automobile she can find keys for) and go for a joyride that inevitably results in the destruction of the car – to the point that I honestly can’t see why the police haven’t called in the Department of Child Services to remove her from her parents’ home. Or for that matter Bud, whose parents are often not home leaving him to live on his own.

These elements are played for laughs. I’m not laughing. Perhaps it’s my history as a substitute teacher and having studied to become an elementary school teacher getting in the way of my enjoying this… but once the “silly childhood games” aspect was abandoned in lieu of “let’s cause as much destruction as possible and get away with it because we’re kids” came into the fore, the comic lost its charm. Neither are the parents (or teachers and school administration) any better. They deserve one another… and my one regret is that the secondary cast goes on ignored when they could very well be the means of restoring balance to the comic by returning it to the roots of what made it so enjoyable initially: children being children and having fun, be it learning, or just at play.

In short, the comic is stuck in a loop. The stories seem to be repeating themselves in tone: malicious mischief and wanton destruction. What’s worse, they’re not even repeating when the comic was fun and enjoyable but instead the more recent strips. And while the art is good, it hasn’t changed or improved much in the last year. At some point, it just stopped being fun for me. This isn’t to say that you will feel the same; the comic has a strong and vibrant (and protective) fanbase, so many readers seem to be fine with the path the comic has taken. So my final verdict is: read. The first couple of years are quite enjoyable, and you may be fine with its current evolution. As for myself, I just hope that the comic can recapture the feel of those early strips… or at the very least move on from where it has been mired.

A Redtail’s Dream

When I read my first regular webcomic, Clan of the Cats, I was quickly dragged into it and found myself devouring over a year’s worth of archives in one sitting (which was quickly followed by CRfH due to the Halloween crossover happening between the comics). Since then, every once in a while I’ll find a comic that just grabs me by the scruff of the neck and insists “read me. Now.” And while this urge comes upon me less and less often these days, today I found one such comic with the mythic comic A Redtail’s Dream.

The amusing thing is, I’ve had this comic on my reading list for a couple of weeks now. I was drawn in by an advertisement and never got off the first couple of pages (in which some spirit-foxes were discussing business in the spirit-world while eating snacks). While it seemed interesting enough, the spark just wasn’t hitting. It wasn’t until a dozen or so pages in that I found dry kindling igniting and the flames starting to spread quickly. Before I knew it, I was busy reading and had thrown away my planned commentary article to finish this comic and review it promptly.

While the comic utilizes some elements of Finnish mythology (and to be honest has a mythic feel to it that made me think of American Indian mythology), this is the delightfully mad invention of Minna Sundberg, and focuses on Hannu Viitanen and his dog Ville as they travel the spirit world trying to reclaim the souls of people from his village after a fox-spirit had an “oops” and trapped the souls of his village by mistake. Well, there’s more to it than that, but in each chapter our hero and his dog (who can speak in the spirit world, and who in each new world is a different form – including a seal, a snake, and a bear) have to fulfill some task before the people there can go home.

What’s even more interesting is that our protagonist is not the nicest of people. He doesn’t like people and wants to avoid talking to others if possible (while Ville finds no problem with talking to others and drags Hannu along – physically, sometimes). He used to shoot small animals with a crossbow just for fun (rats, mostly) and doesn’t like physical work. Nor is he “learning” a lesson along the ways. He’s doing what he has to because if he doesn’t, people may die. He may die. But he grumbles along the way and if there were anyone else who could do this, he would. In short, he’s human, and delightfully so.

As a brief aside, I need to mention that Sundberg’s work ethic is enough that Howard Tayler of Schlock Mercenary would be impressed. Each comic takes about eight hours a day on average to make. She crafted enough comics to have a sizeable buffer and updates six days a week. And what’s more? This is just a practice comic. This comic, which has run for nearly 400 pages (and has another couple hundred pages to go) is meant to improve her skills before she starts work on her real project (and which she’ll be jumping right into as soon as she’s finished drawing A Redtail’s Dream). I am truly impressed by the amount of work she’s putting into what is in effect a trial run.

The truly scary thing is that A Redtail’s Dream is a damn fine comic. The early artwork is good, and it does not show any massive shifts in design even as Sundberg refines her craft. Nor did I detect any problems with her storytelling. In short, she has created as a trial run a comic that easily would be worth publishing. I don’t know what she has planned for her masterpiece work, but when it begins I will definitely read it. In the meantime, I strongly recommend this comic… but only if you have a couple hours to spare. Because otherwise you’ll be up unto the wee hours of the morning reading it… and won’t regret that choice one bit.