Tag Archives: Epic Storytelling

Unsounded

While recent updates over at OotS have tempted me to comment once again on the comic (a testament to Rich Burlew’s storytelling skills), ultimately it was Ashley Cope’s epic fantasy webcomic Unsounded that drew my attention and demanded I follow up on my previous review of the comic. As I had mentioned previously, while the child thief Sette plays the part of the primary protagonist, it is her undead wizardly companion Duane who I find especially interesting, and whose past is starting to unfold in the most recent storyline. Along the way, Cope has managed to increase my sympathy for Sette and also reveal some disturbing aspects to the inner demons Duane struggles with.

One of these is the fact Duane is, in essence, a ghoul (in essence, a monster that consumes human flesh)… and would restrain himself every night to ensure he couldn’t act on those urges when his will was weakest. Unfortunately, during the last chapter a thug sent to capture Sette entered the room where Duane was being kept… and let’s just say I would not want to be the cleaners who have to clean up the room. When Sette tried to “wake” Duane by revealing the light of day to him, she ended up falling through his shadow and into the “khert” or magic of the world… which seems comprised of the memories and dreams of all of the world.

It has been a wild and mad ride that would have Alice wondering who spiked her tea with LSD. I’m also not entirely sure how Cope will adapt this over to a print version, seeing that she indulges in segments that break outside the traditional full-page format the comic normally takes. The world of the khert is insanity manifested and I must applaud Cope as I have no idea how she imagined such bizarre aspects as floating babies held to the ground by umbilical cords (and who thank Sette as she cuts them free), giant multi-limbed hairless dog-beings that seem oddly endearing, or the multitude of insane forms that float through this realm.

But it is the latest bit that has me truly impressed as Sette falls into one of Duane’s memories… back when he was alive and married to a woman named Leysa, with a family… and his conflict as he tells his wife he was selected to become a Spell Composer as part of a plan by the temple he works at to spy on the nobility. These glimpses help fill out the humanity in the monster, and help flesh out the tragedy of what he has become. No doubt in time we’ll learn just what it was that led him to be transformed into the form he’s become. Along the way, I suspect Sette may grow as well. And while I don’t know if I’ll ever truly like her, her character is intriguing enough to rise above that. To craft a character that is both unsympathetic and yet a joy to read is a sign of true storytelling skill.

Order of the Stick

For those of you who only check on the fantasy stick-figure webcomic Order of the Stick once a week (or less often) due to its… irregular updating schedule (resulting from a conflict between broken glass and cartoonist Rich Burlew’s thumb, though let’s be honest – the comic never had a set update schedule even before Burlew was hurt), for the last week OotS has been updating daily. This has continued into the weekend, and includes multiple twists… including several revelations about Malach that were quite the shock to me (and to poor Durkon).

In many ways Moloch has proven to be a far greater threat to the group than the rest of the Linear Guild (or Tarquin), even though the only two protagonists to face him have been our fuzzy-headed halfling and Durkon. And given his abilities, I suspect Malach would prove a threat to the rest of the crew as well; whether or not the inevitable appearance of Vaarsuvius will tip the tide or merely continue the mad caper to include yet more of our adventuring band remains to be seen (though I must admit some amusement that Durkon considers Roy to be stronger-willed than most of their companions – not that I dispute this, but as a gamer I’m familiar with the vulnerabilities warriors have to enchantments).

Ultimately this only serves to weaken the crew to the point that they will not be able to stand up to Xykon and Redcloak (remember them?) when they inevitably return at the worse possible moment. And return they will; I very much doubt our heroes will have a chance to rest and recuperate, leaving our heroes the horrific choice of destroying yet another Gate (assuming there’s a way to do so or that they can even find the Gate in time) or retreating in the hopes they can wrest it back from our foes in time. In short, Burlew is back in grand style, and so too is his magnificent fantasy comic. OoTS is still as powerful as it was when it started, and best of all, there’s nowhere for it to go but up.

Addendum note: And as usual I’m wrong. I must admit, I did not expect what happened to Durkon. I can see several plot twists ahead… and it works quite well with the prophecy concerning Durkon which also suggests that he’s not going to be restored. Still… what should truly be interesting is how this changes Belkar. He’s already started to walk away from the path of evil by caring for a mere cat. But to witness the loss of Durkon… and to wonder why he himself still lives when Durkon fell? That’s enough to change anyone.

Marooned

If there’s a word that writers have grown to dread even more than the clarion cry of “Mary Sue,” it has to be “deus ex machina.” Part of this may lie with the fact the phrase hints at sloppy storytelling; if a writer has written themselves into a corner and has to rely on some contrived coincidence, then obviously the writer hasn’t been doing their job. But while on the surface it might appear that cartoonist Tom Dell-Aringa’s Martian science fiction webcomic Marooned has succumbed to deus ex machina, I must admit that at its core, the appearance of a Dark One to rescue our protagonists from certain doom does make a certain amount of sense.

For one thing, while Captain John, Ugo, and Liam are trapped on a Martian ghost ship in orbit around the Red Planet, there’s no real proof that the Dark One is going to be able to actually live up to its boast. It’s all well and good to say “I’ll save the day!” but without actions to back those words, the words end up empty and contrived. And given that Liam (who shares the same abilities as the Dark One, though she’s not as skilled) is threatened by the dark denizens of the ghost ship, and we’ve already seen the Dark Ones are not all-powerful, the Dark One could very well end up in the same boat as our protagonists.

To be honest, at this point of the story I suspect we are going to see some form of deus ex machina; the question is, how will it appear and will there be some sacrifice involved? While Marooned is comedic in nature, there have been several story elements that take a darker turn. And to be honest, there are times when deus ex machina is called for. Given that the Dark Ones are pre-existing elements in the story with links to several of the characters, their presence is not completely unexpected. But still I can’t help but wish (and hope) that somehow Captain John and his companions will ultimately outwit their foes despite the presence of a god-alien in the machine.

Amya

Fantasy literature (and comics) has lived for a while in the shadow of J.R.R. Tolkien’s Middle Earth setting, due in part to the popularity of Tolkien’s works and his utilizing of European mythology while crafting his world. This tendency to view fantasy with Tolkien-colored glasses tends to be reinforced seeing that the Dungeons and Dragons fantasy roleplaying system in turn borrowed heavily from Tolkien in turn, though over the years the system has slowly evolved into something that bears only a slight semblance to Middle Earth (not counting the insane twist it took with the Edition-Not-To-Be-Named, which my friends jokingly call “Dungeons and Diablos” after the computer game). Still, for all its flaws, D&D has helped inspire a number of fantasy writers to move beyond Tolkien’s shadow; one such example can be found with the epic fantasy webcomic Amya, which focuses on the inadvertent journey of the noble Faye True Eolande and the destiny that awaits her.

Just what that destiny is has not yet been made clear, and keeping with fantasy literature traditions, she doesn’t travel alone. Indeed, her story begins when Accel, another noble, who’s trying to flee from his old life, stumbles across her and pulls her along as he tries to evade the bounty hunters that seek to capture him. From there, Faye’s companions grow to include Kaden, a young man who they happened across at an inn and who decided to travel with them as there was safety in numbers, and the half-elven ranger Silenna who gets involved when it’s revealed one of her companions has ulterior motives in mind with Faye.

One of the more interesting aspects of Amya is that Faye is mute. While she can still hear (and use her magical talents of illusion and flame), she’s forced to converse with her companions through written notes and gestures which her companions are not always able to comprehend. Faye’s muteness is handled quite well, not only with the depiction of how she communicates with others, but with their own reactions to her. One such example lies with how Accel and Kaden treat her as an invalid, despite the fact she helped them defeat an entity they encountered soon after meeting for the first time and I rather enjoyed watching Silenna bring them to task about their actions and how they treated her, especially as they were talking about her like she wasn’t there soon after Faye literally leaped through a closed window five stories up to escape the comic’s newly-revealed primary antagonist, using her magic to slow her fall.

If the comic has a flaw (outside of updating three times every two weeks – I must admit that with a story as enjoyable as this, I kind of want more of it), it lies with how Faye doesn’t really start to shine until the first chapter is finished. The comic’s start is ominous enough (with Faye dreaming of her country’s demise in a true apocalyptic fashion), but our introduction to Faye as a noble girl who has a love for books ends up leaving her only standing out due to her muteness. Though come to think of it, I’m not sure how many fantasy stories these days start with the hero or heroine as a rich noble; no doubt this is due to the belief readers would identify better with a protagonist who has to work for a living, rather than someone raised on a silver spoon.

Fortunately, cowriters Savannah Houston-McIntyre and Andrew Hewitt are able to help Faye shine in small ways as the comic commences. She may not be some great sword-wielding warrior or the like, but it’s clear she’s got a head on her shoulders and knows how to use it (which, when you come to think of it, runs contrary to a number of fantasy heroes). Likewise, the other people she meets with in her journeys (both traveling companions and those she and her companions meet only briefly) possess unique traits to help them stand out as well.

While Amya focuses primarily on Faye and the destiny that awaits her, her companions have been given chances to shine in the limelight as well, with recent background stories provided between the last two chapters. Interestingly, the first short story focused on the comic’s initial antagonist, the bounty hunter Vincent, while its second story showed a bit of the past for the half-elf Silenna, revealing how half-elves are looked down upon by many of their elven brethren. These stories only give brief glimpses of each character, but it does help establish motivations for their actions as the story continues to grow.

One of the more interesting ways Amya stands out from its other fantasy brethren is the integration of magic and technology in the story. While Faye and Accel use magic, Kaden actually uses a pistol though it appears to be a single-shot pistol and I don’t recall seeing him reload the pistol in the story. In addition, the first chapter ends with Accel and Faye leaping from a train to escape from something ripping through the train car’s walls (and which Accel initially believes is after him) once Vincent lets them go (seeing that if Accel were killed by this thing, he’d not be able to collect his bounty). Not too many comics combine magic and technology or allow them to coexist peacefully.

In short, Amya is an enjoyable comic with the promise to be an epic storyline following a fairly unique heroine while inhabiting a world that definitely emerges from the shadow of Tolkien’s Middle Earth. Houston-McIntyre and Hewitt have crafted interesting and enjoyable characters, while Rebecca Gunter’s artwork, both in character designs and backgrounds, creates a medium in which the comic truly shines. If you’re a fan of the fantasy genre, I highly recommend Amya. And if you’ve avoided fantasy as derivative of Tolkien, I urge you to give this comic a chance, and let its world slowly change how you view fantasy literature.

Girl Genius

I’ve noticed that many humorous storyline webcomics tend to slowly shed the humor as dramatic tension grows, a term often coined as “Cerebus Syndrome” (though Eric Burns of Websnark considered this to be the successful integration of humor and drama, while the abandonment of humor for drama he called “First and Ten”). While I am a huge fan of dramatic storytelling, I must admit that I feel humor has an important place in comics… especially in contrasting the darker, more dramatic moments with glimpses of humor and light. Fortunately, Phil and Kaja Foglio’s gaslamp fantasy webcomic Girl Genius has managed to successfully integrate both drama and humor within its structure, which has allowed the Foglios to tell an increasingly dark and ominous story without it becoming oppressive… though there have been moments.

The last few updates for Girl Genius have skirted the line between the two poles… with the revelation that Baron Wulfenbach was trying to destroy the very weapon he’d designed to detect and defeat Slaver Wasps (which makes sense, seeing he’s been subverted by the Other). The death of so many Wasp Eater weasels and the attack of Slaver Warriors (that had been held captive on the airship, which suggests that the Baron didn’t kill all of the Slaver Warriors from the attack way back when) helped to counterbalance the humor from when the Jägers were fighting off the attack of the Baron’s minions. Today’s comic with the weasel lovefest shifts the mood back from drama to humor.

This is actually par for the course for Girl Genius; while there are occasional moments in the comic that get dark, it never quite reaches the level of “the dark before the break of dawn” (though when you get down to it, that moment of darkness is most intense because of the light). However, I do have to admit I’m wishing this storyline would wrap up. It’s obvious that Agatha and her friends in Mechanicsburg will need allies to overcome the Baron and the Other. There’s even been a number of hints laid along the way that Agatha will eventually head to England (where no doubt we’ll learn the Queen of England is a rogue Hive Engine that decided not to enslave the English people and to fight the Other).

No doubt it’ll be a while getting to England, however. And perhaps my boredom with Mechanicsburg lies more with the years we spent with Agatha wandering through Europe; I want to see more of the wondrous and detailed world that Phil and Kaja Foglio have crafted. For that matter, the Battle for Mechanicsburg has been going on for over a year now. Even with the interweaving of drama and humor, the pacing is starting to falter. I can only hope that the Foglios have moved all their pieces into position for a grand conclusion for the Battle of Mechanicsburg… and the start of Agatha Heterodyne’s next adventure.

Dominic Deegan

It appears that the fantasy comic Dominic Deegan is ramping up toward another epic storyline… meaning that the comic will return its focus on its titular character Dominic. I have to admit I’m not sure where the aversion to Dominic comes from; perhaps it’s due to the inherent smugness of the character, or how he always saves the day when push comes to shove. Yet for the most part he’s not come out of this unscathed. Sure, some of the consequences he’s suffered seem fairly lackluster (such as infertility). But he’s also crippled now, reliant on an artificial limb to get around. Mind you, this is only a physical constraint, but it does show that Michael Terracciano isn’t averse to having his protagonists suffer consequences for their actions, no matter how well meant.

Perhaps the best example of this lies with the most recent update. I was quite surprised to see several prominent secondary characters being torn asunder by one of the Archmages… all on the apparent bequest of the former Archmage of the Fifth Circle, David Johann. Whether or not Luna’s friends actually die in this assault remains to be seen (though it looks like two of the characters have had holes blown into them and lost limbs in this assault… sure, they’re werewolves, but they’re not immortal. What’s more, their enemy operates on a scale so minute that they may be unable to detect him… at least not until it’s too late.

The deaths of these characters would be an effective storytelling tool in returning the focus of the story to the Beast, the eldritch abomination that has been causing trouble since the end of the War in Hell storyline. I must admit, however, that while Dominic might be the titular character of the comic, I’d be more interested in seeing a different Deegan take center stage for this story arc: Miranda Deegan, Dominic’s mother. Given the fact the other archmages seem to being drawn into the conspiracy surrounding the Beast, she would be the logical choice for this storyline’s protagonist. It would also give her a chance to shine in the limelight; while she’s played a role in several stories, she’s rarely taken center stage. This storyline seems well suited for her; the fact that Dominic wouldn’t be the hero that saves the day once more would be icing on the cake.

Everblue

Lately I’ve been finding and reviewing webcomics I found through various social networking sites (you know which one; there’s no need to pad their egos further). While I joke that the people who’ve been linking these are trying to get even with me for addicting them to so many new comics, truth be told many of these are truly innovative stories that deserve to have their stories told. (And this is one of the reasons I prefer the web to print comics, as it exposes these stories to a wider audience for a much lower financial cost to the cartoonist.) But it’s rare for me to read through and immediately review a comic. Normally it’ll take me a couple of days to work through the archives, as even the best of comics have slow moments that give me a chance to walk away and let other things distract me.

This wasn’t the case with Everblue, a fascinating fantasy comic set on a water-world with ancient floating cities and a pair of teens who are finding themselves involved in one of those epic quests that always seems to strike people who’d normally want to avoid “interesting times.” Actually, Luna’s the one who isn’t all that interested in the “interesting times” (or rather, feels she has too many obligations, at least until things spiral out of control and she’s forced to leave her home at the end of the third chapter); Ten, the young sailor who ends up an integral part of her story, is more of a wanderer who greets life with a smile and nary a care… unless he feels responsible for events, that is.

The story itself starts out fairly slowly, which may dissuade some readers. Indeed, while the first six pages do a nice job of creating a serene setting and introducing Luna to readers, it could easily be compressed into half as many pages. In addition, cartoonist Michael Sexton is in the process of slowly replacing (and coloring) the art in the first chapter (following in the footsteps of many of his contemporaries), though part of this is undoubtedly so the comic can later be printed. Part of the pacing is due to Everblue’s nature; at least at this juncture, the comic is less about action and more about character development and atmosphere.

In fact, for six pages near the end of Chapter 2, Sexton invokes that most rare of storytelling mediums of telling a story by image alone, with nary a word spoken. I must admit I found this to be truly innovative (and it reminded me of one of my favorite short comics by Colleen Doran done in one of the early issues of A Distant Soil), especially as it worked quite well in showing the growing relationship between Luna and Ten. Not that the comic’s just about our wandering sailor and the young shipwright who finds herself growing increasingly attracted to him; in many ways the secondary characters and their stories help drive the comic as well (especially with Luna’s adoptive brother Seta, who encourages her relationship with Ten).

If you’re more into the action aspect of epic adventures, then the first couple of chapters for Everblue will likely not be your cup of tea. While there are occasional moments hinting at the broader story growing around Luna, it’s not until the third chapter that things really start to develop and Luna’s world ends up turned on its head. Personally, I enjoyed the slower pacing of these first few chapters; I was reminded of the start of “The Fellowship of the Ring” in Hobbiton, in which Tolkien took his time to create an idyllic setting and establish his primary characters before tossing them into the fire. Likewise, Everblue uses the quiet of its first two chapters to establish its primary protagonists. There are a few places where things could be tightened up, but on the whole the comic is well worth reading, and a story I definitely intend to follow.