Tag Archives: Niche comics

The Whiteboard

For a while now I’ve resisted the urging of several friends to read the anthropomorphic comic The Whiteboard. I was assisted in this by the fact that whenever I clicked on a link to the comic, I’d end up with a broken page; I’m not sure if this was just a bad link or if I just had the worse luck getting through to the comic. Finally my occasional partner in the criminal art of critiquing, Steve Anderson, found my one weakness (TV Tropes) and managed to lure me into the timesink that TW’s archives have become over the past decade. Despite taking me a weekend and several more days to finish, it was well worth my time and has proven to be the perfect comic to come out of hiatus with (though technically I’ve been posting news-related stuff these past few days, you guys deserve a proper review. So why not something new?)

The Whiteboard is case evident of a saying of mine: there’s a webcomic about everything (or just about) out there. I mean, when you consider there’s comics about the Air Force, online gambling, and even drunken bowling leagues (though that one went into hiatus, sadly enough), then it’s fair to say if someone is interested in a topic, a comic will come into being around it. TW’s niche just happens to be paintball playing from the viewpoint of a paintball repair shop up in Alaska that’s operated by a polar bear who, for much of the comic, lives in a very human world. Indeed, it’s only after the first of two zombie apocalypses in the strip that the anthro characters start outnumbering the humans.

And yes, I did say that Doc’s Machine (DM) (the cartoonist behind this insanity) inflicted not one, but two zombie apocalypses on the strip. Nor was this a one-shot that had no continuity to the comic as a whole; zombies came, devoured, the National Guard was called in, and the human population dropped decidedly while a significant number of furballs showed up. At this point, humans seem to be used more for background strips than as even background characters; in earlier strips humans would come into the shop looking to buy paintball equipment or wanting Doc to repair the mess they made of their guns after various “home repair” efforts fell through.

This is a common theme, mind you. Yet it doesn’t really come off as repetitive. I think part of this is due to the insanity that DM drags his audience through, including the multiple instances when Doc and his partner in crime Roger (an anthro raccoon) go on wild inventing sprees, including railgun paintball rifles, wormholes that open up into the past, and mecha. And how do they get ahold of funding to make such wonderful toys? DARPA. (Though finally a number of their toys get snagged by another government agency, this one run by other anthros, once Doc starts meddling with wormholes.)

When the comic doesn’t indulge in inventive insanity it switches to actual paintball games. And I have to warn you that DM is a big fan of paintball and imparts that enthusiasm into the comic. I know after going through the archives part of me was tempted to look up paintball fields and rentals in my area and maybe see if it’s a hobby I could get into. Fortunately, my inherent laziness kicked in and the urge subsided. But if you’re a bit more whimsical and less of a procrastinator, this comic could catalyze an interest in a hobby that involves getting pelted with balls of paint launched at a high enough speed to leave welts through clothing (not to mention paint splatters).

As a brief aside, I do have to applaud DM for stating on several occasions the need for safety equipment (and its proper use) in the sport. He even goes into how slipups happen… though he’s not actually shown any consequences as Doc will duct tape the mask of any player who removes their protective equipment while on the playing field. No doubt having a huge polar bear bearing down on you with a big roll of duct tape is enough to cow any player into letting him duct tape their equipment on. Mostly though I think it’s the Rule of Funny at play.

One of the more interesting elements of the comic lies with the first few strips. It seems DM originally started creating the comic on an actual whiteboard (thus the comic’s name). But considering how much time must have gone into those strips (and how it’s more conducive for a one-panel format which doesn’t do much for storytelling), after a half dozen strips DM chose to use a more traditional format. And more recently DM started doing full-time color for the strip, though when pressed for time DM will switch back to a greyscale format. So, come in for the paintball, and feel free to stay for the insanity. Just, try starting the comic on a Friday night (assuming you work a normal workweek), lest you find yourself up at 2:00 a.m. and struggling to stay awake long enough for one last strip.

Dresden Codak

While the surreal philosophy webcomic Dresden Codak often operates on several different levels at the same time (especially with some of the one-shot comics such as Aaron Diaz’s hit one-shot Dungeons and Discourse), I must admit I tend to let it slide from time to time to build up enough updates to get a better gist of the story. And while I’m still not quite sure where Diaz is going with his Dark Science storyline, I must admit I was rather amused at the blanket dismissal of archaeology in an update a couple months back (as I said, it’s been a while).

I must admit to wondering if there was a sociopolitical aspect to this update. Far too often people dismiss spending on sciences such as astronomy or the like as a waste when “there are people in need” despite the downstream benefits of the technologies garnered from this research. Indeed, if it wasn’t for a little lunar landing 40 years back, our computer technologies would likely be decades behind what we’re at today. And there is a valid point here: some sciences value cannot be immediately quantified. Further, you never know when a discovery will ultimately prove useful. Of course, this also holds true to the comic itself: perhaps Dresden Codak itself defies quantification. Perhaps the true value of Dresden Codak won’t be known for 40 years from now. But thankfully, it’s already pretty good.

No Pink Ponies

No doubt I’m going to sound like a hypocrite with my complaint about cartoonist Saiful Remy Mokhtar’s ongoing habit of backdating his webcomic No Pink Ponies, seeing that I recently backdated a delayed review (due to internet connectivity issues) and have, in the past, backdated reviews by a day or two. I won’t let this stop me, however, in calling for a limited intervention here, seeing that Mokhtar is backdating his comic by two-and-a-half years (which goes to show you just how bad the frequent hiatuses NPP has succumbed to were at one point). Mokhtar claims that the comic is actually relevant to 2010, though I must admit I don’t recall much in the comic that is so time-dependent. Many aspects of the comic have remained timeless, and could easily be set at any time in the 21st century (or even late 20th for that matter).

A case in point can be found with the “current” storyline, which is set back in January 2010 according to the calendar, with Jess and her still-nameless-boyfriend going out on a date at a fancy restaurant… and Jess’s reaction to finding out her boyfriend is rich. The thing is, he doesn’t flaunt it; while it was shown his folks are rich back when Jess followed him to Alabama back before the more frequent hiatuses, pretty boy has pretty much flown under the radar. Add in the fact he doesn’t spend much money and actually works for a living, and it can be understandable that Jess is surprised that he booked an entire restaurant just to spend time alone with her and then rented out a fancy car. And Jess finds herself threatened by it.

It’s an interesting variation on the theme; guys are traditionally the breadwinner in most societies, and there’s a bit of truth to the trope that men feel threatened by a more successful woman. Perhaps part of the reason Nameless hasn’t been threatened lies with the fact he’s quietly rich… and is using this date to show off for once. While some people could consider it sexism for Jess to feel threatened, I consider it more a sign of the times… and the fact that it doesn’t matter when the comic takes place. Mokhtar continues the odd practice of many webcartoonists to subtly alter the names of mainstream comics and media mentioned in dialogue, so there’s not even anything time-sensitive here. When you get down to it, dates don’t matter in NPP. As such, there’s no point in backdating updates.

Weregeek

I had to laugh at today’s Weregeek, which has three of the female geeks socializing over bubble tea and laughing at the… questionable design of one of the cups. While I’ve never drank bubble tea myself (I prefer regular tea, though I’ll indulge in green tea when attending a Japanese Tea Ceremony held by the Comiku Girls) I’ve seen enough Japanese merchandise to realize that Alina Pete’s depiction of a Bubble Tea cup (with a most… suggestive cover and comment) wasn’t just something she dreamed up of, but probably has come across. Personally, I identify with Sarah here; even if I enjoyed Bubble Tea, I doubt I could drink from a cup like that. I have to admit, however, that I’ve enjoyed this glimpse into more everyday aspects of Pete’s characters. I’d not say it’s less surreal seeing we have a phallic straw and a happy lion on the cup, but when it comes to Japanese geek culture, surreal is the norm.

Weregeek

It’s no surprise, given the general theme for the gaming webcomic Weregeek, that cartoonist Alina Pete would eventually delve into the realm of conventions with her favorite band of geek-protagonists. While I find it a tad incongruous that the societal views on these geeks has allowed for an organized band of killers and brainwashers to target geeks without a massive media outcry (not to mention the shadow war that the Accountants at Games Workshop would wage in return to protect their clientele and profit margins… fear the Accountants of GW. Fear them…) yet also allow gaming conventions, it’s been fun seeing the convention experience through the eyes of a gamer geek.

Of course, conventions are common fodder for a number of webcomics; Jennie Breeden’s The Devil’s Panties spends a significant amount of time teasing readers with various hijinks that Breeden has seen over the years. Perhaps part of the reason I’m enjoying Pete’s take on conventions is the fresh perspective that touches on a few things that anyone who has gone to conventions in the past can relate to. I know I’ve seen more than my share of scantily-clad female (and male) cosplayers who often stay warm purely due to the massive press of bodies around them (by which I mean conventions often are crowded)… as well as the photoshoots that often occur with those cosplayers with spectacular outfits.

Given that I’ve been to a decent number of conventions (including the San Diego Comic Con back in 2002), I suspect the real reason I’ve enjoyed Pete’s take on conventions is that we’re seeing them through her character’s eyes. Each character has a life of their own, from Mark (who’s new to the gaming and geek traditions) to the seasoned and serious geek Joel (whose use of a backpack to transport purchases is one I’ve not thought of before, though it wouldn’t work well with the costume I tend to cosplay; opera cloaks and backpacks don’t mix), to even a fairly quiet Abbie (whose outfit drew photographers like moths to a flame). In many ways they help encompass the multitudes of geekdom who find common ground at conventions. And perhaps that’s part of why I’ve enjoyed these latest comics so much. It is because I can see a small part of me in each character, and their (and my) enjoyment of conventions.

The Trenches

For a while now I’ve stated that there’s a webcomic for nearly every genre out there. While I say this tongue-in-cheek, I’ve reviewed comics following such diverse genres as drunken bowling, space operas, and fantasy sailors on a water world. Truth be told, given the availability of inexpensive (or free) hosting services available and you’ve got an environment where anyone with an ounce of artistic talent can create a webcomic on any niche genre they’re into. So when Scott Kurtz, artist and writer of PvP and Mike Krahulik and Jerry Holkins of Penny Arcade fame joined forces to create a comic about the computer gaming industry, I wasn’t all that surprised.

On the surface, The Trenches seems to be something of a merger of Kurtz’s storyline comics on the gaming industry and the blog-format that the Penny Arcade crew uses with their own site. The blog is only tangentially related to the comic; I’m not exactly sure on the veracity of the blog stories (which seem predominately about incidents that happen to anonymous writers who work in quality assurance for various computer games), but most of them are too horrific not to be true. (And I’ve heard horror stories in the past.) Seriously, if you do bother reading the blogs… you’re going to be cursing and swearing at the people who treat bug testers so horrifically.

Mind you, my old cohort and writing buddy from The Video Store Guy, after reading some of these stories, said he’d happily boycott whichever company did this sort of thing to its staff. After I informed him that it was an industry standard from what I understand, he went oddly silent for a minute before responding with a stupefied “well, shit,” and abandoned said goal. After all, a video store guy without video games isn’t really much of a video store at all.

The comic itself is about Isaac Cox, a young man trying to get a job in the middle of the recession. Unfortunately, the only jobs available he’s overqualified for, even when he tries to dumb himself down. Eventually he manages to oust someone else from their job and get a job as a bug tester… at which point we are shown the glorious field of alpha- and beta-testing computer games in all its glory. And having beta-tested games myself (though not for pay) I can say it’s not exactly that interesting (though I suspect half the problem was my computer could barely run the game in question). Seriously, the comic makes it more interesting by adding hallucinations and the like into the mix.

Mind you, I’ve played Elder Scrolls: Oblivion and Elder Scrolls: Skyrim, two games well renowned for their bugs (I must admit I used to gather paint brushes for their floating purposes in the former game and even created an in-game explanation that the hero had a “levitate paint brush” spell). So I’m no stranger to buggy games. But from what TT suggests, bugs exist because getting rid of them becomes too much work… meaning that only the most extreme of bugs eventually get fixed. This has even been touched upon in the latest storyline where a programmer forget to bug-test one quadrant… resulting in a bug that snuck into the live release and rendered the game’s economy FUBAR. So. Life imitating art imitating life?

I have to be honest here; I started reading The Trenches because of the pedigree of its creative staff. The reason I’m still reading it is it’s on my update bookmark list. I’m not particularly fond of the characters. The art is nothing special. And it’s depressing the hell out of me by taking something that has devoured years of my life by this point… and revealing the rotten core underneath it all. But ultimately, webcomics aren’t about what’s most entertaining or pretty to look at. And when you consider how popular computer games have become… I can’t help but think this comic has found the perfect niche to fill… and tell tales that will leave its readers wiser and sadder.

xkcd

Congratulations to Randy Munroe of xkcd, whose comic has had 1,000 updates as of today. And don’t forget to click the image for a larger version of the update; he actually drew 1,000 stick figures doing a variety of things. When I have a spare moment, I’ll have to peruse it more closely. Here’s to 1,000 more, Mr. Munroe! Good luck to you.