Tag Archives: Webcomic commentary

Skin Horse Interview

Today’s interview is with Shaenon Garrity, the cartoonist behind the award-winning mad science webcomic Narbonic (having won the 2005 Lulu of the Year from Friends of Lulu, along with the 2005 Web Cartoonist Choice Award for “Outstanding Writer”) and Skin Horse (winner of the Outstanding Small Press award at the 2008 Stumptown Comics Fest). (I have to apologize for the awkward phrasing of the first sentence; I’m still working on how to effectively say that. Sad, really.)

I have to thank Shaenon for participating in the interview. Unfortunately I didn’t exactly choose the best of questions for her to answer; some of my later questions didn’t really provide her with the opportunity to expand on things. Fortunately she was quite patient with the two rounds of questions and I appreciate her taking the time to answer my questions.

Did you have any inspirations that inspired the genesis of Narbonic? What about Skin Horse?

Inspirations that inspired, eh? Narbonic came out of a couple of things. One was my decision, at the end of college, to make a webcomic by smooshing together characters from all the previous comics I’d drawn. Mell was a character in the strip I’d drawn in high school, Dave came from the strip I drew for my college newspaper, and Helen was in a three-page comic I drew for a contest in the excellent comic book Thieves and Kings. The other thing that caused Narbonic was watching City of Lost Children back-to-back with Mystery Science Theater 3000.

With Skin Horse, I’d been toying for a while with the concept of a Black Ops Social Services department dedicated to assisting the nonhuman creations of super-science. One day I realized that the agents themselves should be nonhuman, and the whole thing fell together very quickly.

What got you initially interested in creating your own webcomic?

I always liked doodling and drawing comics. In high school, I drew a comic strip called North of Space for the kids’ section of the Cleveland Plain Dealer. It was about space aliens. In college, I drew a strip for my college paper; it was about college students, which was similar. Near the end of senior year, I suddenly realized that when I graduated I’d have no further excuse to draw comic strips. Fortunately, or not, some friends introduced me to webcomics. Like so many people, I immediately thought, “I can do that!” I launched Narbonic a couple of months after graduation, immediately after moving across the country for an internship at the Cartoon Art Museum and a job at manga publisher Viz Media.

What are some of your influences and inspirations, and why do you find them inspirational?

Obviously I’m a big-time comics nerd. I can’t possibly list all the comics that have influenced me, but classic comic strips like Thimble Theatre, Little Nemo, and Barnaby are up there. Like most kids of my generation, I devoured Calvin and Hobbes and Bloom County when I was growing up. Nowadays, I love Lynda Barry, Carla Speed McNeil, and Moto Hagio, among countless others. I also read tons of science fiction. Right now I’m going through a 1970s New Wave sci-fi kick.

My single greatest literary influence, as well as my mentor and spiritual guide, is probably children’s writer and NPR essayist Daniel Pinkwater. He’s the best guy.

Do you read any other webcomics? If so, which are your favorites, and why do those stand out for you?

Right now my webcomics trawl is pretty light. There are some longform comics I save up and read in big chunks, including Girl Genius, Family Man, and Dicebox. I love and deeply admire Achewood, but that’s on a kind of hiatus right now. Aaron Neathery’s Endtown is wonderful. Generally I like webcomics that are very different from my comics, that do things I don’t know how to do.

Do you have any opinions on creating or designing webcomics for viewing on smartphones and other mobile devices?

No, not really. I don’t have a smart phone myself, and I have only the vaguest idea how these things work. I’m kind of Luddite for a webcartoonist, as you can probably tell from my primitive website designs.

If you were to take a critical look at your own artistic talents and storytelling skills, what aspects would you consider flawed and how would you go about improving it?

I’m always bagging on my artwork, but recently I’ve reached a point where I’m pretty happy with my basic drawing and cartooning. What I’d like to do now is expand my toolbox. I can’t ink with a brush or dip pen, I have no experience with painting, my grasp of color needs work.

My storytelling skills are awesome. I am an excellent writer. When writing comics, though, I could always stand to think more visually. My strips tend to be talky.

What is your opinion on webcomic criticism, and how do you cope with negative or destructive criticism?

I don’t pay a lot of attention to online criticism, to be honest. I’m kind of out of the loop of the whole comics blogosphere, so I don’t know what, if anything, people are saying about my comics. Usually, when I come across negative criticism, it’s stuff I already knew needed work. Or else it’s totally wrong. You know the Internet.

I guess I should accept criticism as constructive and use it to make my work better, but screw that, I’m too immature.

Given your partnership with Jeffrey Channing Wells in your current comic Skin Horse, what are your experiences of working collaboratively on a webcomic and what advice would you offer new writer/artist collaborative teams in the effective creation of a new webcomic?

I don’t know how to create an effective webcomic, so I don’t really have any advice. I work with people because I enjoy the collaborative process. Usually I write for artists, so doing the cowriting/drawing thing with Skin Horse is interesting. I like brainstorming plots with Jeff. He’s a fantastic writer with an endless supply of ideas I never could have thought of.

How much time goes into the creation of each comic, and what steps do you take in making the strip?

I draw a week of strips at a time. That usually takes about three days. I’m really low-tech: plain ink on bristol, hand lettering. It takes about half an hour to scan each strip and clean it up for publication. Recently I’ve started adding screentone on Photoshop, which adds a little time to the process.

How do you overcome writer’s or artist’s block, and does working with a partner help you overcome blocks?

We’ve got a bunch of stories we already know we want to tell, so it isn’t too much of a problem except when we have a difference of opinion or have trouble figuring out how to get from Point A to Point B, the latter of which happens pretty often. I tend to write storylines by coming up with cool or funny scenes I’d like to include and hoping they all link up; it’s the linking up that’s the problem. Oh, and figuring out how to make expository strips funny.

And last, what types of subtle elements do you insert into your artistry and storytelling? Do you have any concerns that increased complexity with the comic could constrain your update schedule?

That’s…kind of a broad question. Do you have any examples in mind?

A couple of examples that comes to mind would be your insertion of book titles in Narbonic and movie posters, as well as some of the laboratory equipment shown in the background, which you have commented on in your Editorial Commentaries for Narbonic.

Oh, well, that stuff is what makes the strips interesting for me. Nobody else seems to care one way or another, so it’s basically for my own amusement. I have these ridiculously complex systems of referents in Skin Horse that probably entertain only me.

[Editor's note: I think Shaenon underestimates how interesting those background details are; while I unfortunately missed most of them the first time through, I have been enjoying reading about them in her Cartoonist Commentary reposts.]

Namesake Interview

Today’s interview is with the creative team behind the contemporary fantasy webcomic Nakesake, artist Isabelle Melançon and writer Megan Lavey. Namesake is a fascinating comic about a young woman who discovers that the worlds described in faerie tales and legend are in fact real, and that she can visit them (or at the very least the Land of Oz, where the story is currently firmly rooted in). Meg and Isa were quite happy to answer questions about themselves and on how Namesake came about.

What do the two of you do for a living, and what experience or education did you two have going into starting your webcomic?

Isa: In my case, I am currently living the “Batman” lifestyle, but with less money and capes. I work a tech support job during the day and draw comics and illustrations during the night. I work on Namesake of course, but also on printed comics. My goal is to be the next Jeff Smith, but I know it won’t happen overnight, so I work hard and try to support myself as much as possible.

I studied visual arts and cultural management. Most of my “comic knowledge” is self-taught. I’ve been reading comics since I was a little girl. I think everything I learned to help me start the webcomic I learned through observation and discussions with artists. There’s not really a webcomic 101 class (too bad, that would be ridiculously awesome). The most important thing I learned is that building a webcomic involves a lot of trial and error (which is great, you can try so many things as the story unfolds), a lot of social media and a lot of passion. The more you love your story, the more others will love it. Also, a really important thing I learn quickly is that regularity is the key to success. People like things that update on set times. Webcomics that are already popular can get away with my erratic schedules. But when you just start out, it’s good to have good art, a good idea and a schedule. It’s what brings people back to see you.

Meg: As for me, I don a couple of hats. I’m a copy editor and designer for the Patriot-News right outside of Harrisburg, Pa. I’m also an editor with The Unofficial Apple Weblog (www.tuaw.com) on a freelance basis in addition to writing and handling the back end of the Namesake stuff. I’m lucky in that all three of these are jobs I really love doing, so I figure I’ll help Isa become Jeff Smith.

I studied journalism at the University of Alabama and until now all of my professional writing was nonfiction. I indulged in fiction writing with fanfics in a variety of fandoms, and I still write some fanfics in my spare time. While I was pretty well-regarded for my fiction in the fandoms I participated in, I’d never written for a comic. It’s been a really steep learning curve for me as I’ve had to learn to write in a different way. The original Namesake scripts were complete prose. Now I write in a loose script form that’s a combination between a full script and the Marvel format.

If you were to try and sum up your comic in a couple paragraphs, what would you say about it?

Isa: Humm…. That’s a very complicated question. we have tried to resume Namesake to a single paragraph a bunch of times. It’s so… difficult. This is why artists should not resume their own work.

Generally, it’s a story about people growing. Fairy tales in general are almost always coming of age stories. Even though most of the characters are in their twenties, they still have a lot to learn about themselves and they have to learn to accept and love themselves. Namesake is about love, fairy tales, adventure and fear. The main character, Emma, is a world-traveler. She goes to fairy tale worlds, then back home, then away again, etc. With every trip, a piece of herself is going to be revealed, and she can either reject or accept it. She’s a pretty quiet girl, but she has a strong heart. She just doesn’t listen to it enough.

I think Namesake is, like most fantasy stories, a story about the discovery. A story about a journey. It’s a story about stories. A collection of stories forming around a single individual.

Also, there’s some cool villains in there. And talking shoes. Just saying.

Meg: I think Isa sums up Namesake pretty well. If I had to add to it, I think Namesake is a story about potential and choice. In life, you’re always face with moments that change everything drastically based off a decision made at a particular moment. You’re thinking that the story is going to go one way, but then you find out that because someone else made a choice about something completely unrelated to you, you find yourself locked into a situation. Namesake is a story about growth, as Isa said, and it’s also about the ability to make your own future.

What inspired you initially in creating your own webcomic, and how did the two of you start collaborating together?

Meg: I pretty much poked Isa until she began doing something with the Oz parody, as she said. We’ve been friends since 2006, and she had such amazing story ideas. I really believe in Isa, and we discovered that we work scarily well together.

Isa: That is a bit of a strange story in itself. The bare bones of the Namesake story appeared when I did a parody story about myself and friends in Oz. I was in Toronto for a summer, I was rather bored, and reading a lot of fairy-tale related books. I posted the parody online, along with sketches of other characters that qualified as “world travelers” (Alice, Wendy and Jack, in their first forms). I was kinda saying “hum, I could do something more with this. I think. Maybe” to which Meg responded “HECK YES you can.” Then I kept developing the idea, asking Meg regularly for input. I eventually asked her to help me write the dialogues, since English is my second language. I needed some help. Then eventually, she was suggesting so many interesting elements to add to the plot that the team up kinda just… happened. It was amazing and motivating to push each other. So we united our forces.

Then we had to decide what medium to do Namesake in. At first it was a comic, then a novel with illustrations. Then a webcomic. That was a good idea.

How much time goes into each comic, and what steps do you take in making your comic?

Isa: For the drawing process, it takes maybe 5 hours per page. Meg gives me a scenario, written in a novel format. We usually figure out the contents of the scenario for a chapter together, but Meg writes it out and composes the dialogue. Then, I sketch out a set of three pages using col-erase colored pencils (a whole week’s updates) and scan them and send them to her to get her seal of approval. I then ink the pages by hand using pens of various sizes. The pages are then scanned and the sketch lines removed in Photoshop. The shading/coloring is also done in Photoshop. I then send the pages back to Meg, and she adds and edits the dialogue. Meg then takes care of preparing the posts for the website. Posts are usually prepared a few days in advance and update automatically. We try to be a week in advance most of the time.

Meg: The initial writing all depends. It usually takes me about 2-3 hours of generating an initial scenario that will create anywhere from 3-6 comics. Some times we’ll use the original draft as is. An example of this is the prologue. I handwrote that out, then typed it in and we largely used it as I originally wrote it. Other sequences will take a couple days of rewrites, bouncing things off of each other and wailing and gnashing of teeth. I find that I usually need to get out of the apartment to write, else I get distracted by things such as books and naps.

The rest proceeds as Isa describes it. She does the original sketches and I approve them. She’ll do the final art, then I’ll take the text from the scenario and sketches and rewrite to the final comic. Sometimes the final script matches the scenario, other times I will do a full rewrite. It’s funny because at times I’ll look at a page and ask Isa if I really wrote something, and she’ll poke me and remind me that I did. But, we work together on everything.

After this, I’ll update the site with the finished comics. We use ComicPress as our back end.

What elements of your comic do you wish you had more time to expand upon?

Meg: Right now, I’m pretty happy with the way things are going with the actual comic itself. I’m really enjoying our storylines and I think the recent strips with Renge and Anlise and now the Shrine of the Dorothies is spectacular. Personally, I’m looking for more ways to connect with readers and get the story out there to more people. I also want to make sure our readers are happy with the site experience and not only want to come back for more story, but to interact with each other.

Isa: I agree with Meg on this. What we are interested in currently, is getting readers to connect. The story pretty much moves to the pace we want it to and everything we want to put in will be put in, in some form or another. The advantages of fully controlling a webcomic!

Have you tried to insert subtle elements into your artistry and storytelling besides the recent use of spot color for certain floral elements and what have you done to try and prevent increased complexity within the art and story of the comic from cutting into your update schedule?

Meg: Oh, absolutely. There’s things we’ve already dropped in the comic that we can’t wait for the full reveal. It’s been great reading some of the theories and some of the things readers have completely overlooked. I was raised on Babylon 5 and Rurouni Kenshin among my writing influences. Both of these tales — one TV and one manga — are excellent at planting seeds of stuff early in the story and having that really influence stuff later on. Speaking on the writing in, I enjoy the complexity and it doesn’t add that much work. It’s really weighing the dialogue and the situation the character is in now knowing what will happen in the future.

To quote G’Kar [ed. - of the television series Babylon 5] : “Let me pass on to you the one thing I’ve learned about this place. No one here is exactly what he appears. Not Mollari, not Delenn, not Sinclair, and not me.”

I want to tell a story that people will not just enjoy on the first reading, but on subsequent ones as well.

Isa: The art and story have always been complex and multi-layered. We started off the comic with that style. It’s what we wanted. We wanted details to matter, to ad to the drawing or story.

On the art side, I do a few things to try to keep the quality constant while still being able to update three times every week. Not having full color is part of those things (though i’m quite happy it’s gradually becoming a style that I may want to keep, even if I do get the time to color in full…). The drawing tools I use also help. Bristol board as a drawing base, some fineliner pens instead of liquid ink, some col-erase pencils so that I can ink the sketch directly… I think I really got used to the speed and modified my work space and tools to keep up.

Do you read any other webcomics? If so, which are your favorites, and why do those stand out for you?

Meg: In the pure fun aspect, I enjoy “Something Positive” and “Girls With Slingshots.” Both have great storylines and S*P is actually one of the few comics that’s made me cry. I also enjoy “Girl Genius” and adore “Red String,” both of which are great examples of ongoing webcomics that are pretty complex and have an overall arc to things. I just finished “Phoenix Requiem” which was just beautiful in both art and story. I followed “Punch an’ Pie” and “The Adventures of Ellie Connelly” and both of those stand out to me because of the lack of updates. They’re great stories, and I wish we could see more of them.

Isa: My webcomic reading list is way to long. I love a lot of French “comic-blogs”. Those are like webcomics, but usually more autobiographical. Like http://diglee.com/ and www.bouletcorp.com (this one actually has an English version). Among my favorite English webcomics there’s “The Meek”, “Gunnerkrigg Court”, “Phoenix Requiem”, “Chester 5000 XYZ” (contains victorian steampunk erotica, beware!), “Family man”, “Girl Genius”, “Sister Claire”, “Girls with slingshots” and “Fall on me”. As you can see, my tastes are all over the place, story wise. I tend to go for webcomics that have a very distinct style, both in story and art. Stuff that deserves praise from all corners of the internet. And my goal is to be as beautiful and enjoyed as these.

Penny and Aggie

A little over three years ago, T Campbell started toying with the fantasies of the shipper-oriented part of his readership with the concept that in the future his primary protagonists in Penny and Aggie could end up in an intimate relationship with each other. Oh, there were hints before then (and after, for that matter) by the secondary cast that there might be the potential for something more between these two, but Campbell was always careful to avoid that next step. Unfortunately, he may have been too circumspect in their relationship as I didn’t think he’d actually have his titular pair locking lips or moving their relationship beyond the existing friendship. It just wasn’t showing in the cards.

Oddly enough, I feel rather ambivalent about this development. While Campbell has slowly been building up until this moment, I’ve not seen much in either Penny or Aggie’s character that suggest they are interested in the other gender. This is something that Campbell actually touches upon within this latest strip, with Aggie chatting with her good friend Lisa about her kissing (or being kissed by) Penny. Her previous reaction to Lisa kissing her was apparently to freak out… which I suppose might have been denial of feeling attracting toward another young woman or that she even enjoyed it. Even with that supposition, we’ve not seen anything suggesting Penny was interested in other girls. Of course, this might be supportive to my theory that people can be straight (or gay) normally, and then find one person who hits the right buttons to switch their preferences… but only to that one person.

Thus there is always the possibility that Penny and Aggie are “gay” for each other, but normally straight. Unfortunately, we never really saw this effectively represented in the comic. I could easily believe the two girls were very strong friends, and that this friendship formed from an initial antagonism. But as lovers? While countless shippers may be doing a Tagon Happy Dance (from Schlock Mercenary), I’m just not buying it. And this is a shame, as Campbell is normally an effective character writer; but this doesn’t feel like a natural evolution of the characters, and there’s been no internal buildup that I recall leading to this moment. It’s not an actual derailment of the characters… but it’s definitely a lost opportunity for further character development that would have led to a more natural pairing of the two.

Girl Genius

For the last couple of days I’ve been immersing myself in Phil and Kaja Foglio’s “Agatha H and the Airship City,” a print novelization of the first Girl Genius graphic novel. I actually plan on writing up a proper review of the novel at a later time, but when I decided to skim through the comic to refresh my memory on which segments of the novel were direct from the comic, and which were expansions to the existing story, I discovered that the Foglios had replaced the original greyscale comics with colored versions from the talented Cheyenne Wright (who, incidentally, is a new dad – congratulations, Cheyenne and Eli!). Rather than just replace the old greyscale work with colors, the Foglios and Wright injected a bit of style in the inception, with a gradual injection of color into the comic.

The first comics are reminiscent of the start of the Wizard of Oz movie. The first page actually presents us with vibrant color with a storyteller regaling his youthful audience with a tale of the Heterodyne Boys, but this is immediately followed by our first glimpse of Agatha Clay – a young woman who has no idea about her past, or of the strange and surreal adventures that she will become a central part of. Instead, just as much of her life has been up to this point, things are dull and colorless. Initially I assumed that colors were going up piecemeal, but after stumbling across the comic when Agatha’s locket is stolen from her, Dorothy (or Agatha, rather) walks through the doorway and encounters a world of vibrant rich color.

The comics after Agatha’s first encounter with von Zizner and his brother are a fascinating experiment with color slowly leaching from Agatha into the world around her. Initially these colors touch only people. Then they start mixing into the environment itself, and a world of greys becomes a world of muted color. Moments of insight and intense emotion briefly bring richer colors into play before they fade once more. We’re also given a glimpse of a time of color in Agatha’s dreams, when she was remembering a childhood surrounded with color and sound.

Part of the injection of color into the environment seems dependent on Agatha’s awareness of the world around her. A doorway gains new vibrancy as Agatha spies it and realizes how it can be used in a task laid upon her. A twisted machine of a deadly foe from the past slowly gains color for those parts she can observe. But the most striking detail lies with a comic in the second volume of the graphic novels. Girl Genius actually started out as a print comic that transitioned to the Web (after Phil Foglio listened to his wife’s suggestion that they print the comic online), with issue #4 (or Volume #2 of the graphic novel compilations) being the original introduction to full-color comics; it is here when we get one last glimpse of faded color when Agatha, as a young child, first donned the locket her uncle Barry had designed to keep her talent in check.

With a fade to grey, the circle is complete and we learn why the early comics were greyscale. (Sadly, I can’t recall if the comic originally included that fade, or if it was a more recent addition to the existing colors; as my print copies are in storage at the moment, I’m not in a position to look it up.) In doing so, the Foglios and Wright have utilized color in a storytelling role; while it would have undoubtedly been easier to just color the entire chapter, by using greyscale art at the start of the comic and faded colors through much of the first volume, the spots of full-color take on an entirely new meaning, and color itself becomes a subtle means of exploring the mental state of Agatha as she slowly wakes from the fugue state her uncle forced her into, and steps into the wild glorious world around her. Many a gifted artist is able to use their art to enhance storytelling. But it is a select few who effectively and subtly use color to the same effect.

Dominic Deegan

One problem I occasionally have with webcomics (or indeed any form of media that succumbs to this tendency to baby one’s characters) is the lack of lasting consequences for a character’s actions. These consequences can vary from the physical (such as an injury that is soon forgotten), psychological (short-lived emotional traumas, depression, or even phobias brought on by some horrific encounter), social or sociological (ranging from never being blamed to being forgiven for actions that shouldn’t be forgiven), or even metaphysical (like a short-term loss of magical abilities despite the character nearly losing their life by significantly overstretching their abilities), but it can easily be summed up as the character getting a free pass from a creator who doesn’t want to make their character suffer unduly (even if it makes sense).

At first glance, the current Dominic Deegan storyline has started down this path with Luna and Dominic seeking a magical consultation to determine if Luna’s sterility caused by a near-death incident during the last major storyline can be reversed. Amusingly enough, it appears Dominic likewise is sterile; much like Luna, he’s been through some rather horrific stuff and nearly died on more than one occasion, so it does make sense and I have to applaud cartoonist Michael “Mookie” Terracciano for realizing his star character shouldn’t get out of all his misadventures with merely a missing leg and some missing teeth. Some cartoonists might think that their star character had suffered enough at that point, so it’s refreshing to see Mookie is willing to ensure his star suffers for his art.

Taking a step away from the instinct to criticize (as DD seems to be a magnet for criticism without thought for some reason that likely is related to some unfortunate past storytelling decisions on Mookie’s part) and you can start to see there’s more to this than just a reflexive need to make everything better for a beloved character. A more charitable critic (and such a critter does exist) could interpret this story as a means of examining sociological issues in our own world; there are plenty of people who will go to fertility specialists and the like because of difficulties in starting a family.

Naturally, Mookie doesn’t stop just there in his use of fantasy to examine our own society. While an examination of the fertility enhancement industry alone would make for good fodder (especially with a magical world such as DD), Mookie also takes advantage of the chance to poke fun at the cosmetic plastic surgery field (to which I mean “enhancement” surgery to erase minor perceived flaws or build up parts of the body that honestly don’t need enhancing in the majority of situations) and also expand upon the character flaws and history of his titular protagonist. I will admit that part of me found the reason behind his dislike of Alteration magics to be… unnecessary, it also makes sense (especially as there are a lot of children out there who gleefully bully students who are different in some way, be it disadvantaged sociologically, physically or mentally, or gifted in some fashion).

When push comes to shove, there’s one real reason why Mookie decided to have Dominic bullied as a child, and still suffering from the mind-altering effects of a magical psychotropic drug; the Rule of Funny (even if the visions that terrorized young Dominic were anything but). In many ways it’s oddly refreshing to see Dominic suffering from these surreal hallucinations as it takes him down a few notches. The Great Seer who has saved the world on more than one occasion has been proven once more not to be some perfect Marty Stu. His being bullied is also a flashback to earlier comics before DD went epic and Dominic still lived in a simple village full of people who had no problem with stoning his (formerly) crippled younger brother; for all his skill and ability, people walked all over him and likely will do so again in the future.

Ultimately this is part of the charm of the early Dominic, and is undoubtedly why fans still delight when they see Dominic thwarted in some minor way (more often, these days, caused by someone else inflicting a pun on him that he didn’t see coming). And returning to my earlier point, it makes sense for Dominic and Luna to seek a magical consultation on their infertility (even if neither of them have shown an interest in having children up to this point). Nor will this consequence necessarily be handwaved away; much as in real life, it may be that either Dominic or Luna cannot be treated magically for their infertility. For that matter, their search for a cure for their infertility could take on a slightly more epic tone as they seek a device or substance that can repair the damage that has been wrought; for while consequences should not be lightly erased, nor should they remain carved in flesh and stone.

Runewood Abbey

There is an odd tendency among most webcartoonists to consider their uploaded work to be the final draft of their comic. While some webcartoonists will post the occasional fix to spelling errors and the like, it is rare to see a webcomic repost a page to deal with reader confusion or the like. Thus I was pleasantly surprised to realize that the fantasy webcomic Runewood Abbey had followed in the footsteps of comics such as Alpha-Shade and Terra and post a revision of a page. In this case, writer Rachel Spitler and artist Michael Brewster drew up a new page to replace the old comic, which had dialogue between two characters who were off-screen (which led to confusion as to who was saying what).

A bit of effort went into the revised page. Brewster utilized multiple camera angles of Tulinn and Sepia, viewing the two women from multiple points (including from behind and looking up), with some detailed backgrounds (showing some of the decay in the Abbey). It’s a refreshing change from the tradition of “talking heads” and “talking torsos” that so often is found in webcomics these days. The old art was repurposed for the current update (which led to some confusion for me until I realized the dialogue had changed). What’s more, the new dialogue was far better suited for the older artwork, with Nansa patiently pouring and repouring a cup of water for her disturbed sister Ferryn. The scene was most touching, especially given how in the previous chapter Nansa was feeling particularly useless… but she’s the one sister who doesn’t flee Ferryn’s outbursts.

There’s a lesson here for those webcartoonists willing to listen: modifying old comics is not a bad thing. The thing they sometimes forget is that the web is a fluid medium. Just because an update has been posted does not mean that this needs to be the final product (heaven knows that often the first ten minutes after Tangents updates I’ll be fixing errors that I missed the first few times editing the work). A more extreme example of modifying old comics can be found with webcomic reboots, and I can’t help but think a number of these reboots could have been avoided if the webcartoonists had accepted the realization that their comic isn’t finalized until a print compilation is to be had. And even then, new printings can still have errors edited out.

El Goonish Shive

Normally I try to let time pass between reviews before reviewing a specific comic again, but every so often I run into a situation that just cannot be left to rot quietly. The latest idiocy over at El Goonish Shive is one such situation (and EGS seems to like subverting this personal rule of mine in any case). My latest gripe with Dan Shive’s comic lies with wannabe teenaged mad scientist Tedd’s “revelation” that Elliot is getting girl-transformation-oriented spells and is being forced to remain female for periods of time to get him to enjoy being a woman. In short, much like in Anne Onymous’s The Wotch, people are being magically brainwashed and mind-raped into enjoying being women. (Please note, I’m not trying to be misogynist here; I think women are beautiful and enjoy their company. But that doesn’t lessen the fact that men are the other half that completes the whole of humanity and have their own qualities.)

Let’s try to put this in perspective. Early in EGS’s history we learned that Elliot’s petite blonde girlfriend Sarah was unwillingly transformed into a female humanoid cat; unlike traditional catgirls, Sarah was unable to talk or communicate and found her situation to be horrific, especially as Tedd could not turn her back for several days. Now imagine that Sarah had gotten magic and could only turn into a non-vocal “catgirl” – and that the magic was forcing her to turn into this “catgirl” form multiple times a day, remaining in this form for long periods of time, and that each of her subsequent “enchantments” learned were variations on this theme. Would Tedd’s revelation that she was being forced to do this lessen the distaste? And would not there be a number of fans writing Dan Shive and yelling at him over inflicting this on such a nice girl as Sarah? But hey, transforming male characters into women is humor, so it gets a pass.

One failing with Transformation comics is the lack of body-horror that comes from waking up in a form that’s not your own (though the German webcomic She !s me has done just this, and shown this theme to be effective storytelling). Instead, most webcartoonists seem to look for the humor in the situation, almost as if being male is something to be ashamed of… while male ineptitude in trying to adapt to being a woman is played for laughs. This is another form of sexism. It diminishes men by claiming they are inept and that there isn’t anything special about being male. It also diminishes what makes women special by turning it into a cheap source of humor. In looking to “bring back the funny” to EGS, Dan Shive is only succeeding in destroying what made the comic worth reading in the first place. If he truly wants to “bring back the funny,” perhaps he should look at the core of what made his comic a success to begin with: those early stories that mixed humor and drama effectively, while allowing his characters to remain true to themselves and grow over time.